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Author Topic: Blacknest night project  (Read 3650 times)

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Offline Sigma9

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Blacknest night project
« on: March 16, 2013, 08:53:26 AM »
 Hi mugen lovers, i am creating the Blacknest night project, so far i have seven characters ready to include on the game:
Blacknest night hal jordan(black, red, green, indigo, blue, yellow and orange corps)
john stewart
kyle rayder
tomar tu
Guy Gardner(all corps)
iron lantern
sinestro
Wainting for sugestions of characters that already were created but werent dicovered and new characters, stages of lanterns, any sugestion is well receibed
 :O*D



Offline C.R.O.M. - 有且只有一個

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Re: Blacknest night project
« Reply #1 on: March 16, 2013, 10:11:24 AM »
And you have permission to do this from all of their creators? And Tomar Tu and Kyle Rayner arent finished characters...
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Offline ZVitor

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Re: Blacknest night project
« Reply #2 on: March 16, 2013, 12:22:37 PM »
just because some chars is released, that donst mean he is ready to be added to one game.
if you compare hall, guy, john and iron lantern, they era completly diferent gameplay wise.
and others i belive are beta releases.

Offline dan_aracena

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Re: Blacknest night project
« Reply #3 on: March 16, 2013, 01:22:36 PM »
Its a great idea ... i love it. (you're forgotting Dex-Starr, and the "Orange lantern" costume included on Lex-Luthor)

But besides all the reasons gave you the guys above, i think there's not enough chars created to do a fine "Blackest Night Saga" game ...

- Kyle Rayner its not even a "playable" beta get.
- Atrocitus its only a WIP
- Silent Walker (i think no one its working on him)
- Larfleeze (same)
- Indigo-1 (i think Zvitor its working on her, but is a WIP)
- Black Hand
- Nekron

This chars MUST BE in the saga ... but as far as i know, they far far far from being available, or even started ...

Without mention a lot of other chars involved in the saga, that are not yet created (Mera, Hawkman, Hawkgirl, Aqualad, Bleeze, Arkillo, Killowogg, Soranik Natu, Arisia, Salaak, Boodika, Sodam Yat ... etc etc).

Any way ... still, its a great idea!!!!

Offline Beto

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Re: Blacknest night project
« Reply #4 on: March 16, 2013, 01:31:50 PM »
I think I saw on the site zvitor a project like this, I do not know if it is already working.

Offline mugenaddict34

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Re: Blacknest night project
« Reply #5 on: March 26, 2013, 06:17:25 PM »
 :| My suggestion is...firstly ask for permission to every creator, and I'm pretty sure some of them wouldn't mind if you plan to use their chars on your game project ( if they are already finished, of course ).

The idea is nice but I'm pretty sure already exists a similar project in some place. I can't remember where  8=|

Offline dan_aracena

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Re: Blacknest night project
« Reply #6 on: March 26, 2013, 06:36:20 PM »
Any way ... i know that some one is working con Atrocitus .... And the chars needed to pull a complete Blackest night saga that are missing are only: Silent Walker, Star Sapphire (Carol Fenris), Larfleeze, Kyle Rayner, Nekron and Black Hand ...

I think the steps are:

- You can propose this project to some "senior" or "advanced" creator like Acey, Zvitor or Loganir to help with those chars .... i am an starter creator (i am working on Krypto) but i can help you if you need with the very very few things i know.

- Contact with the guy who´s working on Atrocitus ...

- Ask for permission to the guy who created Dex-Starr

- Ask for permission to the guy who created Guy Gardner (the last Gardner update, includes a Red lantern mode!! as hidden costume)

- Ask permission to the guy who created John Stewart (and ask if he can add an update with hidden "Violet Ring" mode as a hidden costume)

- Ask about the progress to the guys working on Kyle Rayner (i thinks theres many).

- Ask for permission to the guys who created Sinestro, and all other chars involved in the Saga that are already created)

- Ask permission to the guy who created Luthor (he also have a hidden costume as Orange Agent)

- Ask permission to the guy who created Scarecrow (and ask him if he can add a "Sinestro Corp" hidden costume and moveset for it).

- And of course ask for permission to the guys who created Blackest Night Hal Jordan ...


And start to work .... I think its a great idea ..... we have second coming, AvX, and a lot of Marvel Screen packs .... its time for DC to pull a major release like those ....   :thumbsup:

Offline Sigma9

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Re: Blacknest night project
« Reply #7 on: March 26, 2013, 07:49:37 PM »
As the creator of this project i thought this topic was forgotten, i am working on some characters, Saint walker must be in this project , i have some sprites done for arkillo, alan scot, atrocious and bleez both from red lantern corps, for saint walker i only have a sprite from an user, the problem is i dont have much time to do this and i dont get along with fighter factory but i am good and doing sprites and animations , all help is apreciated.

