collapse

Author Topic: AvX Survey.  (Read 9047 times)

0 Members and 3 Guests are viewing this topic.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
AvX Survey.
« on: March 21, 2013, 12:47:00 PM »
We're a few day into the release of AvX and I was hoping we could get some additional feedback regarding the game. We've set up a survey at the link below. When you get a moment please fill out the survey, it would be greatly appreciated.

Take the AvX survey by clicking here!



Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: AvX Survey.
« Reply #1 on: March 21, 2013, 12:55:15 PM »
I'm beginning my exam, Mr. Ace

Offline SorcererSupreme

  • Initiate
  • **
  • Posts: 35
  • Country: Brazil br
  • Last Login:October 11, 2014, 05:50:44 PM
  • Victory is achieved by defeat. Never give up.
    • Email
Re: AvX Survey.
« Reply #2 on: March 21, 2013, 01:19:25 PM »
I've done it,and as i said in the survey (I guess,because i actually forgot to put it the first time i filled it,stupid me) i'd love to see Jean Grey in the game,i know she didn't had a major plot in the Event,but she actually appeared and i know some will of course disagree,but i'd like to see Jean in this game.

Offline C.R.O.M.-Mugen-Ninja

  • The One And Only Ninja
  • Infinity Regular
  • ****
  • Posts: 500
  • Country: Norway no
  • Last Login:March 06, 2023, 09:49:01 AM
  • The Ninja is never gone ~
Re: AvX Survey.
« Reply #3 on: March 21, 2013, 01:33:33 PM »
For future release I placed ''Hawkeye, Black Phanter and Iron Fist''

Nice survey btw!  :w00t:
For many years, Mugen has been a passion to the Ninja, and still today it is. From 09' n' til this day ~

Keep fighting, keep struggling, keep creating, and have fun ~

Offline Toxin97

  • Initiate
  • **
  • Posts: 50
  • Last Login:April 14, 2024, 12:21:26 AM
    • Email
Re: AvX Survey.
« Reply #4 on: March 21, 2013, 01:49:43 PM »
I put Gambit and Iron Fist

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: AvX Survey.
« Reply #5 on: March 21, 2013, 02:27:06 PM »
a more polished arckady's archangel

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: AvX Survey.
« Reply #6 on: March 21, 2013, 02:27:48 PM »
I'm making a video explaining what I think should be needed & what I think would be good practice.

Offline Dragon of Courage

  • Longtime M.U.G.E.N. Enthusiast
  • Initiate
  • **
  • Posts: 70
  • Country: Mexico mx
  • Last Login:April 07, 2020, 07:12:21 PM
  • The Dragon is Here!
    • Email
Re: AvX Survey.
« Reply #7 on: March 21, 2013, 02:40:00 PM »
Filled the survey.

And now I want to include Magik, Gambit, Iron Fist and Hawkeye.

Offline dev.

  • Contributor
  • ****
  • Posts: 1442
  • Country: United Kingdom gb
  • Last Login:November 13, 2024, 10:33:13 AM
Re: AvX Survey.
« Reply #8 on: March 21, 2013, 02:42:21 PM »
For future release I placed ''Hawkeye, Black Phanter and Iron Fist''

Nice survey btw!  :w00t:
^^(PM)^

Offline C.R.O.M. - 有且只有一個

  • Voice-actor
  • Infinity Regular
  • ****
  • Posts: 601
  • Last Login:March 12, 2021, 11:36:25 AM
  • 133rd "Iron-man" Baby!!
    • Email
Re: AvX Survey.
« Reply #9 on: March 21, 2013, 02:46:56 PM »
For future release I said this: Hawkeye, Ant-man, Magik, Moon Knight, Black Panther, Wasp,She- Hulk, Deathcry, Spider-woman, and Smasher.
"Stay down I'll knock you down again!"

