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Author Topic: Avengers vs. X-Men Release  (Read 102771 times)

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Offline Macaulyn97

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Re: Avengers vs. X-Men Release
« Reply #200 on: March 25, 2013, 01:35:18 AM »
Will the AvX version of Emma be available for release?

Offline theFuTur3

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Re: Avengers vs. X-Men Release
« Reply #201 on: March 25, 2013, 03:22:58 AM »
(click to show/hide)

(click to show/hide)
Hey remember when it wasn't cool to be a geek?

Offline Excahm

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Re: Avengers vs. X-Men Release
« Reply #202 on: March 25, 2013, 04:59:42 AM »
Honestly I prefer the "standard" ZV Iron Man. Mainly cause the sound clips are more consistent. It's not like there's any major differences outside of that
You must really play with him to notice the diffence.  :)
Tho i didnt know you could lift the foe with those bomb and launch the beam.... /:O

as for the voice..
I really dont mind of voices....Cuz english is not my native lenguage anyway
and dont fully understand english speak probably jus a 70%  ???


Offline mugenaddict34

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Re: Avengers vs. X-Men Release
« Reply #203 on: March 25, 2013, 06:26:18 AM »
What can I say? M A R V E L O U S!! I downloaded it yesterday and I played above 3 hours until I noticed it was around 3 a.m and human bodies need to sleep a bit  @-). I totally freaked out when I saw the new concept for colossus. Great great job people. You can be really proud of you. My most sincere congratulations!  =D>

Keep working good!

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #204 on: March 25, 2013, 12:18:36 PM »
Did you know:

1) AvX was going to use XSC lifebars until Arkady made new ones. "Perfect" icon and all.

2) About 70% of the quotes on the victory screen were written by HyperSonic92.

3) Loganir is the only created outside of the IMT who has ever adjusted their own character to fit project specifications.

4) The most active game tester in the final two months of the project was G-Lux. It made a huge difference in the final product.
« Last Edit: March 25, 2013, 01:26:51 PM by Acey »

Offline O Ilusionista

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Re: Avengers vs. X-Men Release
« Reply #205 on: March 25, 2013, 01:05:45 PM »
Quote
Animated select portrais are a somewhat sour note over here anyways because one person decided to impliment them then someone else had to finish them.

And everytime you add a new char, you need to remake all portratis, its sucks. How I wish this was as easy as is in OpeBOR...

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #206 on: March 25, 2013, 01:38:22 PM »
1) AvX was going to use XSC lifebars until Arkady made new ones. "Perfect" icon and all.
I helped too. Though yeah most of it's nice-ness came from Ark

2) About 70% of the quotes on the victory screen were written by HyperSonic92.
So if any character sounds out-of-character in those quotes, odds are it's my fault  :D

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #207 on: March 25, 2013, 02:03:36 PM »
You did a great job. Deapool and Spidey are my favorites.

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #208 on: March 25, 2013, 02:11:31 PM »
You did a great job. Deapool and Spidey are my favorites.
Yeah they were my favorites to write for.

I moreso meant characters I wasn't too familiar with like Emma Frost and Psylocke

Offline Maxx_C

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Re: Avengers vs. X-Men Release
« Reply #209 on: March 25, 2013, 06:45:32 PM »
I saw the videos of this game and it looks AWESOME, but i cant play, when i execute the .exe file, my screen turns black and resolution changes. Then it dies :_

W/E, Good job ^^

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #210 on: March 25, 2013, 09:52:42 PM »
I saw the videos of this game and it looks AWESOME, but i cant play, when i execute the .exe file, my screen turns black and resolution changes. Then it dies :_

W/E, Good job ^^

The manual gives some suggestions if you're having issues. I hope you can get it up and running.

Offline Imperfect

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Re: Avengers vs. X-Men Release
« Reply #211 on: March 26, 2013, 08:15:31 AM »
Thanks for making this game, I'm going to show this game to more than 5000 peoples on my Facebook page. Wish this game have multiplayer so I can host a fun tournament on my page.

Offline Shadic54

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Re: Avengers vs. X-Men Release
« Reply #212 on: March 28, 2013, 07:12:15 PM »
I played it a while ago and it is way past easy and I was even on easy mode. Where's the tough ai for easy beginers?
God bless America!

