collapse

Author Topic: [WIP] Pocket Dimensional Clash 2  (Read 49615 times)

0 Members and 4 Guests are viewing this topic.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
[WIP] Pocket Dimensional Clash 2
« on: December 28, 2012, 01:06:11 PM »
NEW DEMO RELEASED

Pocket Dimensional Clash 2 is a beat 'em up game, like the good and old Streets or Rage, Final Fight and many others and its a spiritual successor from the original Pocket Dimensional Clash, for Mugen engine.

The game is still in early stages, so any feeback is very welcome!
Gameplay recorded with my daughter as P2 :)



=============== HISTORY ===============

You will go visiting different dimensions (games), fixing the timeline (Like in the Exiles comics) lead by Blink (Marvel, ClariceFerguson(Earth-295)).So you will see chars from different games together.






Second demo avaiable here:  http://gamejolt.com/games/pocket-dimensional-clash-2/194726
« Last Edit: October 07, 2016, 03:14:01 PM by .:O Ilusionista:. »



Offline Omega85

  • Initiate
  • **
  • Posts: 138
  • Country: Turkey tr
  • Last Login:May 01, 2020, 03:57:51 PM
Re: [WIP] Pocket Dimensional Clash
« Reply #1 on: December 28, 2012, 02:43:48 PM »
Definitly great! İt is so awesome to know that this project made it's return and i am always ready to help out as you listed me above. The classic look makes me want to play some games. This is great for sure. Btw, are you going for a story aswell?

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #2 on: December 28, 2012, 02:45:19 PM »
Yes, I will. I need to translate the history to english, since it was written in Portuguese.
you will beeing visiting a game per stage (or more stages), where you will unlocking more people to play with

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: [WIP] Pocket Dimensional Clash
« Reply #3 on: December 28, 2012, 06:13:59 PM »
RISE FROM YOUR GRAVE!

Somehow, I think this is so... fitting.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #4 on: December 28, 2012, 09:22:36 PM »
I COMMAND YOU TO RESCUE MY DAUGHER

Indeed it is. I loved beat em up games, and TMNT, DD, SOR and FF are great inspiration sources.

Look who maybe will be joing the game?


Working on the GUI. Here are the icons normal, hit and die.



Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #5 on: December 29, 2012, 03:19:45 PM »
Joe NPC finished


Hole added to the dojo stage

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #6 on: December 31, 2012, 01:53:50 AM »
More progress:

Ive used Banxman3 training bag into something cool: there are normal bags, but some will turn into enemies and come to hit you. They even know Tatsumaki :)


Super fx, and other fx are done

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: [WIP] Pocket Dimensional Clash
« Reply #7 on: December 31, 2012, 12:13:41 PM »
Joe NPC finished


that char unleashing the fireball. is he from power moves?
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #8 on: December 31, 2012, 02:47:40 PM »
Yes, its Joe, and girl comes from the the same game

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: [WIP] Pocket Dimensional Clash
« Reply #9 on: December 31, 2012, 05:20:48 PM »
Yes, its Joe, and girl comes from the the same game

cool. figured so from how he throws the fireball. Im surprised i didnt see a Tuff E nuff character in there
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #10 on: December 31, 2012, 11:59:53 PM »
hum, nice idea, I will take a look at that game

New feature: char can ride robots
« Last Edit: January 01, 2013, 12:19:19 AM by ومخادع »

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: [WIP] Pocket Dimensional Clash
« Reply #11 on: January 01, 2013, 12:21:52 PM »
hum, nice idea, I will take a look at that game

New feature: char can ride robots


Groovy. chicks and robots^^
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #12 on: January 01, 2013, 05:41:53 PM »
Well guys, here is the first video preview
Still misses somethings, but I like the result.


you will see some training bags. But they aren't all the same. Some are more...live.