Offline boogerboy

  • Forum Member
  • ***
  • Posts: 364
  • Country: United States us
  • Last Login:January 24, 2024, 09:33:01 AM
Re: AvX Survey.
« Reply #10 on: March 21, 2013, 02:56:49 PM »
Well, I took the survey and judging by the info I filled out, I'd say that I loved the game, it's just that I'm only looking forward to the character releases ready to download to my Mugen. I also stated that in the future update of AvX, I said that there would be no bugs or game crashes since I saw several players reporting a lot of problems with the game.

Great survey man!  :)
« Last Edit: March 21, 2013, 03:05:45 PM by boogerboy »
Game on!

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: AvX Survey.
« Reply #11 on: March 21, 2013, 03:14:28 PM »
We're getting a good buch of surveys back. One thing that stood out is in the priliminary is that the bosses were too easy.

1) Did you know that you can set the game on a harder difficulty level and it actually works this time. Thanks Elecbyte for making variable AI an option in Mugen 1.0.

2) Knowing what you know now in #1, do you still want a more difficult boss on the default difficulty level 4 setting? Because honestly, all I have to do is change 2 lines of code for each of them to bump them up a notch (or two).

Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2196
  • Country: United States us
  • Last Login:November 13, 2024, 10:42:02 AM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: AvX Survey.
« Reply #12 on: March 21, 2013, 03:21:39 PM »
NO!
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline DeleFresh

  • Initiate
  • **
  • Posts: 62
  • Last Login:October 05, 2023, 09:13:28 PM
    • Email
Re: AvX Survey.
« Reply #13 on: March 21, 2013, 03:22:52 PM »
We're getting a good buch of surveys back. One thing that stood out is in the priliminary is that the bosses were too easy.

1) Did you know that you can set the game on a harder difficulty level and it actually works this time. Thanks Elecbyte for making variable AI an option in Mugen 1.0.

2) Knowing what you know now in #1, do you still want a more difficult boss on the default difficulty level 4 setting? Because honestly, all I have to do is change 2 lines of code for each of them to bump them up a notch (or two).

 :thumbsup: I think it would be a good idea to bump up the difficulty.  I know I've beaten my fair share of SNK bosses - and as tough as they are, it make the replay value go up exponentially if its harder to beat the characters.  KOF '96 is one of my favorite games because the developers made it so difficult to beat even the initial characters.  And if we do want an easier boss - can we just switch to level 3/4 difficulty?  If so, my vote is to bump up the difficulty.

Awesome game either way - the presentation is outstanding!!

 ^:)^




Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: AvX Survey.
« Reply #14 on: March 21, 2013, 03:51:07 PM »
I'm making a video explaining what I think should be needed & what I think would be good practice.
Scratch this out. Due to too much interference & time constraint I decided to just leave it to the survey.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: AvX Survey.
« Reply #15 on: March 21, 2013, 03:56:13 PM »
@ Delefresh - yeah, if you're used to KoF bosses then these guys are a piece of cake.

@ Dizzy - it's the thought that counts.

Offline moonmaster1

  • Forum Member
  • ***
  • Posts: 406
  • Country: United States us
  • Last Login:November 06, 2014, 10:42:08 PM
  • Amateur Movie Maker
    • Email
Re: AvX Survey.
« Reply #16 on: March 21, 2013, 03:57:28 PM »
I've enjoyed this game non stop.

I would love to see Cable and Captain Marvel take on a hidden character role.

(click to show/hide)
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: AvX Survey.
« Reply #17 on: March 21, 2013, 04:00:28 PM »
We're getting a good buch of surveys back. One thing that stood out is in the priliminary is that the bosses were too easy.

1) Did you know that you can set the game on a harder difficulty level and it actually works this time. Thanks Elecbyte for making variable AI an option in Mugen 1.0.

2) Knowing what you know now in #1, do you still want a more difficult boss on the default difficulty level 4 setting? Because honestly, all I have to do is change 2 lines of code for each of them to bump them up a notch (or two).


hey acey how do you do this with your personnel mugen...make it difficult without it being insane.  not make ai 1

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: AvX Survey.
« Reply #18 on: March 21, 2013, 04:10:59 PM »
Step one, have a character who has a very difficult AI (realistic but difficult).

