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Author Topic: BORYEMA'S CHARACTER THREAD :: Potemkin released/sol badguy updated  (Read 6147 times)

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Offline boryema

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« Last Edit: September 09, 2013, 10:34:33 AM by boryema »



Offline Shadow Dio

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Re: SOL BADGUY
« Reply #1 on: October 31, 2012, 05:55:26 PM »
Wow. Looking forward to playing around with him.

Is this 1.0 only?

Offline boryema

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Re: SOL BADGUY
« Reply #2 on: October 31, 2012, 09:04:51 PM »
Wow. Looking forward to playing around with him.

Is this 1.0 only?

yup, and don't worry got updates coming soon if you have any bug problems
gotta fix the sound b/c the mvc announcer keeps shouting out at the wrong times and when you do D,F, P in the air before you land the effects seem to botch up

Offline GrimWatson

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Re: SOL BADGUY
« Reply #3 on: November 01, 2012, 01:28:35 PM »
He's released!!!!! Yay!!!!!!!  :w00t:

Wait, what? He's a MVC type?  :o

I remember seeing power charge and parry in ur last updated video..

Was this a change to your final project? Or you'll make a (Sol Badguy-B) with CVS juices in future updates?

Reguardless, DLing now!!!!!!!


Offline boryema

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Re: SOL BADGUY
« Reply #4 on: November 01, 2012, 11:24:29 PM »
He's released!!!!! Yay!!!!!!!  :w00t:

Wait, what? He's a MVC type?  :o

I remember seeing power charge and parry in ur last updated video..

Was this a change to your final project? Or you'll make a (Sol Badguy-B) with CVS juices in future updates?

Reguardless, DLing now!!!!!!!



lets just say he's a mix of CvS and MvC with his original GGX moves in tact

Offline DEMONKAI

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Re: SOL BADGUY
« Reply #5 on: November 02, 2012, 08:33:34 PM »
groovy :O*D

Im gonna test this situation out now ;D

congrats on the release^^

Edit:

The char is ok so far. i can tell you are still learning and experimenting. the obvious flaws are there with the portraits (and i found a bug you probably spotted already)....but thats just something else you will have to get down right and im sure in a bit more time you will. I usually do my own with the blur and Zoom look like now like those old pots chars and Vyns are...the code style you chose is cool but the portraits just need to be cleaned around the edges....yes i know it takes a bit of work and patience.

Code wise with the way the super zoom does the pic i think at the end you should try to experiment getting it (the pic) to fade out er somethin....if you study those melty blood characters that EX shadow usually uses you can mimick the code style of that and blend it together with your own....ALWAYS have no shame in fusing different code styles. Theres no rule in using someone elses code in mugen...its a retarted thought. use it and just flip it a different way and just shout the person out later in the credits if you want :-??. thats how you learn to get better.

As for the Sol bad guy...honestly im going to tell you this. me personally i plan to do my own version much later once i clear my main chars out the way first. Sol is my fav GGX and what i would have done is have way more fun creating him....why not try to totally come up with new moves? some traditional yes but most more of YOU "boryema" style...
feel me? i dont see your personality it. its good but just spaz man. go all out!


pardon the essay but i like to express myself as an artist. Think about what i said here if you havent already and just open your mind more when creating characters. Not everybody who plays mugen wants the same kind of character the company originally made. Never think an idea is stupid. just do it. I believe you can do more with him....play with the codes and animations more bro ;)

If you need any ideas or lil things or opinions feel free to hit me in a PM. but overall its a decent release and i look forward to the updates ::salute::

-crom

kai
« Last Edit: November 02, 2012, 09:53:15 PM by DeMoNk@I »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline boryema

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Re: SOL BADGUY
« Reply #6 on: November 02, 2012, 11:42:05 PM »
groovy :O*D

Im gonna test this situation out now ;D

congrats on the release^^

Edit:

The char is ok so far. i can tell you are still learning and experimenting. the obvious flaws are there with the portraits (and i found a bug you probably spotted already)....but thats just something else you will have to get down right and im sure in a bit more time you will. I usually do my own with the blur and Zoom look like now like those old pots chars and Vyns are...the code style you chose is cool but the portraits just need to be cleaned around the edges....yes i know it takes a bit of work and patience.

Code wise with the way the super zoom does the pic i think at the end you should try to experiment getting it (the pic) to fade out er somethin....if you study those melty blood characters that EX shadow usually uses you can mimick the code style of that and blend it together with your own....ALWAYS have no shame in fusing different code styles. Theres no rule in using someone elses code in mugen...its a retarted thought. use it and just flip it a different way and just shout the person out later in the credits if you want :-??. thats how you learn to get better.

