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Author Topic: [WIP] Pocket Dimensional Clash 2  (Read 49621 times)

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Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #25 on: January 02, 2013, 07:35:45 PM »
@Exelord: there will be some more obstacles and spawn points later, I started on BOR just one week ago :-)

@Lando: check here http://www.chronocrash.com/forum/index.php?topic=160.0

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #26 on: January 03, 2013, 08:38:28 PM »
Worked a bit more on Ryu's Dojo, with new enemies


Some enemies will come from behind the pillars


And now you will fight Ryu on his own stage, after the previous one, with some random students

Offline DEMONKAI

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Re: [WIP] Pocket Dimensional Clash
« Reply #27 on: January 03, 2013, 10:11:19 PM »

Some enemies will come from behind the pillars


thats pretty hilarious sh*t there

And now you will fight Ryu on his own stage, after the previous one, with some random students



pretty cool.


would a Nes Double Dragon 3 feature be in it in co op where you can flip each other over into enemies for attacks?
Its been eons but i think that was done in the game. you could do it to the enemies too. cant remember too clear though


And im surprised you didnt use some old street stages in NES Ninja gaiden or maybe ninja gaiden 2 (roof top city stage 1 or the train stage on the roof)

Have the Chin brothers come out on those kind of stages maybe since they fight like ninjas anyway. I always liked fighting them in NES DD2
Lots and lots of supers so f*ckin what

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Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #28 on: January 07, 2013, 06:35:46 AM »
About the flip: I need to learn how to make it :)
DD will be in for sure. And some Ninja Gaiden stuff will appear too.

updates:

Dialogs


Evil Ryu done



Working on Captain Commando now.

Offline DEMONKAI

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Re: [WIP] Pocket Dimensional Clash
« Reply #29 on: January 07, 2013, 05:04:36 PM »
lol that evil ryu is lookin hella cool man. I see you got that retro spriting in the bag there  8)

Im curious if you will extend this into a series. Theres a lot of characters (especially retro) and stages you can definitely run with

Im curious if in a sequel youd start hittin us with curve balls with characters like this lol
(click to show/hide)

Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #30 on: January 08, 2013, 10:21:49 PM »
Two must have moves for Captain:


XD

Offline Trinitronity

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Re: [WIP] Pocket Dimensional Clash
« Reply #31 on: January 09, 2013, 12:12:41 PM »
Hell yeah.
C.C.'s original electric field attack (Captain Corridor) from the original Captain Commando...and Captain Fire.

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #32 on: January 10, 2013, 10:05:11 PM »
Thanks guys

A bit of 4 players


(yes, Captain Brazil :) )

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Re: [WIP] Pocket Dimensional Clash
« Reply #33 on: March 29, 2013, 06:49:47 PM »
So I tried the beta demo and I found a... GOOD GAME!
I like the atmosphere in neo geo pocket style with many different characters from various retro-game (Joe from Deadly Moves, LOL, very funny).
Good also the skin e the characters moves, simple but very good!

I found a little bit error, the enemies range attack to the karateka don't work well, they attack from a long distance with the punch. example:



I think its correct set the range command at 10 30 first the animation, example:

"anim attack1

   range   10 30

   loop      0
   delay   11
   offset   225 198
   bbox    211 118 19 60


Keep it up! Good Job man! :Terry
« Last Edit: March 29, 2013, 06:55:07 PM by seep »
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Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #34 on: March 29, 2013, 07:01:34 PM »
yeah, some people already told me that, but its kinda intentional. I don't like enemies which just attacks when you are close, which waits for you.

That way, when you are running to attack it, in many times he gives you a nice punch on the face :) But I will work more on it.

thanks for your feedback!

Offline seep

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Re: [WIP] Pocket Dimensional Clash
« Reply #35 on: March 29, 2013, 09:37:41 PM »
Quote
I don't like enemies which just attacks when you are close, which waits for you.

You can make than the enemy affects with one punch he come back with a little jump (o run)...
If you want try it you can make a ANIM FOLLOW.

