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Author Topic: Venom (Open Source Character)  (Read 7270 times)

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Offline The Great Matsutzu

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Re: Venom
« Reply #25 on: October 01, 2007, 09:04:04 AM »
Very nice work, Sludge. As always ;)


Offline byakuya~kuchiki

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Re: Venom
« Reply #26 on: November 20, 2007, 02:24:17 PM »
this venom is godd all im asking plz plz get some other sound for his punchs and kicks it dont sound right with thuos poping and cliking sound but other then that its goood the best venom ever
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Offline Lightblackheart

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Re: Venom
« Reply #27 on: November 20, 2007, 02:31:39 PM »
venom is still kicking as***!!!!!!!!!!!  :thumbsup:

Offline Acey

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Re: Venom
« Reply #28 on: November 20, 2007, 10:52:28 PM »
The "pop" and "click" sounds come from your screen pack.

Offline Sludge

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Re: Venom
« Reply #29 on: November 21, 2007, 12:01:06 AM »
yup, my characters use your screenpack's default hit sounds, and yes i do vary them. I guess you guy's are just spoiled with some release's that have their own hitsounds like wonderwoman (and thor... i think)

Offline Gaijin

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Re: Venom
« Reply #30 on: December 30, 2007, 01:17:05 PM »
so SLudge how are things coming along with Venom

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Offline Sludge

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Re: Venom
« Reply #31 on: January 01, 2008, 04:23:47 PM »
 I haven't touched him in a while, i see a few thing's that could use some touch up's, but nothing that would dramatically affect gameplay. If you have any specific ideas then run them by me.

Offline Jelux Da Casual

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Re: Venom
« Reply #32 on: January 01, 2008, 05:36:41 PM »
I haven't touched him in a while, i see a few thing's that could use some touch up's, but nothing that would dramatically affect gameplay. If you have any specific ideas then run them by me.

Yeah, touchin up. The black pallette seems like it's lost some definition, not enough lines to seperate shading or something.
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Offline Goku74

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Re: Venom
« Reply #33 on: January 02, 2008, 09:52:57 PM »


http://www.sendspace.com/file/wh3ioh (9/30/2007)

Not necessarily meant to be a direct port from his mvc/mvc2 appearance but very similar. See movelist.txt for more info.... Enjoy!

Setting the level of the AI:

Open venom.cns and look for this line "sparkno = 2", the 2 is the level of the AI, Change
that number to the desired AI Level

0 - No AI
1 - Easy
2 - Normal
3 - Hard
4 - Tough
5 - Random Levels(1-2)
6 - Random Levels(1-3)
7 - Random Levels(2-3)
8 - Random Levels(1-4)

Any value above 8 will set venom at "Tough", for the "Random Levels" the AI will be randomly
chosen between the listed AI Level's at the start of each round....

Example:
If your AI level is set to 6 (Random Levels(1-3)), at the start of each round the AI level
will be set at either Level 1, Level 2 or Level 3.
------------
Credits:
------------
-Cloudius sound rips (http://two.fsphost.com/Cloudius/) (Cloudius & One Winged Angel)
-Venom sprite pack from (http://www.mugenchina.org) (sprite pack by: wuwo)
-Thanks to DededeEn  for making the hyper portrait
-Thanks to Sander71113 for allowing me to use his pre-hyper BG Sprites

Offline Goku74

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Re: Venom
« Reply #34 on: January 02, 2008, 10:09:57 PM »
Sludge can you repost your venom so I can download him?    [-O< [-O<

Offline laspacho

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Re: Venom
« Reply #35 on: January 02, 2008, 10:24:03 PM »
Sludge can you repost your venom so I can download him?    [-O< [-O<

All of Sludges creations (Including Venom) are hosted at the Mugen History site.
http://www.mugenhistory.com/capcom.html

Offline Jelux Da Casual

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Re: Venom
« Reply #36 on: January 02, 2008, 10:27:55 PM »


http://www.sendspace.com/file/wh3ioh (9/30/2007)

Not necessarily meant to be a direct port from his mvc/mvc2 appearance but very similar. See movelist.txt for more info.... Enjoy!

Setting the level of the AI:

Open venom.cns and look for this line "sparkno = 2", the 2 is the level of the AI, Change
that number to the desired AI Level

0 - No AI
1 - Easy
2 - Normal
3 - Hard
4 - Tough
5 - Random Levels(1-2)
6 - Random Levels(1-3)
7 - Random Levels(2-3)
8 - Random Levels(1-4)

Any value above 8 will set venom at "Tough", for the "Random Levels" the AI will be randomly
chosen between the listed AI Level's at the start of each round....

Example:
If your AI level is set to 6 (Random Levels(1-3)), at the start of each round the AI level
will be set at either Level 1, Level 2 or Level 3.
------------
Credits:
------------
-Cloudius sound rips (http://two.fsphost.com/Cloudius/) (Cloudius & One Winged Angel)
-Venom sprite pack from (http://www.mugenchina.org) (sprite pack by: wuwo)
-Thanks to DededeEn  for making the hyper portrait
-Thanks to Sander71113 for allowing me to use his pre-hyper BG Sprites

Yeah and? I read that on page one. I'm just saying the black pal could use some work. But like he said, that does not affect gameplay. But if I had to choose, I'd use XCB cause the detail is clearer.
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Offline Sgt Hartsock

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Re: Venom
« Reply #37 on: January 03, 2008, 11:35:24 PM »

(qouted Sludge's opening post...)

and the purpose of THAT was?............

anyway, hope do go make some characters with great AI, sludge man, you frickin' ROCK, you're a MONSTER when it comes to creatin', love it. you're the guy who can bust em out at an incredibly fast rate and it's awesome. love fighting against venom with the AI you've made, it's great.