As for the Sol bad guy...honestly im going to tell you this. me personally i plan to do my own version much later once i clear my main chars out the way first. Sol is my fav GGX and what i would have done is have way more fun creating him....why not try to totally come up with new moves? some traditional yes but most more of YOU "boryema" style...
feel me? i dont see your personality it. its good but just spaz man. go all out!


pardon the essay but i like to express myself as an artist. Think about what i said here if you havent already and just open your mind more when creating characters. Not everybody who plays mugen wants the same kind of character the company originally made. Never think an idea is stupid. just do it. I believe you can do more with him....play with the codes and animations more bro ;)

If you need any ideas or lil things or opinions feel free to hit me in a PM. but overall its a decent release and i look forward to the updates ::salute::

-crom

kai


i really appreciate the feed back, I'll take what you said and utilize it the best i can
time to experiment

Offline ~Hale "R@CE" Caesar~

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Re: SOL BADGUY
« Reply #7 on: November 03, 2012, 07:44:10 AM »
Here is my feedback Boryema..... Are you Ready?.... Cus its a doozy! Ok.... wait for it... waaaaaaaaaaait for it.......


(click to show/hide)

Offline Trinitronity

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Re: SOL BADGUY
« Reply #8 on: November 03, 2012, 08:17:54 AM »
(click to show/hide)
lol
Also, before I download this: Do you actually reuse the AI from Muteki's original Sol? I hope not, 'cause the AI for Muteki's Sol is brutal.

Offline boryema

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #9 on: November 03, 2012, 10:08:03 AM »
fixed the sound

Offline Macaulyn97

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #10 on: November 03, 2012, 01:03:36 PM »
you should also fix that :2 :3 :6 :p :p hyper, because it takes a lot of damage for a lvl 1 hyper

Offline sunblaze82

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #11 on: November 03, 2012, 02:19:50 PM »
F**king awesome.

Offline boryema

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #12 on: November 04, 2012, 12:19:15 PM »
lol
Also, before I download this: Do you actually reuse the AI from Muteki's original Sol? I hope not, 'cause the AI for Muteki's Sol is brutal.

lol no I didn't reuse the AI from Muteki's sol, that AI is insanely brutal

Offline Trinitronity

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #13 on: November 04, 2012, 01:03:58 PM »
lol no I didn't reuse the AI from Muteki's sol, that AI is insanely brutal
.V.! YES! Gonna DL.

Offline Trinitronity

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #14 on: November 04, 2012, 01:25:37 PM »
Tested out your Sol, and I must say:
YOU! ROCK!
And the best thing: He even has got a perfect adaption of his moveset into Capcom's 6-button system.
Damn, now I want to make an CvSish Sol...

Offline boryema

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #15 on: November 04, 2012, 04:11:52 PM »
Tested out your Sol, and I must say:
YOU! ROCK!
And the best thing: He even has got a perfect adaption of his moveset into Capcom's 6-button system.
Damn, now I want to make an CvSish Sol...

glad you like him, be on the look out for more GGX characters

Offline nto-88

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #16 on: November 04, 2012, 06:52:43 PM »
Hey awesome character but he has a hyper were he makes a clone of himself was intentionally or an error of some sort backward QRC+KK  ???

Offline ~Hale "R@CE" Caesar~

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #17 on: November 04, 2012, 08:15:29 PM »
Hey awesome character but he has a hyper were he makes a clone of himself was intentionally or an error of some sort backward QRC+KK  ???

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Offline boryema

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #18 on: November 04, 2012, 10:45:47 PM »
Hey awesome character but he has a hyper were he makes a clone of himself was intentionally or an error of some sort backward QRC+KK  ???

I so thought i fixed that, I'm on it

@R@CE - lmfao

Offline boryema

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #19 on: November 04, 2012, 10:55:36 PM »
okay, i fixed that

Offline Trinitronity

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Re: SOL BADGUY [another update]
« Reply #20 on: November 05, 2012, 02:48:45 AM »
Uhm, Sol turns invisible while in shocked state... <_<|...|
...is that intentional?

Offline boryema

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Re: SOL BADGUY [another update]
« Reply #21 on: November 05, 2012, 03:14:05 PM »
Uhm, Sol turns invisible while in shocked state... <_<|...|
...is that intentional?
 
no sir it isn't intentional, he's supposed to have an animation for that
I'll fix that asap

Offline GrimWatson

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Re: SOL BADGUY [another update]
« Reply #22 on: November 05, 2012, 08:34:09 PM »
Tested and feedback...
this char cannot parry, YOU PROMISED!!!! :'(
Dragon install hyper  :2 :1 :4 :k :k  tents to duplicate char stance sprites onscreen.
and of cousre, the sound.
Overall, happy the char is released and cant wait for future updates!!!!

Offline boryema

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Re: SOL BADGUY [another update]
« Reply #23 on: November 05, 2012, 09:20:21 PM »
Tested and feedback...
this char cannot parry, YOU PROMISED!!!! :'(
Dragon install hyper  :2 :1 :4 :k :k  tents to duplicate char stance sprites onscreen.
and of cousre, the sound.
Overall, happy the char is released and cant wait for future updates!!!!

he should be able parry and i fixed the duplicate a while ago check the updated link in the first post

Offline Macaulyn97

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Re: SOL BADGUY (annoying counter sound fixed lol)
« Reply #24 on: November 06, 2012, 06:51:34 PM »
you should also fix that :2 :3 :6 :p :p hyper, because it takes a lot of damage for a lvl 1 hyper

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