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Author Topic: Vayeate Released, K-Dudley updated(2/16/13)  (Read 876 times)

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Offline kamekaze

  • Kamekaze of the 99 characters
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Vayeate Released, K-Dudley updated(2/16/13)
« on: February 16, 2013, 10:45:40 PM »


http://network.mugenguild.com/kamekaze/

Changelog:
bugfixes

This char was done like a week ago honestly, but due to several other factors it was delayed. Either way here it is. Only 2 more to go lol

« Last Edit: April 03, 2013, 06:35:09 PM by Acey »


104/150 chars made.

Offline Kazander13

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Re: Vayeate Released, K-Dudley updated(2/16/13)
« Reply #1 on: February 21, 2013, 02:00:22 AM »
Thanks for the release!  I'm getting used to playing these a little better now.  I have a few notes below, but some of them may not be of any concern since I still haven't played the source game and may just be missing out on a few things:

-For Vayeate, I used her crouching punch to set up some combos, but I noticed that if an opponent evades through to the opposite side, you still face that original direction and continue to punch i.e. no tracking until you return to neutral.  I didn't notice that with any of the other ones but it may be present.

-The Semi-Rising Knee really leaves you at a disadvantage when it connects.  The opponent hits the ground, but gets up and can start pummeling you just as you reach the apex of the move.  This can sometimes be avoided by boosting out after the move but quick characters tear you up.  Again this may be a source game thing.

-The combo notes mention the Vayeate Finger, did I miss out on this move somewhere?

-Mercurius' shield notes: "note: Must have shield active." are still in the special moves list.

Thanks again!  These are really enjoyable characters once you get the hang of them.

Offline kamekaze

  • Kamekaze of the 99 characters
  • MUGEN Content Architect
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  • Posts: 462
  • Country: United States us
  • Last Login:July 19, 2018, 07:55:29 PM
  • Fun to be had. Work to be done.
    • Kamekaze's Mugen Works
Re: Vayeate Released, K-Dudley updated(2/16/13)
« Reply #2 on: February 22, 2013, 08:39:15 PM »
-fixed
-You have to hit with the entire move otherwise yeah you're left wide open
-fixed
-fixed
104/150 chars made.

Offline Kazander13

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Re: Vayeate Released, K-Dudley updated(2/16/13)
« Reply #3 on: February 23, 2013, 12:19:40 AM »
Yeah I finally noticed I should be using the pulse buster as an ender as well after semi rising knee.  That pretty much alleviates the problem.

Offline kamekaze

  • Kamekaze of the 99 characters
  • MUGEN Content Architect
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  • Posts: 462
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  • Last Login:July 19, 2018, 07:55:29 PM
  • Fun to be had. Work to be done.
    • Kamekaze's Mugen Works
Re: Vayeate Released, K-Dudley updated(2/16/13)
« Reply #4 on: February 23, 2013, 12:55:30 PM »
Well the actual useful combo out of semi-rising knee is right before you both land hit x and then do semi-rising knee again. The timing has to be perfect or they will recover. You can only do it about 2-3 times and the last time has to be EX in which then you'd end with a special or super for maximum damage.
104/150 chars made.

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