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Author Topic: Phoenix Cyclops  (Read 14778 times)

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Offline verz36

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Re: Phoenix Cyclops
« Reply #25 on: March 02, 2013, 06:05:31 AM »
looks good man.,. i hope avx can use this cyclops if you finish on time.. too bad for that mode me and loganir had done for another update... jk....

im following this wip man, you getting better by the minute.. but give it a few different basics to make him look fresh from other cyclops..its a bit more work but its worth it.. good luck on him... :cool

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #26 on: March 02, 2013, 06:44:35 AM »
looks good man.,. i hope avx can use this cyclops if you finish on time.. too bad for that mode me and loganir had done for another update... jk....

im following this wip man, you getting better by the minute.. but give it a few different basics to make him look fresh from other cyclops..its a bit more work but its worth it.. good luck on him... :cool

For now I want to complete some basic stuff. After that I will create some new moves. But the main difference will address the special and hyper. Also completely new effects at the space character. I do not want it to be simple Cyclops. This will be a unique character with unique abilities.

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #27 on: March 02, 2013, 10:08:10 AM »
Another optic:
« Last Edit: March 02, 2013, 10:15:59 AM by Angelus_Silverhead »

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #28 on: March 02, 2013, 01:22:36 PM »
Kick combo:

Dark Phoenix hyper/mode concept:

Offline Beto

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Re: Phoenix Cyclops
« Reply #29 on: March 02, 2013, 01:29:31 PM »
You're too fast, you already encoding

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #30 on: March 02, 2013, 01:52:52 PM »
You're too fast, you already encoding

No, just sprite for now. I need more bases for code.

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #31 on: March 03, 2013, 12:48:13 PM »
Concept for intro:
« Last Edit: March 03, 2013, 01:01:20 PM by Angelus_Silverhead »

Offline Uche_of_IMT

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Re: Phoenix Cyclops
« Reply #32 on: March 03, 2013, 01:01:48 PM »
Okay. That looks wierd. Only Magneto should be wearing that attire.
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Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #33 on: March 03, 2013, 01:04:31 PM »
Okay. That looks wierd. Only Magneto should be wearing that attire.


Offline dan_aracena

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Re: Phoenix Cyclops
« Reply #34 on: March 03, 2013, 02:57:44 PM »
Nice to see the Magneto costume on Cyclops.

But i think its to early to gave him this attire, because all the plot of Cyclops turning into a villian (after Avengers vs X-Men Saga) its still not finished on the comics .... May be Marvel is preparing some turn of events for Cyclops to turn it back to hero ..... (but for what i've seen on the comic books, looks like Marvel wants to replace the classical Xavier / Magneto antagonism, for a Wolverine (leading X-Men)/ Cyclops rivalry) ....

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #35 on: March 03, 2013, 03:08:59 PM »
Nice to see the Magneto costume on Cyclops.

But i think its to early to gave him this attire, because all the plot of Cyclops turning into a villian (after Avengers vs X-Men Saga) its still not finished on the comics .... May be Marvel is preparing some turn of events for Cyclops to turn it back to hero ..... (but for what i've seen on the comic books, looks like Marvel wants to replace the classical Xavier / Magneto antagonism, for a Wolverine (leading X-Men)/ Cyclops rivalry) ....

Maybe you're right. But I still think it would be a good intro. Many people can appreciate such things. It's just made ​​for fun.

Offline dev.

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Re: Phoenix Cyclops
« Reply #36 on: March 03, 2013, 03:37:04 PM »
Indeed that could be a awsome intro. I like how you sprited it :)

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #37 on: March 04, 2013, 09:40:02 AM »
Crouch punch:


DARK PHOENIX:

Offline dan_aracena

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Re: Phoenix Cyclops
« Reply #38 on: March 04, 2013, 11:15:37 AM »
Maybe you're right. But I still think it would be a good intro. Many people can appreciate such things. It's just made ​​for fun.

Yes you're right. Its a good way for those who see it and dont understand it, to look for the comicbooks and learn more about Marvel universe  :Terry .....

May be you can also add Magneto in that intro, or in the win pose ....

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #39 on: March 04, 2013, 12:26:16 PM »
Crouch kick:

Offline ZVitor

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Re: Phoenix Cyclops
« Reply #40 on: March 04, 2013, 02:07:54 PM »
somes great creators love this kind of intros, like XFields or Sei,  i dont like so much... .... anyway, you are doing a nice (and fast) job on sprites, cant wait to see how creative you will be to do his special moves. (try not use so much strikes)

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #41 on: March 04, 2013, 02:15:08 PM »
Thanks a lot! I'll try to do even normal attacks unique due to special effects that go with him.

Offline DEMONKAI

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Re: Phoenix Cyclops
« Reply #42 on: March 04, 2013, 11:43:34 PM »
another mugen creation of this character wouldnt be bad at all. im curious to see how your version comes out...

Looks pretty damn cool so far. Great effort on those animations man^^
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Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #43 on: March 05, 2013, 12:58:31 PM »
The concept for special fight-style of the character. I want to make him unique from other versions of Cyclops and Phoenix. All basic strikes will be accompanied by a phoenix flame.

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #44 on: March 05, 2013, 02:58:08 PM »
All new medium punch:


Two-hit combo:
« Last Edit: March 05, 2013, 03:04:37 PM by Angelus_Silverhead »

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #45 on: March 05, 2013, 04:39:06 PM »
Fly concept:


Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #46 on: March 06, 2013, 04:09:34 AM »
Small revamp of our hero's head. This will make him more mysterious, strong and menacing, as in the comics.



« Last Edit: March 06, 2013, 09:28:59 AM by Angelus_Silverhead »

Offline Angelus_Silverhead

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Re: Phoenix Cyclops
« Reply #47 on: March 09, 2013, 04:38:58 PM »
Basic strikes and crouch strikes are done:


What is left:
1. Air strikes
2. Get hits
3. More specials and hypers
4. Phoenix effects for strikes

For new intro:


Some little spoiler. Cyclops with special Phoenix wings, created by borg117:
« Last Edit: March 09, 2013, 04:45:52 PM by Angelus_Silverhead »

Offline Rage

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Re: Phoenix Cyclops
« Reply #48 on: March 09, 2013, 06:01:12 PM »
 :O*D

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Offline dan_aracena

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Re: Phoenix Cyclops
« Reply #49 on: March 09, 2013, 06:45:43 PM »
getting better and better ..... i can wait to see the result of your work ...

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