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Author Topic: Avengers vs. X-Men Release  (Read 102695 times)

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Offline C.R.O.M. - 有且只有一個

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Re: Avengers vs. X-Men Release
« Reply #150 on: March 21, 2013, 02:58:04 PM »
I would have to agree Phoenix Force seemed like it was rushed.
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Offline DeleFresh

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Re: Avengers vs. X-Men Release
« Reply #151 on: March 21, 2013, 03:14:51 PM »
  ^:)^  Hey Congratulations guys!  I can only marvel  :-" at the dedication it takes to produce a game - and to have done it multiple times XSC, AvX and more!!

Thanks very much for producing such an interestingly awesome gaming experience since Capcom doesn't seem invested in Marvel anymore.  I think its and amazing game!

The only suggestion I would make is to increase the difficulty - a lot of the people playing have been playing for years and easy is "really easy" for a lot of us.   

But regardless of that, or any negative comments you may get, I hope you enjoyed making the game as much as I (and I'm sure A LOT of other people) enjoyed and will enjoy playing it. 

I look forward to your updates and any other games or characters you develop!

And if no one's said it - Excelsior! :Terry

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #152 on: March 21, 2013, 03:20:29 PM »
The only suggestion I would make is to increase the difficulty - a lot of the people playing have been playing for years and easy is "really easy" for a lot of us.   

Thanks for the possitive comments! Funny you mention the difficulty. I just addressed this in another thread. I would suggest playing it on a harder difficulty level, like 7 or 8 and see if that fits your tastes a little more. I only play it on 8 myself because 4 is too easy and because I know all the characters so well.

Offline DeleFresh

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Re: Avengers vs. X-Men Release
« Reply #153 on: March 21, 2013, 03:26:08 PM »
Thanks for the possitive comments! Funny you mention the difficulty. I just addressed this in another thread. I would suggest playing it on a harder difficulty level, like 7 or 8 and see if that fits your tastes a little more. I only play it on 8 myself because 4 is too easy and because I know all the characters so well.

Actually, I just commented there, too!  o.O#

In all fairness, I haven't tried upping the difficulty - I just assumed it was generally easy.  I'll give it a try and see what that's like.

Offline warecus

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Re: Avengers vs. X-Men Release
« Reply #154 on: March 21, 2013, 04:04:43 PM »
All look awesome ;)
Great job guys =D> =D> =D>

Also I glad to see Hope Summers as finished character :cool

But... Phoenix Force... looks... I don't want say a word "bad" could have been much better

For example, you may to rip sprites from a game called sengoku 3
http://www.youtube.com/watch?v=ccRgxJqiNo0#noexternalembed


actually that phoenix looks hella awesome....maybe make it transparent, but the look and the voice is great and add some of acey's human torch fire to it

You will need only to change size of sprites in coding :-"

Offline DeleFresh

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Re: Avengers vs. X-Men Release
« Reply #155 on: March 21, 2013, 11:52:42 PM »
Thanks for the possitive comments! Funny you mention the difficulty. I just addressed this in another thread. I would suggest playing it on a harder difficulty level, like 7 or 8 and see if that fits your tastes a little more. I only play it on 8 myself because 4 is too easy and because I know all the characters so well.
Tried it on level 7 and Cage kicked my butt for over 20 minutes.  (He seems a bit strong with the Bulletproof, but I like the challenge.)  I fully retract my comment on the difficulty.  Great work.

In playing it though, I would say some of the sounds are sharper with some characters (e.g. Cap) and weaker/quieter in others (e.g. Cage). 

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #156 on: March 21, 2013, 11:58:42 PM »
The sounds seem to have been a constant issue. Maybe we need to hire a sound engineer to get it all figured out.

Offline esn23

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Re: Avengers vs. X-Men Release
« Reply #157 on: March 22, 2013, 02:41:43 AM »
Congrats on your release guys..  Everyone did a great job..  Keep up the good work!
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Offline Mensur

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Re: Avengers vs. X-Men Release
« Reply #158 on: March 22, 2013, 06:46:06 AM »
hi guys!I am new in mugen.This game is awsome.But I have one question to you.How to you do this game single exe.
AvX.exe      Please say me! 

Offline Dragon of Courage

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Re: Avengers vs. X-Men Release
« Reply #159 on: March 22, 2013, 01:56:06 PM »
Feedback:
  • Change the voices of Spider-Man, Magneto, Storm, Wolverine and Deadpool to their MvC3 ones. Like they did with Captain America, Iron Man, Thor and Green!Hulk (palette swapped Red Hulk).
  • Any plans to make Captain Mar-Vell and Cable as secret playable characters?
  • Add new music to the Training Stage.

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #160 on: March 22, 2013, 01:58:52 PM »
Change the voices of Spider-Man, Magneto, Storm, Wolverine and Deadpool to their MvC3 ones. Like they did with Captain America, Iron Man, Thor and Green!Hulk (palette swapped Red Hulk).
Since those characters have movesets altered from their MvC counterparts some of the clips won't fit.

