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Author Topic: Problem With Ultrons Hyper  (Read 823 times)

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Offline I-Skorp-I

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Problem With Ultrons Hyper
« on: December 26, 2012, 12:37:23 AM »
Idk why but he gets stuck EVERYTIME after he hits this hyper move and kills the opponent he just gets stuck



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Offline Cyanide

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Re: Problem With Ultrons Hyper
« Reply #1 on: December 26, 2012, 03:54:23 AM »
Captain caveman is stuck in statedef 44444

Best i can tell you. As USUAL (and you should know by now) post the code. Far more important than a screenshot. My guess is the custom state has no "out" if they're dead and ultron needs to register this.

Offline I-Skorp-I

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Re: Problem With Ultrons Hyper
« Reply #2 on: December 26, 2012, 10:20:25 AM »
Captain caveman is stuck in statedef 44444

Best i can tell you. As USUAL (and you should know by now) post the code. Far more important than a screenshot. My guess is the custom state has no "out" if they're dead and ultron needs to register this.

But you know how tedious and impossible it is to sit there and look or try to find the code tho? that's why i post screenshots cause there is no way i'll be able to find the code at all i mean if its a easier way to do it then yea i'll do it but since it ain't at the moment then i am unable :-??
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Offline Cyanide

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Re: Problem With Ultrons Hyper
« Reply #3 on: December 26, 2012, 03:51:59 PM »
Right now i would need to download the character, add him. Learn the move. Load up a VS match, then search for the code. Then tell you how to fix it. That's a hell of a lot i'm doing.

Whereas if i teach you how to do it, not only can YOU fix it, but you can fix it next time something similar occurs too.

And finding states is simple. You already have 44444, that'll be in ultron somewhere. Now just put the debug on ultron and see what state he's in.

Offline I-Skorp-I

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Re: Problem With Ultrons Hyper
« Reply #4 on: December 27, 2012, 08:35:46 AM »
Ahh i see iight well ima check it out and find the code and post it for u
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Offline Jesuszilla

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Re: Problem With Ultrons Hyper
« Reply #5 on: December 30, 2012, 01:33:44 AM »
It says modulus by 0. That means it's using % and a 0 gets stuck in there somehow (probably through an improperly set variable).

There is no template. Warusaki3 built on top of a similar character, just like Vans and I do.

Offline Cyanide

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Re: Problem With Ultrons Hyper
« Reply #6 on: December 30, 2012, 04:46:41 AM »
I would agree with that, but that's state 5020, captain caveman is currently in 44444. Also it's happening to everyone.

Offline I-Skorp-I

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Re: Problem With Ultrons Hyper
« Reply #7 on: December 30, 2012, 05:55:43 PM »
oK so i couldn't find the code but i posted 2 more pics of it happening again





As u can see i put the debug on ultron this time so that you can see whats goin on
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Offline Cyanide

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Re: Problem With Ultrons Hyper
« Reply #8 on: December 30, 2012, 09:55:06 PM »
The one with cyclops has gone into his victory pose

Find us state 3102. And probably 3100 and 3101 as well.

Offline I-Skorp-I

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Re: Problem With Ultrons Hyper
« Reply #9 on: December 30, 2012, 10:34:17 PM »
Sorry but i still couldn't find the code here is his .cns file

http://www.4shared.com/rar/Tjiynaet/marvel1.html
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