Offline dante244

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Re: Venom
« Reply #38 on: June 06, 2008, 02:51:04 AM »
When venom does venom's web hyper, my mugen closes :'(

whyyyyyyyyy???????????

Offline Sgt Hartsock

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Re: Venom
« Reply #39 on: June 06, 2008, 02:53:23 AM »
yours is busted somehow..he works fine

Offline Gaijin

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Re: Venom
« Reply #40 on: June 08, 2008, 11:58:17 AM »
jus wondering will venom have more hypers? I hated mvc2 for making him not have any real venom-like hypers. I mean like its venom and hes 7 feet tall but the best he can 4 a hyper is venom web and the thing  with venom snakes on the ground. He needs a truly creative move that makes u go whoa now thats special.

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Offline Sludge

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Re: Venom
« Reply #41 on: June 18, 2008, 08:33:06 PM »
To bring this thread up to speed again, post up your idea's for another hyper that venom should have, DT might be willing to do some custom sprites for him.

 I'll also be going through him and tightening up some game play aspects. PS: I'm always on the lookout for hyper bg's (custom one's).

Offline ♦ßlôödÑinjå♦

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Re: Venom
« Reply #42 on: June 18, 2008, 09:15:31 PM »
have Venom say "we wanna eat your brains" then he jumps on the opponent and bites on their heads then a black out screen then a re appearance having the opponent on the ground out cold.

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Offline Gaijin

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Re: Venom
« Reply #43 on: June 18, 2008, 10:30:53 PM »
how bout venom webs down the opponent like his hp grab then proceed to beat the crap out of the opponent or u can the web the opponent up idea except have it where he stays in the web for a long time but you do ur own combos on the ground but the web doesnt get knocked back of course. sort of like a webbing but with a time limit on it so u better get in as much hits as possible.  how many hypers are u willing to add to venom?

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Offline Sludge

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Re: Venom
« Reply #44 on: June 18, 2008, 11:24:54 PM »
Essentially, i can code just about anything, only thing that is a limit to me is the sprite-ing (because i can't sprite). But the hyper has to fit the character. Basically there is no limit to how many i would possibly add. Like i already said once, be kinda fun to give him spiderman's maximum spider hyper.

Offline KPT25

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Re: Venom
« Reply #45 on: June 18, 2008, 11:29:39 PM »
Well...as my previous post got lost with the forum problems,here it goes again:
Why don`t you make a hyper based on Spidey`s Ultimate Web Throw with Venom style?
You hit the web,then venom starts slamming the opponent arround the stage and finish it with a huge "bite" attack
you don`t have to sprite a lot(maybe the initial web and the finisher) and it looks really cool imo :)

Offline DARKTALBAIN

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Re: Venom
« Reply #46 on: June 19, 2008, 12:06:17 AM »
To bring this thread up to speed again, post up your idea's for another hyper that venom should have, DT might be willing to do some custom sprites for him.

 I'll also be going through him and tightening up some game play aspects. PS: I'm always on the lookout for hyper bg's (custom one's).


I wasn't sure if I dreamt everything that took place over the past few days in this Venom thread  :DxDie :DxDie :DxDie

Ok so , yeah let's do a new hyper with Venom . Keep tossing out ideas . My input ........

I really do not have an idea . But would like to sprite something really cool idea involving the symbiote . 


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Offline shinra358

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Re: Venom
« Reply #47 on: June 19, 2008, 01:21:31 PM »
Since mine got lost as well imma try to rewrite it the best as i can remember:

Ideas:

New Hyper: venom the madness (transforms to this venom to do a hyper combo finish): http://www.virtualtoychest.com/v/venom/venom.html

and/or:

when defeated on final round and has max level, you see eddie laying on the ground while the symbiote gets up (like on spiderman 3) into this giant creature that shrieks (ressurection code but only gets back 1/4th of life with double the defense) and you will have to "neutralize it" (by fighting it)((ai only move)).

Offline Gaijin

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Re: Venom
« Reply #48 on: June 19, 2008, 01:25:40 PM »
i guess for one quick and easy hyper u could give that maximum spider hyper except dont make him kick. maybe make him do venom fang animations across the screen with the last one biting with the words CHOMP as he closes his mouth. as another hyper it could be a hyper venom web and you can have him slam the opponent all over the place including the ceiling walls and floor until finally throwing the opponent away.

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Offline DARKTALBAIN

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Re: Venom
« Reply #49 on: June 19, 2008, 02:26:59 PM »
Since mine got lost as well imma try to rewrite it the best as i can remember:

Ideas:

New Hyper: venom the madness (transforms to this venom to do a hyper combo finish): http://www.virtualtoychest.com/v/venom/venom.html

and/or:

when defeated on final round and has max level, you see eddie laying on the ground while the symbiote gets up (like on spiderman 3) into this giant creature that shrieks (ressurection code but only gets back 1/4th of life with double the defense) and you will have to "neutralize it" (by fighting it)((ai only move)).


What's the deal with The Venom with all the extra little Venom's on his back ? Was that just done to sell a new toy , or did that happen in the comic somewhere ?


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