Plus ZV already uses Steve Blum clips for Wolverine: but from X-Men Legends 2 and Marvel Ultimate Alliance

Offline DevilBullDawg

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Re: Avengers vs. X-Men Release
« Reply #161 on: March 22, 2013, 02:11:41 PM »
not sure i should have posted this here, or the Bug thread , but this is a simple suggestion,on the main page  at the DownloadLink  put the Version it is, so when people are looking for the update , its like Oh there it is , like i said a simple suggestion, nothing more, nothing less,loving the game BTW  :thumbsup: :o

Offline DeleFresh

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Re: Avengers vs. X-Men Release
« Reply #162 on: March 22, 2013, 02:38:08 PM »
Another thought on the Luke Cage Bulletproof move.  I found it challenging and so, but it does have the potential to overwhelm or be considered cheap.

Perhaps that could be a level 3 move, or perhaps allow him to take reduced damage rather than being unstoppable and invulnerable during the move?

I like him the way he is though - as a challenge , so maybe the computer-player can keep the regular Bulletproof move, but everyone else gets the modified one.

Just a thought

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #163 on: March 22, 2013, 02:48:05 PM »
Another thought on the Luke Cage Bulletproof move.  I found it challenging and so, but it does have the potential to overwhelm or be considered cheap.

Perhaps that could be a level 3 move, or perhaps allow him to take reduced damage rather than being unstoppable and invulnerable during the move?

I like him the way he is though - as a challenge , so maybe the computer-player can keep the regular Bulletproof move, but everyone else gets the modified one.

Just a thought

I just avoid him when he does it on level 8 AI. But it is possible to make his bullet proof last shorter in time, I'll shee what that deos to game play. Regarding red damage, mugen only uses red damamge to show how much you lost in the combo, it disapears as soon as the combo is over. I tried for a while to figure out a way to sustain red damage so we could have the option to have it regenerate but I couldn't come up with a workaround.

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #164 on: March 22, 2013, 03:12:32 PM »
Also maybe remove his chuckling when he's hit during Bullet Proof

Offline Tha Lando ( Le CROM )

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Re: Avengers vs. X-Men Release
« Reply #165 on: March 22, 2013, 03:29:39 PM »
Also maybe remove his chuckling when he's hit during Bullet Proof
:-SS  i seriously pray you do NOT do that!  thats my favorite character dangit!  \-/o

Offline HyperVoiceActing

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Re: Avengers vs. X-Men Release
« Reply #166 on: March 22, 2013, 04:03:51 PM »
:-SS  i seriously pray you do NOT do that!  thats my favorite character dangit!  \-/o
I'm just saying it causes a lot of weird moments. Hit him in the air during Bullet Proof. He'll hover

Offline C.R.O.M. - 有且只有一個

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Re: Avengers vs. X-Men Release
« Reply #167 on: March 22, 2013, 04:40:24 PM »
I'm just saying it causes a lot of weird moments. Hit him in the air during Bullet Proof. He'll hover

All you would have to do is fix that part, have him only do it when he's on the ground.
"Stay down I'll knock you down again!"

Offline Acey

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Re: Avengers vs. X-Men Release
« Reply #168 on: March 22, 2013, 04:52:30 PM »
I'm just saying it causes a lot of weird moments. Hit him in the air during Bullet Proof. He'll hover

Arkady fixed the hovering even before he submitted it for the project. He only laughs while on the ground, in the air he just has a slight pause then continues. Also while on the ground he can move out of the laugh and continue fighting at any time.

Offline Arkady

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Re: Avengers vs. X-Men Release
« Reply #169 on: March 22, 2013, 05:16:45 PM »
:-SS  i seriously pray you do NOT do that!  thats my favorite character dangit!  \-/o

the laughing stays "PERIOD" but I could make it shorter, and another thing it needs to be there otherwise he could just pummel you constantly, with this animation it gives you a fighting chance to slow him down, whether or not you actually take damage off of him

Offline SanjiSasuke

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Re: Avengers vs. X-Men Release
« Reply #170 on: March 22, 2013, 05:46:59 PM »
Of course this gets released when my HDD died. :D DLing now, high hopes.

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Re: Avengers vs. X-Men Release
« Reply #171 on: March 22, 2013, 06:21:52 PM »
I nailed a Hyper Manipulate on the Phoenix, that felt rather good I must say.
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Offline TITANIOEXTRA

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Re: Avengers vs. X-Men Release
« Reply #172 on: March 22, 2013, 08:37:52 PM »
wowwwwwwwww :o amazing, thankssssssssss :)

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Re: Avengers vs. X-Men Release
« Reply #173 on: March 22, 2013, 09:40:17 PM »
Actually, I must ask why did you even think 1 level of super for what is pretty much invulnerability was a good idea, especially since you gain meter like crazy in this game.

I would recommend swapping it for something else. Prolonged invulnerability is a pretty bad idea to have in a fighter.

Offline C.R.O.M. - 有且只有一個

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Re: Avengers vs. X-Men Release
« Reply #174 on: March 22, 2013, 09:59:49 PM »
Actually, I must ask why did you even think 1 level of super for what is pretty much invulnerability was a good idea, especially since you gain meter like crazy in this game.

I would recommend swapping it for something else. Prolonged invulnerability is a pretty bad idea to have in a fighter.


Or make it a level 3 hyper, since it is Luke Cage's main ability.
"Stay down I'll knock you down again!"

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