Step two, replace their AI activation code with this code:

Code: [Select]
[State -1, AI Activation]
type = varset
triggerall = AILevel > 1
triggerall = (roundstate = 2) && (var(59) = 0)
trigger1 = Random <= (ifelse(AILevel =1,40,(AILevel-2)*100))
v = 59
value = 1

[State -1, AI Deactivation]
type = varset
triggerall = AIlevel < 8
triggerall = var(59) = 1
trigger1 = Random > ((AILevel-2)*100)
trigger2 = roundstate != 2
v = 59
value = 0

[State -1, AI Dampiner]
type = ChangeState
triggerall = (roundstate = 2) && (var(59) != 0)
triggerall = Random > AILevel*100
triggerall = animtime = 0
triggerall = movetype != H
triggerall = ctrl
trigger1 = statetype = S && (stateno != [120,150]) && (stateno != 40)
trigger1 = stateno != [10,12]
value = 0
ctrl = 1

If you do that then the character will have a proper variable AI.

Offline volzzilla

  • MUGEN Content Architect
  • *****
  • Posts: 807
  • Country: United States us
  • Last Login:February 03, 2024, 11:29:19 AM
  • MMV - http://mugenmultiverse.forumotion.com/
    • The Mugen Multiverse
Re: AvX Survey.
« Reply #19 on: March 21, 2013, 04:14:33 PM »
just for reference for everyone, the final question of the survey is not necessarily asking, "what characters should be added?"


great idea with the survey btw.

off topic: acey, how can i change the full screen and resolution of my 640x480 screenpack to what you did with AvX? normally i dont like full screen, but i like how you did it. but there is more to it than just clicking the full screen option (i know, i tried that)
Please visit a DC/Marvel centered Mugen Community at: http://mugenmultiverse.forumotion.com/

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: AvX Survey.
« Reply #20 on: March 21, 2013, 04:17:10 PM »
just for reference for everyone, the final question of the survey is not necessarily asking, "what characters should be added?"


great idea with the survey btw.

off topic: acey, how can i change the full screen and resolution of my 640x480 screenpack to what you did with AvX? normally i dont like full screen, but i like how you did it. but there is more to it than just clicking the full screen option (i know, i tried that)

Option 1) Press Alt + Enter to toggle between full screen mode and windowed mode
Option 2) Open the data/mugen.cfg and set "fullscreen=1"

That's all I know unless I misunderstood the question.
« Last Edit: March 21, 2013, 05:12:16 PM by laspacho »

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:November 12, 2024, 05:06:37 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: AvX Survey.
« Reply #21 on: March 21, 2013, 04:20:40 PM »
Bit off topic: Wish Mugen 1.0 has Black bar cropping for full screen instead of stretching 4:3 across 16:9, unless it does that now and I don't know about it...
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline BlackJack14

  • Initiate
  • **
  • Posts: 26
  • Last Login:February 16, 2016, 08:20:56 AM
  • Hi! I'm new!!
Re: AvX Survey.
« Reply #22 on: March 21, 2013, 04:26:45 PM »
Awesome idea this survey -hope you don't get freaked by some of my suggestions to the last answer  :D and once again awesome game  :Terry

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: AvX Survey.
« Reply #23 on: March 21, 2013, 04:56:00 PM »
Bit off topic: Wish Mugen 1.0 has Black bar cropping for full screen instead of stretching 4:3 across 16:9, unless it does that now and I don't know about it...

This is a wierd issue for me, on my TV at home it does the black bar on the sides but on my 2nd monitor at work it stretches it, same settings, different results.

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: AvX Survey.
« Reply #24 on: March 21, 2013, 05:24:12 PM »
hey ace i don't know if you did or not but scar witch has only one win animation and share it with her taunt, did you convert those sprites i sent you?

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal