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Author Topic: Morph(Exiles)  (Read 32840 times)

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Offline Tazzer

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Re: Morph(Exiles)
« Reply #125 on: November 20, 2012, 07:33:29 PM »
Oh, no argument there.  It's very cool.  In fact, I like just about every morph of his that I've seen displayed in this thread.  Some great work with designs there.

Offline Shadic54

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Re: Morph(Exiles)
« Reply #126 on: November 20, 2012, 08:29:43 PM »
All the basics and get hit done; Palettes ok.

Midnigth bliss


Kicks:


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Offline DrHellSpawn

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Re: Morph(Exiles)
« Reply #127 on: November 20, 2012, 09:50:18 PM »
would be great to have more than one morphings / attack

imagine you press low kick and randomly get an animation of 3, im sure its possible

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #128 on: November 20, 2012, 10:41:09 PM »
Quote
Wonder when we might get enough progress done for a video preview ...
I will took a little more time, because...

Quote
imagine you press low kick and randomly get an animation of 3,
...this is what happens. All those kicks, for example, are the standing low kick. Each attack will have 3 or more random variation, but all matches the same range.

So, just for the normal attacks (minus the directional ones), we will have 9 (standing, crouch & air) x 3 variations = 27 different attacks.
I already have:

  • standing weak punch (3)
  • standing medium punch (3)
  • standing hard punch (2) - need one more weapon attack
  • standing weak kick (3)
  • standing medium kick (2)
  • air weak kick (2)

Total: 15 attacks. I won't spoil the surprises telling everyone who will appear :)

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #129 on: November 20, 2012, 10:52:33 PM »
I see. Wasn't sure if we were gonna do that but if you're up for it, that's fine with me.

You gonna use the animation that ANC suggested for one of his crouch punches?

Offline DrHellSpawn

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Re: Morph(Exiles)
« Reply #130 on: November 20, 2012, 11:01:33 PM »
I will took a little more time, because...
...this is what happens. All those kicks, for example, are the standing low kick. Each attack will have 3 or more random variation, but all matches the same range.

So, just for the normal attacks (minus the directional ones), we will have 9 (standing, crouch & air) x 3 variations = 27 different attacks.
I already have:

  • standing weak punch (3)
  • standing medium punch (3)
  • standing hard punch (2) - need one more weapon attack
  • standing weak kick (3)
  • standing medium kick (2)
  • air weak kick (2)

Total: 15 attacks. I won't spoil the surprises telling everyone who will appear :)

this is exactly what i wanted to hear!  =D>

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #131 on: November 20, 2012, 11:04:49 PM »
Quote
You gonna use the animation that ANC suggested for one of his crouch punches?

Oh yes :)

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #132 on: November 20, 2012, 11:35:15 PM »
Cool, I'll see what I can do for other attacks as well

Offline warecus

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Re: Morph(Exiles)
« Reply #133 on: November 21, 2012, 06:38:57 AM »
very cool O

what made you Acey Zvitor Hyper Loganir and probably more decide to work on this char?

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #134 on: November 21, 2012, 07:55:42 AM »
Cool, I'll see what I can do for other attacks as well

I have some suggestions, I think I already sent you, no?

very cool O

what made you Acey Zvitor Hyper Loganir and probably more decide to work on this char?

Actually, this is beeing done by me (coding), Doom (base sprites), HyperSonic (aditional sprites) and Loganir (capes). ZVitor and Acey are only supporting.

I decided to make this char while I was thinking to make a Shapeshifter for Spec Ops, then I remember about this char and went to talk with The Anvil to make a new version of his char.

Upon some difficulties imposed by him, this wasn't possible. So, I decided to make my own version.
At the end, I thank him for that "NO" :)

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #135 on: November 21, 2012, 11:15:28 AM »
I have some suggestions, I think I already sent you, no?
Yeah you did. I'll try and see what kind of attacks I can do with them

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #136 on: November 21, 2012, 11:17:42 AM »
There is a guy at Crusaders which will help us too.

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #137 on: November 21, 2012, 11:21:21 AM »
That's good to hear  :Terry

Offline Yun0

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Re: Morph(Exiles)
« Reply #138 on: November 21, 2012, 02:17:56 PM »
Hey O, i've got one sprite i think it fits well with your char




Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #139 on: November 21, 2012, 02:20:47 PM »
yes,. who is she? I would need an attack animation

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #140 on: November 21, 2012, 03:08:30 PM »
I'm curious as to who she is as well

Offline Yun0

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Re: Morph(Exiles)
« Reply #141 on: November 21, 2012, 03:55:37 PM »
She's Lilith, mother of all demons. Ghost Rider villian.
That's the only sprite i made, think she was my first frnakensprite... anyway, feel free to use her
http://en.wikipedia.org/wiki/Lilith_%28Marvel_Comics%29
http://i.annihil.us/u/prod/marvel//universe3zx/images/c/c5/Lilith_%28mother_of_demons%29.jpg



Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #142 on: November 21, 2012, 04:22:21 PM »
Ah. Well I'll see what I can do for an attack like that

Offline Loganir

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Re: Morph(Exiles)
« Reply #143 on: November 22, 2012, 06:19:01 PM »
I decided to make this char while I was thinking to make a Shapeshifter for Spec Ops, then I remember about this char and went to talk with The Anvil to make a new version of his char.

Upon some difficulties imposed by him, this wasn't possible. So, I decided to make my own version.
At the end, I thank him for that "NO" :)

Actually we all thanks for that "NO"... this morph will be much more fun and original. :)

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #144 on: November 22, 2012, 06:31:19 PM »
I second that.  ^^(PM)^

Offline Arsène Lupin

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Re: Morph(Exiles)
« Reply #145 on: November 24, 2012, 03:34:07 AM »
good job :Terry


Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #146 on: November 24, 2012, 05:22:54 PM »
we all thanks that no :)

btw, I am working on one of his running animations

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #147 on: November 24, 2012, 07:03:37 PM »
Where did you find that goop sprite?

Offline Shadic54

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Re: Morph(Exiles)
« Reply #148 on: November 25, 2012, 09:23:18 AM »
Let me guess, blackheart mvc2.
God bless America!

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #149 on: November 25, 2012, 03:40:16 PM »
Took ages to do (since I am a bad and slow spriter) but here is Doom 2099 back dash (based on Alienmorph idea)


(nose removed)
« Last Edit: November 25, 2012, 04:03:10 PM by Uncle Ilu »

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