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Author Topic: Astonishing Cyclops UPDATED - by Verz36 & Loganir  (Read 10079 times)

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Offline Loganir

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #25 on: November 10, 2012, 09:27:57 AM »
Thx for all comments guys! :)


@HyperSonic92:
You get it... in the end I used more Nolan North works from Uncharted because of the quality rips.
I know what you mean, in the TV show he did a very bitter version of Cykes because of that
Jean events and Drakes always sounding like that cheer up guy.

@sunblaze82:
Hulk...There's other chars to finish first on the line like his cousin but who knows,
I like Hulk a lot too.

@dev. :
Doc Ock is primarily an X-Boy wip... It's a hard wip that will consume too much time to finish
because of the tentacles. But we talked about possible working on him in the future.

@Zvitor, @brucewayne74, @ilu, @~R@CE :
Memory issues aside... If people still refusing to update to 1.0 wich is much better...
I'm just imagining when 1.1 becomes public with all that zoom features.

Offline ZVitor

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #26 on: November 10, 2012, 10:35:50 AM »
i hope the full screen effects still cool on this 1.1 zooms,

btw, 2 of full screens effects on cyclops goes out of screen when it shake
the blue one at vicotry, and the full screen one at phoenix hyper.
(fica a aparecendo um pouco do stage em cima e embaixo da tela, entendeu? acho que scale 1.1 resolve.. se não ficar feio)

Offline HyperVoiceActing

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #27 on: November 10, 2012, 12:28:55 PM »
@HyperSonic92:
You get it... in the end I used more Nolan North works from Uncharted because of the quality rips.
I know what you mean, in the TV show he did a very bitter version of Cykes because of that
Jean events and Drakes always sounding like that cheer up guy.
Understandable. Like I said it's only a nitpick, doesn't contract from how great a job this is.

You're still a pro at this, I'm even more anxious about Shulkie now

Offline DrHellSpawn

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #28 on: November 10, 2012, 01:20:20 PM »
nice to see a great char joining to the big three, perfect job both of you!
its been years from the last Loganir release, well worth the wait, but i hope we dont have to wait this long for the next! ;)

thank you Loganir and Verz!

 >:-(-| i dont know about these new sigs, does it mean:
- you are working on those chars
- these characters are counterparts in the game
- both of the above

Offline HyperVoiceActing

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #29 on: November 10, 2012, 02:26:19 PM »
>:-(-| i dont know about these new sigs, does it mean:
- you are working on those chars
- these characters are counterparts in the game
- both of the above
For me, the former

Offline Loganir

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #30 on: November 10, 2012, 03:48:51 PM »
@Zvitor:
Hey Z the entire stage background follow it too... envshakes you know.
it's suppose to be like that to enhance the trembling effects
(também testei aqui escalonar o efeito final dos fênix... não ficou feio, só perdeu sensação de pancada na tremida final)

@DrHellSpawn:
Thx man :)  i hope too find some more time to also updating all my old stuff.
About the signs mostly they are counterparts on the comic book and naturally in game.
helping with some stuff on this project... but not Storm.

Offline ZVitor

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #31 on: November 10, 2012, 04:20:13 PM »
@Zvitor:
Hey Z the entire stage background follow it too... envshakes you know.
it's suppose to be like that to enhance the trembling effects
(também testei aqui escalonar o efeito final dos fênix... não ficou feio, só perdeu sensação de pancada na tremida final)

then i tink it should be something to stages like your helicarrier, with floor movement
(best stage to test bind of explods and helpers)

Offline shadowskills730

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #32 on: November 10, 2012, 04:22:24 PM »
 :o this is one of the cleanest mugen characters ive ever played  ^:)^.... congrats on a great release guys  :O*D ima go enjoy him now

Offline Loganir

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #33 on: November 10, 2012, 05:47:00 PM »
then i tink it should be something to stages like your helicarrier, with floor movement
(best stage to test bind of explods and helpers)
I see now... so it's the P2 custom state. Appearing when  shouldn't in that floor movement going down.
I'll do some workarounds for the update.
Thanks for pointing Z ! :)

Offline jfa

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #34 on: November 10, 2012, 07:10:06 PM »
I really love alot this Agile type ciclops!

