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Author Topic: Retro Stages Ideas ~suggestions welcome~  (Read 5430 times)

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Offline C.R.O.M.-Mugen-Ninja

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #25 on: December 13, 2012, 04:01:07 AM »
Nice! If you get reaaaaaal far and will try psx stuff ^^ could you try in the future Dead or Alive 2 stages? I always loved em, but anyhow thanks for taking the other request ideas on! You Rock  :w00t:
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Offline DarkValentine

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #26 on: December 13, 2012, 04:23:52 AM »
We can only see. For now, I'll go with what is available atm.
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Offline Magma MK-II

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #27 on: December 13, 2012, 08:31:51 AM »
Some more suggestions:

*Castlevania Bloodlines & Super Castlevania 4
*Michael Jackson's Moonwalker
*Crude Buster

Offline DEMONKAI

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #28 on: December 13, 2012, 11:46:03 AM »
Some more suggestions:

*Castlevania Bloodlines & Super Castlevania 4
*Michael Jackson's Moonwalker
*Crude Buster

thats funny you mentioned Moon walker. i thought about that too. wasnt sure if DV would go for it. But i did like those City stages with the parked cars n stuff.

Crude buster? is that two crude dudes? ??? cant remember

Nice! If you get reaaaaaal far and will try psx stuff ^^ could you try in the future Dead or Alive 2 stages? I always loved em, but anyhow thanks for taking the other request ideas on! You Rock  :w00t:

Ey yo Ninja everytime i see your king pin Gif i think about that cool @ss Spiderman Vs king pin game on genesis.
I Loved that game 8)

Hmm...yo DV maybe you can look at stages from there also :-??

Run Saber sir.

Another cool game i thought about. that had some cool stages also. which reminds me of this one here Ruin something....it was a cybernetic samurai er somethin. i forget the name


anyway We need some more Demons Crest stages out there!! :)
« Last Edit: December 13, 2012, 12:25:29 PM by DeMoNk@I »
Lots and lots of supers so f*ckin what

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Offline DarkValentine

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #29 on: December 13, 2012, 11:50:52 AM »
I'll look into them, and see what I can do. The layers should be easy enough to rip, but that remains to be seen. We will see. Just keep checking back on the first post, to see any status changes in the list. That legend is really helping me out so far.

All games recently posted, have been added to the list.  :w00t:
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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #30 on: December 13, 2012, 01:32:21 PM »
another suggestion put out there for ya. some of the stages were cool...

Tuff E Nuff



All sprites were already ripped http://www.spriters-resource.com/snes/tuffenuff/

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #31 on: December 13, 2012, 04:56:14 PM »
All sprites were already ripped http://www.spriters-resource.com/snes/tuffenuff/

cool reminder


Heres another idea DV....


I guess either one of the games of the series (From Rival Turf to Peace keepers) you might find some interesting stages
there are a few only ripped at certain sites like spriters resource
Lots and lots of supers so f*ckin what

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #32 on: December 13, 2012, 05:04:46 PM »
I know Rival Turf got somewhat ripped. But not every stage was ripped, at least to my knowledge. So I can add that to the list. Brawl Brothers never got any rips, and sorely deserves it. So that will also be added to the list. As for Peace Keepers, I may end up doing the Japanese version. Since the US version has no music for the majority of the game. Just ambient sounds, lol. Then again, I may bypass Peace Keepers, because of the slightly isometric perspective it shows.


On a side note, me and a childhood friend would play the crap out of this game back then, from sun up, to sun down. We probably only beat the game a few times. But it was hilarious to see what happens when the main characters go into rage mode XD

Adding Rival Turf & Brawl Brothers to the list. Making the decision to omit Peace Keepers.

