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Author Topic: Avengers vs. X-Men Release  (Read 102783 times)

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Offline Acey

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Avengers vs. X-Men Release
« Reply #175 on: March 22, 2013, 10:19:48 PM »
There are no level 3s in this game, no plans on it either.

Offline C.R.O.M. - 有且只有一個

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Re: Avengers vs. X-Men Release
« Reply #176 on: March 22, 2013, 10:20:50 PM »
There are no level 3s in this game, no plans on it either.

Ah well thats cool. Im not really complaining as I mainly use Luke Cage and dont really care for level 3's much.
"Stay down I'll knock you down again!"

Offline theFuTur3

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Re: Avengers vs. X-Men Release
« Reply #177 on: March 22, 2013, 11:51:03 PM »
in all the comotions i forgot to say how much i like this project...it is very fun to play...Storm is fav in this game because of her new moves she is definitely a beast to be reckoned with...finally i get to play with red hulk...same moves as hulk but it still good...the alternate modes were a nice touch and nice surprise...and speaking of surprises im surprise there were no "group" hypers with any of the characters...like an Avengers hyper or Xmen hyper ( not complaining tho)

also nice work on the updated sprites and animations on all characters and the voice work was well done too!  :Terry
nice surprise towards the end there and OMG  where did u guys get the sprites for the boss at the end lol

and nice way to start of with
(click to show/hide)

looking forward to phase 2

hope to see more characters from the comic with some more surprise guests and i have someone in mind for a secret character if you guys are interested...  :Terry
Hey remember when it wasn't cool to be a geek?

Offline Darkflare

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Re: Avengers vs. X-Men Release
« Reply #178 on: March 23, 2013, 03:38:18 AM »
On the subject of supers, maybe you should add a number indicator next to the bars. I know you can simply look at the gauge to tell how much you have, but I found myself unable to tell whether I hit Level 1 or still had to give one more hit to reach it.

Offline BP

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Re: Avengers vs. X-Men Release
« Reply #179 on: March 23, 2013, 06:03:49 AM »
hey guys, congrats with release
just wanted to say that this game is great, just tested it :)

Offline O Ilusionista

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Re: Avengers vs. X-Men Release
« Reply #180 on: March 23, 2013, 12:26:34 PM »
Quick feedback about hope:

Very nice sprites! I don't know the char, but she is well done.

The hyper "Phoenix Force" needs more...impact. Maybe more envshake, different sounds. It doesn't represents, in graphic or sound, the real impact of the move.

The gun hyper misses if you use at close range

Offline theFuTur3

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Re: Avengers vs. X-Men Release
« Reply #181 on: March 23, 2013, 12:51:38 PM »
oh and a quick question...what does hope's "hyper manipulation" do?
Hey remember when it wasn't cool to be a geek?

Offline Snakebyte

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Re: Avengers vs. X-Men Release
« Reply #182 on: March 23, 2013, 12:53:51 PM »
It automatically attacks the opponent when they use a hyper move. Confused me at first, too.

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #183 on: March 23, 2013, 01:02:22 PM »
I never used it so what does it look like?

Offline SorcererSupreme

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Re: Avengers vs. X-Men Release
« Reply #184 on: March 23, 2013, 01:12:51 PM »
Phoenix Wings appear behind Hope's back,so when someone uses a Hyper and if it hits her,she'll automatically counter them,breaking their Hyper.

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #185 on: March 23, 2013, 01:14:37 PM »
Phoenix Wings appear behind Hope's back,so when someone uses a Hyper and if it hits her,she'll automatically counter them,breaking their Hyper.
I knew about the wings in the beginning. I mean the actual counter part

Offline SorcererSupreme

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Re: Avengers vs. X-Men Release
« Reply #186 on: March 23, 2013, 01:17:24 PM »
Well,the counter is in the form of a fiery blast that knocks down the enemy,almost like her Phoenix Force Hyper.

Offline EvilRock81

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Re: Avengers vs. X-Men Release
« Reply #187 on: March 23, 2013, 01:28:26 PM »
Kudos to all that was apart of developing this game. I really enjoyed it!
I salute you all!  ::salute::

Offline Alex89

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Re: Avengers vs. X-Men Release
« Reply #188 on: March 24, 2013, 06:15:48 AM »
The hyper "Phoenix Force" needs more...impact. Maybe more envshake, different sounds. It doesn't represents, in graphic or sound, the real impact of the move.
The gun hyper misses if you use at close range
+1

It automatically attacks the opponent when they use a hyper move. Confused me at first, too.
Yeah, it confused me before too. But now I see it is ok :cool

*Edit*
I thought about
(click to show/hide)
And I got an idea
If AvsX project's programmers will able to change one thing in next game's update, i show my idea for 2 player's select in this post

« Last Edit: March 24, 2013, 09:12:25 AM by Alex89 »

Offline Darkflare

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Re: Avengers vs. X-Men Release
« Reply #189 on: March 24, 2013, 02:29:21 PM »
Phoenix Wings appear behind Hope's back,so when someone uses a Hyper and if it hits her,she'll automatically counter them,breaking their Hyper.

I must say this particular move is an odd one. It's a super designed to counter other supers.
That seems rather....useless when you consider that regular counter moves that are capable of countering other supers have existed in the past.

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #190 on: March 24, 2013, 02:45:27 PM »
Guess that's another thing to add to Ace's to fix list.

Assuming he wants to change that

Offline O Ilusionista

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Re: Avengers vs. X-Men Release
« Reply #191 on: March 24, 2013, 03:57:03 PM »
Quote
If AvsX project's programmers will able to change one thing in next game's update, i show my idea for 2 player's select in this post

this is doable, but require more work

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #192 on: March 24, 2013, 04:03:05 PM »
Yeah, he mentioned it's cause training mode and watch mode considers both chars P1

Offline O Ilusionista

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Re: Avengers vs. X-Men Release
« Reply #193 on: March 24, 2013, 10:01:48 PM »
Yeah, he mentioned it's cause training mode and watch mode considers both chars P1

yeah, saddly that is true. I experienced this when I was making my Megaman game.

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #194 on: March 24, 2013, 11:08:01 PM »
If you want animated portraits then this is the give and take. The 2nd player portraits work fine in every mode except for training and watch mode. These two modes let P1 select who the P2 characters are and this is why you get the over lap. Every other 2 play mode can handle it because Mugen recognizes the p2 controls. You get animated portraits, but you give up the pristine look of watch and training mode.

Animated select portrais are a somewhat sour note over here anyways because one person decided to impliment them then someone else had to finish them.


Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #195 on: March 24, 2013, 11:40:05 PM »
(click to show/hide)

Offline Excahm

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Re: Avengers vs. X-Men Release
« Reply #196 on: March 24, 2013, 11:51:19 PM »
Cant wait to try that updated Ironman out of the game XD
Nice stuff.

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #197 on: March 25, 2013, 12:01:46 AM »
Cant wait to try that updated Ironman out of the game XD
Nice stuff.
Honestly I prefer the "standard" ZV Iron Man. Mainly cause the sound clips are more consistent. It's not like there's any major differences outside of that

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #198 on: March 25, 2013, 12:26:10 AM »
Honestly I prefer the "standard" ZV Iron Man. Mainly cause the sound clips are more consistent. It's not like there's any major differences outside of that

Actually, there are tons of differences:


Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #199 on: March 25, 2013, 12:40:51 AM »
Actually, there are tons of differences
I meant not counting the AvX physics and combos.

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