Offline dan_aracena

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Re: Avengers vs. X-Men Release
« Reply #213 on: March 28, 2013, 07:37:01 PM »
I always was doing mugen stuff in my free time on the office ... and my partners never payed attention .... UNTIL THIS GAME ....

Thanks to this game, two of my parters are now playing Mugen ....

 :Terry

Offline RobiWanKen0bi

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Re: Avengers vs. X-Men Release
« Reply #214 on: March 28, 2013, 08:11:15 PM »
If you want animated portraits then this is the give and take. The 2nd player portraits work fine in every mode except for training and watch mode. These two modes let P1 select who the P2 characters are and this is why you get the over lap. Every other 2 play mode can handle it because Mugen recognizes the p2 controls. You get animated portraits, but you give up the pristine look of watch and training mode.

Animated select portrais are a somewhat sour note over here anyways because one person decided to impliment them then someone else had to finish them.

Hey Acey! If it's not too soon to ask how can we add animated portraits to our own mugen?  :-??
Seeing it on AvX reminded me of Xmen VS Xtreet Fighter's select screen. Good ol' times.  :O*D

Btw I have an idea. I know it's (probably) impossible, but I've always wondered if you could actually play for example as an Avenger, against Xmen opponents only, or the other way around. you know, choose the Avengers path and start with Cap and fight against Cyclops, Hope, Storm etc., or go with Cyclops and take down Rulk, BlackWidow... Too bad Elecbyte didn't add such a feature yet.  <_<|...|


Offline NeonGreenCrayons

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Re: Avengers vs. X-Men Release
« Reply #215 on: March 28, 2013, 09:31:30 PM »
I have a question o:.

The basis of the project is AvX right? Will you guys be creating more characters down the road, and then releasing updates to the AvX project? I was just wondering, not pestering you.
 Gomen ne

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #216 on: March 28, 2013, 09:45:37 PM »
I have a question o:.

The basis of the project is AvX right? Will you guys be creating more characters down the road, and then releasing updates to the AvX project? I was just wondering, not pestering you.
 Gomen ne
That is in the plans  :Terry
« Last Edit: March 29, 2013, 10:29:07 AM by HyperSonic92 »

Offline Darkflare

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Re: Avengers vs. X-Men Release
« Reply #217 on: March 29, 2013, 03:41:10 AM »
Hey Acey! If it's not too soon to ask how can we add animated portraits to our own mugen?  :-??
Seeing it on AvX reminded me of Xmen VS Xtreet Fighter's select screen. Good ol' times.  :O*D

It's a glorified cursor select animation.

Very impractical outside of a closed game.

Offline Arkady

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Re: Avengers vs. X-Men Release
« Reply #218 on: March 29, 2013, 03:45:43 AM »
  :D sounds beneath you,  ;*))
actually it wasn't easy to put that together, i mean the alignments were really close and a pain in to edit when needing to change anything, but well worth the effort
and yes only works in a closed game....sorry
« Last Edit: March 29, 2013, 04:01:50 AM by Arch »

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #219 on: March 29, 2013, 10:35:09 AM »
The download has been updated.

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #220 on: March 29, 2013, 11:09:52 AM »
Awesome.

Although for future updates, maybe you can also give off a list of what's fixed

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #221 on: March 29, 2013, 11:28:09 AM »
Nope

 :-??

Edit: I had a little extra time and made one more update. Increased Capt Marvel's and Phoenix's AI by one level. 1.11 is out now.
« Last Edit: March 29, 2013, 11:34:51 AM by Acey »

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #222 on: March 29, 2013, 11:59:11 AM »
Understandable  :Terry

Offline RobiWanKen0bi

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Re: Avengers vs. X-Men Release
« Reply #223 on: March 29, 2013, 01:23:01 PM »
It's a glorified cursor select animation.

Very impractical outside of a closed game.

Yeah, I've figured out that it has something to do with the cursor select animation, but I didn't know how to make it work, since I guess it needs a trigger to be added... somewhere.  <_<|...|

  :D sounds beneath you,  ;*))
actually it wasn't easy to put that together, i mean the alignments were really close and a pain in to edit when needing to change anything, but well worth the effort
and yes only works in a closed game....sorry

Yes, it's really worth the effort. Things like that made the game really genuine.   :)
Well I'll try to figure out something myself then. Thanks for the replies. :)

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #224 on: March 29, 2013, 01:42:26 PM »
Opps, fixing Colossus' Juggernaut mode. Version 1.12 up in 10 minutes.

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