Offline Sigma9

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Re: Blacknest night project
« Reply #8 on: May 23, 2013, 02:01:12 PM »
Hi there ,more news are expected to come in the next days   :)

Offline dan_aracena

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Re: Blacknest night project
« Reply #9 on: May 23, 2013, 06:14:30 PM »
 :thumbsup: i'am very happy to know someone its working on this .... I would gladly offer my help, but my own project is kinda stopped because of my job and my newborn baby .... but i hope some day my responsabilities will loose a little ...  :'( ... then, i'll be very happy to be involved in this ...

Offline Sigma9

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Re: Blacknest night project
« Reply #10 on: June 08, 2013, 01:45:58 PM »
Hi guys, two major characters: Kilowog and Atrocitus


Any coment ?

Offline C.R.O.M. Zaxis

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Re: Blacknest night project
« Reply #11 on: June 08, 2013, 03:13:08 PM »
Hi guys, two major characters: Kilowog and Atrocitus


Any coment ?
They look pretty good, but leave a little to be desired.

Offline .Batzarro.

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Re: Blacknest night project
« Reply #12 on: June 08, 2013, 03:24:51 PM »
Kilowog has some good ideas going into him but I would really practice a lot more in spriting before moving on to any WIP. There's clearly a lot of shortcuts being taken in these characters and colors/quality are all over the place. Not to mention, the more you sprite, the better you get, the more you'll notice the mistakes you've made in past work. Which means you'll go back, fix it, then by the time you get that done you'll notice mistakes in the more recent works. Just my two cents.

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Offline Jmaxximus

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Re: Blacknest night project
« Reply #13 on: June 08, 2013, 07:22:26 PM »
Not sure looks a little odd. The characters look good but need to be better animated. I've seen some of these sprites before. I don't think he was the one who sprited them though. I would agree with Batz though. You should go back and look at the sprites. There are some that just needs to be a cleaned up. Some of the animations just are to choppy. They need more sprites on them to make them look more fluid.


Offline Sigma9

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Re: Blacknest night project
« Reply #14 on: June 08, 2013, 07:33:53 PM »
we´re working on it  ;)

Offline C.R.O.M. Zaxis

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Re: Blacknest night project
« Reply #15 on: June 08, 2013, 08:46:43 PM »
Are you making Arkillo?

Offline Sigma9

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Re: Blacknest night project
« Reply #16 on: June 09, 2013, 09:18:57 AM »
We are working on something so yes he will appear on this project

Offline Sigma9

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Re: Blacknest night project
« Reply #17 on: June 12, 2013, 05:32:24 AM »
Hi guys thanks for the coments, we are designing the sprites so dont worry because is still an early version , today im going to show you larfreeze the leader of orange corps

Offline C.R.O.M. Zaxis

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Re: Blacknest night project
« Reply #18 on: June 12, 2013, 06:09:02 PM »
I can't wait till the complete Larfleeze. And is that Coast City?

Offline Sigma9

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Re: Blacknest night project
« Reply #19 on: June 13, 2013, 05:57:42 AM »
yes it is coast city

Offline C.R.O.M.-Mugen-Ninja

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Re: Blacknest night project
« Reply #20 on: June 13, 2013, 02:58:55 PM »
It's a start :)
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Keep fighting, keep struggling, keep creating, and have fun ~

Offline Sigma9

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Re: Blacknest night project
« Reply #21 on: July 02, 2013, 02:12:31 PM »
Hi guys i have special news for you , we are finishing arkillo and superboy prime and we started saint walker , atrocitus is almost finished , we made some new constructions for atrocitus , dont 
forget to coment or share your opnions and sugestions  :O*D



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Offline SideburnGuru

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Re: Blacknest night project
« Reply #22 on: July 12, 2013, 04:31:59 PM »
Actually, I'm really looking foward to Atrocious and the rest of the characters in this game. Well played, I think has a bright future to it.
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Offline PR_1030

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Re: Blacknest night project
« Reply #23 on: July 12, 2013, 08:53:36 PM »
What did you use to make these gifs? I think fighter factory is the best place to make them.

Offline Sigma9

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Re: Blacknest night project
« Reply #24 on: July 14, 2013, 06:11:27 AM »
Hi, i did the frames on paint and then i used a site called gifninja which lets me split and create a gif and lets me manage the speed of the gif

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