Example:

anim attack1 #punch attack#
   range   26 40
   loop   0
   delay   11
   offset   225 198
   bbox   211 118 19 60
   frame   data/chars/Monk/a101.gif  #punch frame animation#
   attack       241 113 33 46 10 1 0 0 12
   frame   data/chars/Monk/a102.gif  #punch frame animation#
   attack      0
   frame   data/chars/Monk/a101.gif  #punch frame animation#
        followanim 1
   followcond 1


anim follow1  #jump back#

   loop          1
   offset   225 198
   bbox           211 118 19 60
   delay        16
   frame   data/chars/Monk2w/a102.gif  #punch frame animation#
   attack      0
   frame   data/chars/Monk2w/a101.gif  #punch frame animation#
   jumpframe   data/chars/Monk2w/wk00.gif 0 2 0
   frame   data/chars/Monk2w/jump0.gif  #jump frame animation#
   frame   data/chars/Monk2w/jump2.gif    #jump frame animation#
        frame   data/chars/Monk2w/jump3.gif  #jump frame animation#
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Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #36 on: March 29, 2013, 10:59:14 PM »
yeah, I am aware of that.
I just want to make then more aggressive, to react before the player gets closer.
this makes the game harder.

Offline seep

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Re: [WIP] Pocket Dimensional Clash
« Reply #37 on: March 30, 2013, 07:32:53 PM »
If you need one hand to make this cool MOD call me!
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Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #38 on: March 30, 2013, 07:35:55 PM »
So, lets start! :)
I will send you what I already have, the history i need to translate (its in portuguese)

Io parlo italiano,  ma non troppo.  Mio nonno era nato in Italia.

Offline seep

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Re: [WIP] Pocket Dimensional Clash
« Reply #39 on: March 30, 2013, 07:50:19 PM »
Perfetto!
What about you need help? Coder or graphics!
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Re: [WIP] Pocket Dimensional Clash
« Reply #40 on: March 31, 2013, 07:32:28 PM »
I found this city in retro style:



Also this castle in castlevania style:



what you think?
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Offline ExeLord

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Re: [WIP] Pocket Dimensional Clash
« Reply #41 on: April 01, 2013, 02:17:29 AM »
Castlevania would be nice, but orange blocks should be removed and floor made, I can give it a try if Ilu wants that stage.
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #42 on: April 01, 2013, 07:34:15 AM »
I need to check Jhfer edits, I think we already have a Castlevania stage

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #43 on: April 02, 2013, 02:47:38 PM »
Hi there.
I am working again on my Mugen and OpenBOR stuff.

Jhfer is editing many stuff for this game, like this:

(Nina-Breat of Fire, Konamiman, and armor)

SEEP will be helping me on this game :)

More to come.

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Re: [WIP] Pocket Dimensional Clash
« Reply #44 on: April 02, 2013, 03:25:50 PM »
More to come.
It's surely infectious...
Nice additions, never expected to see Konami Man(though I like Konami Girl more :P it's still nice). Didn't expected Nina either. :thumbsup:
More to come.
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #45 on: April 03, 2013, 09:16:00 AM »
Thanks :)

Some of the enemies which will appear:



- Vega, SF world
- Red Arremer, for a Ghost 'n' Goblins stage
- Werewolf (original), for a Darkstalkers stage
- Metol, Megaman world.

Each of those stages will unlock some related char.

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Re: [WIP] Pocket Dimensional Clash
« Reply #46 on: April 03, 2013, 03:15:09 PM »
Lovely these sprites!
SEEP BLOG: http://seeproduction.blogspot.ie/

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To all info visit our blog!

Offline O Ilusionista

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Re: [WIP] Pocket Dimensional Clash
« Reply #47 on: April 04, 2013, 04:26:14 PM »
Thanks

I've been making an original stage for this project, it will be first part of the Round 2. The suggestion comes from Jhfer (who is beeing totally essencial to this project) and I've edited a lot of things.

I like the final result:

Offline ExeLord

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Re: [WIP] Pocket Dimensional Clash
« Reply #48 on: April 04, 2013, 05:17:21 PM »
Nice stage, man, reminds a bit of Rush'n Attack. :thumbsup:
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

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Re: [WIP] Pocket Dimensional Clash
« Reply #49 on: April 04, 2013, 07:12:59 PM »
 :o OMG I've returned to childhood seeing that!!  ^-^. I love the retro style and I love the gameplay, the NES looking, all of it. It's awesome! Thank you O-Ilu, great idea you had  ;)

Best of lucks with this project. So, as I've understood it could be run in wich plattform? Android? :w00t:


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