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Author Topic: Morph(Exiles)  (Read 32852 times)

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Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #150 on: November 25, 2012, 05:19:53 PM »
For an air dash, maybe something like Annilius gliding
« Last Edit: November 25, 2012, 06:55:01 PM by HyperSonic92 »

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #151 on: November 26, 2012, 07:03:27 AM »
You mean this guy?


Could be cool, but who will edit it?

For the running anims, I have:
3 ground foward dash
2 ground backward dash
1 air foward dash

I am choosing wisely because I don't want to repeat chars, with just few exceptions on hypermoves.

New palettes by Goodaldo






First one is custom, the three others are: Nova UMvC3 6th color inspired, Hawkeye UMvC3 colors, Malekith Earth-616 appearance

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #152 on: November 26, 2012, 11:32:56 AM »
Yeah that's him.

I just need to find where I can find some good wings like those.

Offline O Ilusionista

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Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #154 on: November 26, 2012, 01:25:27 PM »
I see. Thanks man

Actually the arms and feet can also be a good base for ANOTHER Marvel char for Morph

Offline MatreroG

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Re: Morph(Exiles)
« Reply #155 on: November 26, 2012, 03:31:52 PM »
You mean this guy?


Could be cool, but who will edit it?

For the running anims, I have:
3 ground foward dash
2 ground backward dash
1 air foward dash

I am choosing wisely because I don't want to repeat chars, with just few exceptions on hypermoves.

New palettes by Goodaldo






First one is custom, the three others are: Nova UMvC3 6th color inspired, Hawkeye UMvC3 colors, Malekith Earth-616 appearance


Goodaldo make a great work with the palettes :w00t:

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #156 on: November 26, 2012, 10:13:42 PM »
Indeed

One more air dash to Morph


Crouched light punch


Well, Morph progress is (what was already coded):

Normal
- All basic anims done (stance, walk, jump, crouch), all in normal sprites (he won't morph on those anims)
- All gethit sprites/anim
- Intros (Hulk, Apocalipse, Captain Planet, General morph)

Basic
- Standing
   Weak punch (3)
   Medium punch (4)
   Strong Punch (3) - weapon attacks

   weak kick (3)
   medium kick (2)

-Air
   Weak kick (3)

Super move
   1 air super move
   1 standing super move (both unfinished)

Hyper move
   1 air hyper move (unfinished)
   
Morph progress isn't that fast because I want to include as different people as I can. I am avoiding common chars for the attacks, they will be used on grabs or in alternative costumes at intro/some moves.
« Last Edit: November 26, 2012, 10:23:38 PM by Uncle Ilu »

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #157 on: November 27, 2012, 12:08:36 AM »
I'm trying to work on something for stand hard kick

Offline MatreroG

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Re: Morph(Exiles)
« Reply #158 on: December 28, 2012, 08:50:24 PM »
Sorry but, when we can download these release?  :-SS

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #159 on: December 28, 2012, 08:52:25 PM »
you will have to wait a bit.

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #160 on: December 28, 2012, 11:44:04 PM »
Sorry but, when we can download these release?  :-SS
Way to get my hopes up for an update.

BTW I HAVE work on this for a bit (making more intros and an alt back dash

Offline Trinitronity

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Re: Morph(Exiles)
« Reply #161 on: December 29, 2012, 02:26:00 AM »
Uhm...Ilu, your thread broke.

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #162 on: December 29, 2012, 02:30:50 AM »
What?

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #163 on: December 29, 2012, 02:38:01 AM »
Uhm...Ilu, your thread broke.
Care to elaborate?

Offline Trinitronity

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Re: Morph(Exiles)
« Reply #164 on: December 29, 2012, 03:21:31 AM »

Offline warecus

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Re: Morph(Exiles)
« Reply #165 on: December 29, 2012, 05:16:53 AM »
looks like his sig is in arabic so it is read right to left instead left to right.

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #166 on: December 29, 2012, 10:19:05 AM »
Yeah, I think the same.
Oh, and Morph will appear on a OpenBOR game :)

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Re: Morph(Exiles)
« Reply #167 on: December 29, 2012, 10:23:28 AM »
Okay, Ilu, all of your threads broke, just because of your current user name. Just saying.

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #168 on: December 29, 2012, 03:27:51 PM »
Okay, Ilu, all of your threads broke, just because of your current user name. Just saying.
Not a big deal though, it's just reversing the order of the posts. It's fixed when you click the link

Yeah, I think the same.
Oh, and Morph will appear on a OpenBOR game :)
Cool. Which one?

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #169 on: December 29, 2012, 03:28:32 PM »
I am still gathering the ideas, because I have too much things on my hands now.

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #170 on: December 29, 2012, 03:59:14 PM »
I see. Sounds good to me  :Terry

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #171 on: April 05, 2013, 05:51:54 PM »
I've been working on Morph on the shadows, and I am gathering some ideas.

His current status:

- All the basic (stand, jump, crouch, etc) done
- All the gethits done
- All standing attacks done.

Well, since Morph uses 3 variations per each basic attacks (standing, crouched, jump), this will require 27 54 different edits
Right now, all the standing attacks are done, plus 2 crouched punches and all 3 weak jumping kick.

So, any help is very apreciated. I want to use newer chars over old ones, so this is why it takes so long.
« Last Edit: April 05, 2013, 08:29:28 PM by .:O:. »

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #172 on: April 05, 2013, 06:05:42 PM »
Do you have a Runaway being used? I can probably do that for you

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #173 on: April 05, 2013, 08:30:06 PM »
a escape move, you mean?

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Re: Morph(Exiles)
« Reply #174 on: April 05, 2013, 08:35:41 PM »
 >:-(-|
a escape move, you mean?
what are some examples of these type of techniques.

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