Awesome release, thanks  :o

Offline Arkady

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #35 on: November 10, 2012, 08:14:33 PM »
>:-(-| i dont know about these new sigs, does it mean:
- you are working on those chars
- these characters are counterparts in the game
- both of the above

 :-??
you'll have to wait and see   %-(

Offline Loganir

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #36 on: November 10, 2012, 09:36:45 PM »
Hey guys...  Small update for Cykes, mostly cosmectic.  :)
1.05    10/11/2012

- added noshadow to optic blasts
- added shadow to intro coat
- P2 now appears properly in phoenix5 hyper on floor movement stages.
- tweak on optic blast voice

http://loganir.blogspot.com.br/p/loganir-mugen-projects-character_9.html


Offline HyperVoiceActing

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #37 on: November 10, 2012, 09:43:43 PM »
When you say tweak on Optic Blast clip, you mean during the regular Optic Blast or during the Hyper Optic Blast?

Offline Loganir

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #38 on: November 10, 2012, 10:15:58 PM »
When you say tweak on Optic Blast clip, you mean during the regular Optic Blast or during the Hyper Optic Blast?
The regular one... it's a bit more fast.  I should have specified it on readmes  o.O#

Offline HyperVoiceActing

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #39 on: November 10, 2012, 11:00:54 PM »
Okay.  :Terry

Offline Acey

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #40 on: November 10, 2012, 11:04:57 PM »
Really a wonderful job with this Cyc. The animation such as the D,B,Kick special attack are just really outstanding. The difficult AI is perfect for the Mugen 1.0 AI. One suggestion at this point would be to add some AI activation in order to turn off the AI periodically when the user has sleected an easier game difficulty.

Code: [Select]
[State -1, AI Activation]
type = varset
triggerall = AILevel > 2
triggerall = (roundstate = 2) && (var(59) = 0)
trigger1 = Random <= ((AILevel-2)*100)
v = 59
value = 1

[State -1, AI Deactivation]
type = varset
triggerall = AIlevel < 7
triggerall = var(59) = 1
trigger1 = Random > ((AILevel-2)*100)
trigger2 = roundstate != 2
v = 59
value = 0

I also noticed that on win statedef 181 there seems to be a random red spot that remains during the pose left over from the stance. Even though, it all comes together great. I'm also impressed with the voice rips. Thanks for sharing!

Offline ZVitor

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #41 on: November 10, 2012, 11:48:39 PM »
this sentinel winpose is so great, what you tink about make him stop beam after beat sentinel? make him back to some stand pose...

Offline Loganir

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #42 on: November 11, 2012, 10:11:06 AM »
@Acey:
Thx man!
I dunno if you checked but this is exactly the Ai activation I used... I just did some modifications
on values for him not acting too much dumb in medium level. He`s alredy pretty easy on lower difficults.
Anyway that  A.I. also needs more tweaks.
win181... I looked for that red spot you mentioned but didn`t have luck in find it.
but by the sound of it... looks like that is helper visor not binding or destroying in  that state.
I added more destroyself triggers so he don`t appear at all in that states.

@Zvitor:
we though that it`s more dramatic if he`s keep shooting at sky and shaking..... like that  xcota winpose :)

Offline lp

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #43 on: November 11, 2012, 04:47:57 PM »
 :o awesome release Loganir

Offline O Ilusionista

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #44 on: November 11, 2012, 05:02:33 PM »
Quote
but by the sound of it... looks like that is helper visor not binding or destroying in  that state.
And helpers tend to ignore states -2 and -3. The only they can see is states -1, but you need to use the keyctrl = 1 on it.

Quote
we though that it`s more dramatic if he`s keep shooting at sky and shaking..... like that  xcota winpose
I second that

Offline verz36

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #45 on: November 11, 2012, 05:34:00 PM »
wow, finally i got internet... thanks to everybody here for all the support and all posts.. sorry i didnt write anything before but im far from home working and finally got internet here.. this wip has been in the works for some time and i just want to say that loganir and i did a good job. we have more plans so there is plenty of work to do.

Offline dev.

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #46 on: November 11, 2012, 05:57:03 PM »
Finally you showed up.Good job,man.Nothing but respect.

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #47 on: November 11, 2012, 07:47:08 PM »
Zarpado el char  :o

Really amazing!

Offline Loganir

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #48 on: November 11, 2012, 07:48:37 PM »
Verz finally find some internet there!!!  :w00t:

And we have here another Cyclops update with some fixes and new stuff included.

Astonishing Cyclops updated!
http://loganir.blogspot.com.br/p/loganir-mugen-projects-character_9.html

A special fatality interaction with the upcoming Bullseye character by O ilusionista & Doom  :)
alredy included there because it's hard for me messing with mugen during the week ;)

Update:
My mistake...sorry guys,  some stuff fixed on the files
yep 1.08 online ;)



« Last Edit: November 11, 2012, 09:38:42 PM by Loganir »

Offline HyperVoiceActing

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Re: Astonishing Cyclops by Verz & Loganir
« Reply #49 on: November 11, 2012, 08:09:08 PM »
Awesome.  :Terry

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