The legend for what color represents what has also been updated. So there are more choices to see. The status will change, depending if available rips are present or not.
« Last Edit: December 13, 2012, 05:18:13 PM by DarkValentine »
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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #33 on: December 13, 2012, 11:22:37 PM »
Yeh the Peace Keepers had the bigger soundtrack. The japanese did have music as an option but i think their tracks were limited for japan haha there were some cool stages a bit here and there in that series


oh and heres the name of that cybernetic samurai snes game i was talking about....i think you might find more stages to create from it later on also maybe

Hagane
« Last Edit: December 14, 2012, 10:16:30 PM by DeMoNk@I »
Lots and lots of supers so f*ckin what

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #34 on: December 13, 2012, 11:38:02 PM »
Battletoads Genesis Snake Pit sir.
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Offline DarkValentine

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #35 on: December 13, 2012, 11:45:45 PM »
Yeh the Peace Keepers had the bigger soundtrack. The japanese very did have music as an option but i think their tracks were limited for japan haha there were some cool stages a bit here and there in that series


oh and heres the name of that cybernetic samurai snes game i was talking about....i think you might find more stages to create from it later on also maybe

Hagane


Ah yes, Hagane. The bane of my existence XD. I loved, yet hated this game with a pasion, because of how hard it was. It was Shadow Dancer hard, lol. Only Stage 1-1 was ripped from that game, but that alone could make a good Super Jump ready stage to fight on. It's been added to the list, with purple text.

Battletoads Genesis Snake Pit sir.

You're in luck, the only rips for the Genesis version of Battletoads, is characters and enemies. No stage rips exist yet, so this gives me something to work with. I've added it to the list with Yellow text.
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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #36 on: December 14, 2012, 12:04:33 AM »
Hell, anything from Super Battletoads (Arcade)!
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Offline DarkValentine

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #37 on: December 14, 2012, 12:25:12 AM »
Hell, anything from Super Battletoads (Arcade)!

Now THAT'S what I'm talking about. Good choice :w00t:

I play that game, solely for the way the stages look. It's fun a hell to play at that. I'm glad I know how to rip stuff from mame without using Artmoney. So that should work out. It's going to take a little time though, because I have to use an external image capture to get the shots.

Mame has a GFX & TMap layer viewer. But, it disables the function to take screenshots. So it's extra work, but pays off in the end. Adding that in the list.
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Offline Magma MK-II

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #38 on: December 14, 2012, 10:37:26 AM »
Now THAT'S what I'm talking about. Good choice :w00t:

I play that game, solely for the way the stages look. It's fun a hell to play at that. I'm glad I know how to rip stuff from mame without using Artmoney. So that should work out. It's going to take a little time though, because I have to use an external image capture to get the shots.

Mame has a GFX & TMap layer viewer. But, it disables the function to take screenshots. So it's extra work, but pays off in the end. Adding that in the list.

Karnath's Lair would give an excellent christmas themed stage! (but you must include the "Butt-Kicking Zone" sign)

Offline DarkValentine

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #39 on: December 14, 2012, 09:36:44 PM »
Karnath's Lair would give an excellent christmas themed stage! (but you must include the "Butt-Kicking Zone" sign)

Seems like we are going to have a minor problem with ripping Super Battletoads Arcade. I ran it through MAME, and the Palette color options came up, but the GFX/TMap layer didn't come up at all. It is completely inaccessible by normal means. So this means  I would need to use Artmoney to get what I need.

And I'm a complete n00b when it comes to using it. Otherwise, I would have been doing all of my ripping with that instead. The one guide there is about Artmoney is either outdated, or the link doesn't work. So I'm going to need some help figuring out how it works, when it comes to sprites.

I'm going to make a change to the first page post, and add a new color status to the legend guide. Anything that requires Artmoney to rip something, will be that color. Check the first page post.
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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #40 on: December 14, 2012, 09:43:36 PM »

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #41 on: December 14, 2012, 09:49:48 PM »
Star fox is purple, will this help
http://spriters-resource.com/snes/starfox/index.html
http://spriters-resource.com/snes/starfox2/index.html
There's enemy objects at least

 :-??

Thanks, didn't realize the rips got a bit more complete as far as enemies go (it has been quite a while Since I last saw that rip sheet list for Star Fox). However, if you really look at it, for some of the stages, parts of the terrain were not ripped in those sheets. It's why it was purple. Given the nature of these current rips however, I can remove it out of purple status. Since this is probably going to be as complete as it will get.

Thanks SpiderMew, updating the list now.  :)
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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #42 on: December 14, 2012, 10:28:01 PM »
Ah yes, Hagane. The bane of my existence XD. I loved, yet hated this game with a pasion, because of how hard it was. It was Shadow Dancer hard, lol. Only Stage 1-1 was ripped from that game, but that alone could make a good Super Jump ready stage to fight on. It's been added to the list, with purple text.

Groovy! :) yeh Hagane was pretty hard man lol i actually have it saved at the 3rd stage i think it is on my pc to try and finish sometime later. thank god for emulators and quick saves lol shadow dancer i actually managed to beat on the hardest level when i was kid. that only happened because me and my friends were very competitive and i was challenged to beat that sh*t on the hardest level. i tried it again a second time but i b*tched out at the stage before the last master, maann i just couldnt sweat it out again with those damn green ninjas with those teleporting ninjas  :D

anyway man cool youre doing those stages at some point too :thumbsup:

heres another for the pot maybe

Im aware there are a few stages out there but this game was big and i dont think all of them were done
Lots and lots of supers so f*ckin what

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Offline DarkValentine

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #43 on: December 14, 2012, 10:36:58 PM »
Groovy! :) yeh Hagane was pretty hard man lol i actually have it saved at the 3rd stage i think it is on my pc to try and finish sometime later. thank god for emulators and quick saves lol shadow dancer i actually managed to beat on the hardest level when i was kid. that only happened because me and my friends were very competitive and i was challenged to beat that sh*t on the hardest level. i tried it again a second time but i b*tched out at the stage before the last master, maann i just couldnt sweat it out again with those damn green ninjas with those teleporting ninjas  :D

anyway man cool youre doing those stages at some point too :thumbsup:

heres another for the pot maybe

Im aware there are a few stages out there but this game was big and i dont think all of them were done


Ah, Demon's Crest. Completely forgot about that game. It indeed was big, and well done for the time it was out. I'm going to add that to the list. That makes about 31 games so far? Technically it's 30, since CvS2 is one that I can't rip at the moment. And it may be 29, if I can't figure out how to operate Artmoney, so I can rip Super Battletoads Arcade
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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #44 on: December 14, 2012, 10:42:47 PM »
Ah, Demon's Crest. Completely forgot about that game. It indeed was big, and well done for the time it was out. I'm going to add that to the list. That makes about 31 games so far? Technically it's 30, since CvS2 is one that I can't rip at the moment. And it may be 29, if I can't figure out how to operate Artmoney, so I can rip Super Battletoads Arcade

Go for it!  XD||

 >:-(-|
sad this game never got a visual remix look like the old PSP ultimate ghouls n ghost. i would have loved that on the Vita or 3DS :(
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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #45 on: December 16, 2012, 03:53:24 PM »
Go for it!  XD||

 >:-(-|
sad this game never got a visual remix look like the old PSP ultimate ghouls n ghost. i would have loved that on the Vita or 3DS :(
Thanks, if you know of anyone who can offer assistance, bring them to this thread. It's mostly suggestions, but any help would work out also.

And I agree, it would have been nice, if it was on Ultimate Ghouls n' Ghost level of looks. That needs to have a console release.

Also, The list has been updated in the front. Super Battletoads has changed status & 1 new game has been added in.
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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #46 on: December 18, 2012, 11:41:05 PM »
Hmm have you considered doing some Saturday night slam master stages? the series? console or arcade? there are a few out but not much i think
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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #47 on: December 18, 2012, 11:48:22 PM »
I think Scrollboss took care of those, not sure. I need to double check.
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Offline O Ilusionista

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #48 on: December 23, 2012, 10:07:34 AM »

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Re: Retro Stages Ideas ~suggestions welcome~
« Reply #49 on: December 23, 2012, 11:05:07 AM »
Can't recall stages from this game ever being released. But I'll add it to the list. the more the merrier.

Also, due to holiday work, I'm putting all stage creating on hold. So I expect to be back on this hobby of mine the day after Christmas.

Screw the above strike out. I'm going for it.  8)
« Last Edit: December 24, 2012, 12:24:03 AM by DarkValentine »
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