Yeah, the game is a bit hard, one simply go and beat the enemies :)
« Last Edit: January 01, 2013, 05:49:58 PM by ومخادع »

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: [WIP] Pocket Dimensional Clash
« Reply #13 on: January 01, 2013, 06:32:36 PM »
yeh this is looking pretty cool. Games back then were hard anyway and there was no save points especially in beat em ups. Good job man. This alone reminds me of the childhood days of me playing through River city ransom on NES
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #14 on: January 02, 2013, 01:08:07 PM »
Been working on the scenes and how to play. How to play is 40% percent, but it will need more time, since its animated.

this is the scene of the Ryu level (with the SF versus music)

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: [WIP] Pocket Dimensional Clash
« Reply #15 on: January 02, 2013, 01:11:23 PM »
Looks snazzy  :Terry

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: [WIP] Pocket Dimensional Clash
« Reply #16 on: January 02, 2013, 02:33:19 PM »
Been working on the scenes and how to play. How to play is 40% percent, but it will need more time, since its animated.

this is the scene of the Ryu level (with the SF versus music)


lol that style is retro as hell but i love it
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Trinitronity

  • Infinity Regular
  • ****
  • Posts: 841
  • Country: Germany de
  • Last Login:January 13, 2023, 01:26:38 PM
  • Working on coming back to MUGEN
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #17 on: January 02, 2013, 03:37:43 PM »
Evil Ryu? I guess, defeating him would unlock regular Ryu as a playable character, right?

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:Today at 01:44:45 AM
  • The trend setter
Re: [WIP] Pocket Dimensional Clash
« Reply #18 on: January 02, 2013, 03:47:52 PM »
I thought this was going to be crap but after that video im wowed. @-) Looking forward to this game. Nice work good sir.

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #19 on: January 02, 2013, 04:10:55 PM »
Evil Ryu? I guess, defeating him would unlock regular Ryu as a playable character, right?

you got it well :) and, suprise, you will get Ken (Kevin) from SF2010 :)

I thought this was going to be crap but after that video im wowed. @-) Looking forward to this game. Nice work good sir.

why?

And...OFMG, now OpenBOR runs in ANDROID! My mod running on my cell phone


Even on my son's tablet


Mugen...better watchout, or you will lose someone, lol

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:Today at 01:44:45 AM
  • The trend setter
Re: [WIP] Pocket Dimensional Clash
« Reply #20 on: January 02, 2013, 04:37:59 PM »
Im a very loud and vibrant person. The over all design of the game using a opaque color scheme. Also the character designs. So it wasn't appealing to be me visually. You gotta capture my eyes b4 you can have my heart.  But after seeing they game play and the audio. it lulled me into old school nostalgia. And the animation is appealing too.

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline Trinitronity

  • Infinity Regular
  • ****
  • Posts: 841
  • Country: Germany de
  • Last Login:January 13, 2023, 01:26:38 PM
  • Working on coming back to MUGEN
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #21 on: January 02, 2013, 04:39:32 PM »
Playing on Android is nice.
But anyway, I will keep using MUGEN unless I want to create sidescrolling brawler like Streets of Rage.
Of course, if I could hack, then I would do MASSIVE enhancements to MUGEN.

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: [WIP] Pocket Dimensional Clash
« Reply #22 on: January 02, 2013, 05:08:23 PM »
you got it well :) and, suprise, you will get Ken (Kevin) from SF2010 :)

NOW we are talking!!

Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: [WIP] Pocket Dimensional Clash
« Reply #23 on: January 02, 2013, 06:16:08 PM »
"They will be there" :thumbsup:
I've spotted one of them on old video. Now when I saw guys, that were floating on options screen I hope some guy with red(or snow white maybe, I'm kinda color blind here for a reason) hair will also make his appearance. :-SS
Game looks great, it only wins from being moved to BOR(which I doubted at first, but no more). Dunno what's missing on dojo level, but you may add some stuff from tmnt 2, level 6 for extra spice.
(click to show/hide)
They have neat enemy spawn points(from doors in behind and from floor leaving holes where you can fall), evil tigers from pictures and that bamboo trap. :-??
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Tha Lando ( Le CROM )

  • The coming return of the Omega Erro Sennin of CROM!
  • IMT Content Architect
  • *
  • Posts: 6415
  • Country: United States us
  • Last Login:October 18, 2024, 02:58:07 AM
  • The King Crom. Sprite HD Artist
    • Crom Interactive
    • Email
Re: [WIP] Pocket Dimensional Clash
« Reply #24 on: January 02, 2013, 06:27:58 PM »
wait.. how in da ungodly hell did you get it to run on your android tablet....and cell?  this i got to know since i got a tablet. in need of some serious games. and openbor ( maybe in time with some mugen) should do the trick!

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal