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Author Topic: Morph(Exiles)  (Read 32865 times)

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Offline Arkady

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Re: Morph(Exiles)
« Reply #25 on: October 29, 2012, 05:25:11 PM »
i'll see what i can muster up, maybe get some other cool edits of his too, if he is willing

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #26 on: October 29, 2012, 05:52:35 PM »
That'd be cool Ark. This is gonna be a great char  :w00t:

Offline ZVitor

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Re: Morph(Exiles)
« Reply #27 on: October 29, 2012, 06:04:44 PM »
I'd say keep at least the basics (stance, forward, backward, crouch, basic jump and maybe the light punch and kick) as Morph and have the heavy attacks, hypers, and taunts involve his powers.  I think a cool animation for a super jump would be if Morph turned into a spring (if it is possible to animate).
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Offline dev.

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Re: Morph(Exiles)
« Reply #28 on: October 29, 2012, 06:22:48 PM »
i'll see what i can muster up, maybe get some other cool edits of his too, if he is willing

Off topic: Hey Ark,do you have any idea when BIGPIMP will return to mugen?

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #29 on: October 29, 2012, 07:51:19 PM »
Sounds like a plan.

Hey will Morph also have special states like Bullseye has (obviously not MK animations but I think you know what I mean; Midnight Bliss, ect.)

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #30 on: October 29, 2012, 09:40:14 PM »
*voice: I...am...the Apocalypse! Wait a minute.

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #31 on: October 29, 2012, 09:57:14 PM »
That's a nice edit.

Hey for all the animations where he talks, you want I can make talking heads so you can lip sync it?

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #32 on: October 29, 2012, 10:55:45 PM »
yeah, it would be nice. I've edited Apoc's mouth to archive that

guys, you need to hear HyperSonic's voice works, its amazing.

*Voice: Now I have wings? Sweet!

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #33 on: October 29, 2012, 11:08:12 PM »
yeah, it would be nice. I've edited Apoc's mouth to archive that
Alrighty, just send me whichever sprites he talks in and I'll have them fitted for lip syncing

Also I'm afraid with the way you praise my voice clips people might get their hopes too high  :D

Offline ZVitor

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Re: Morph(Exiles)
« Reply #34 on: October 30, 2012, 12:03:00 AM »
all this forms colors are at one shared pallete?

and beside stance, which sprites he will be morph like?

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #35 on: October 30, 2012, 12:42:08 AM »
and beside stance, which sprites he will be morph like?
Stance
Crouch
Gethits
Some intros and wins

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #36 on: October 30, 2012, 05:58:19 AM »
all this forms colors are at one shared pallete?

and beside stance, which sprites he will be morph like?
no, they arent shared, or the palette would end having too much colors snd we would have color loss

Offline Magma MK-II

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Re: Morph(Exiles)
« Reply #37 on: October 30, 2012, 09:11:54 AM »
Which chars does he morphs into as of now?

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #38 on: October 30, 2012, 09:15:46 AM »
Until now:

- BlackQueen
- Dust
- Archangel
- Angel
- Apocalypse
- Hulk
- Wolverine
- Black Widow
- Firestar
- Electra
- Bullseye

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #39 on: October 30, 2012, 11:06:58 AM »
Did you find a good stance/animation from Shadowcat to use?

Offline verz36

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Re: Morph(Exiles)
« Reply #40 on: October 31, 2012, 09:24:40 AM »
nice work on morph so far man... this wip has so much you can do since he morphs to anything but i would still give him his identity.. and by that what i mean is just dont making him morph to a different character for each of his moves.. give him plenty of animations of himself. i would give him all his basics of him without morphing to anything..  maybe his guards would look cool morphing into somebody  and his strong punches and kicks but thats it.. then for hypers, supers, intros and win poses, you can make him morph.. its tricky not to make him just a collection of other characters.. also out of so many characters out there, if its possible he should be able to morph into them somehow if its possible in mugen.. like code a hyper that he robs from fighting opponent.. also a special from them..

 and maybe this can be done but you know how some characters have more than 3 kicks and punches in each stance, air and crouch. those extras are directional plus button, well if possible in mugen, maybe you can code this too that if they have directional attacks, morph can do those too by morphing into them.. the whole idea is that no matter who he fights, he should be able to morph into them somehow.. but this are just my crazy ideas... no matter what you do at the end, this should be a great character...

Offline Acey

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Re: Morph(Exiles)
« Reply #41 on: October 31, 2012, 09:34:07 AM »
It's great that you're using HyperSonic's voice acting to really sell the concept of Morph. All of the quips are very entertaining.

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #42 on: October 31, 2012, 11:27:12 AM »
It's great that you're using HyperSonic's voice acting to really sell the concept of Morph. All of the quips are very entertaining.
I had quite a lot of fun voicing him too. You heard the clips?

nice work on morph so far man... this wip has so much you can do since he morphs to anything but i would still give him his identity.. and by that what i mean is just dont making him morph to a different character for each of his moves.. give him plenty of animations of himself. i would give him all his basics of him without morphing to anything..  maybe his guards would look cool morphing into somebody  and his strong punches and kicks but thats it.. then for hypers, supers, intros and win poses, you can make him morph.. its tricky not to make him just a collection of other characters.. also out of so many characters out there, if its possible he should be able to morph into them somehow if its possible in mugen.. like code a hyper that he robs from fighting opponent.. also a special from them..

 and maybe this can be done but you know how some characters have more than 3 kicks and punches in each stance, air and crouch. those extras are directional plus button, well if possible in mugen, maybe you can code this too that if they have directional attacks, morph can do those too by morphing into them.. the whole idea is that no matter who he fights, he should be able to morph into them somehow.. but this are just my crazy ideas... no matter what you do at the end, this should be a great character...
I agree with this but to a certain extent. Maybe for some basics he can still morph but into something that's not a character (ex, Strong Standing Kick can be him turning into a kangaroo and shoving both feet forward)

Also what kind of specials can he have outside of morphing? I think someone brought up having a Blink or Nocturne striker but I'm not sure

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #43 on: October 31, 2012, 07:00:48 PM »
Preview for Strong Stand Kick (unless O Ilu and Doom already have it covered)


Offline ZVitor

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Re: Morph(Exiles)
« Reply #44 on: October 31, 2012, 07:52:49 PM »
how you will animate this sprite of real kangoroo?
i tink should be more easy resize this one:
http://spritedatabase.net/display.php?object=6905

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #45 on: October 31, 2012, 07:55:43 PM »
... that would be easier  :-[

Alrighty I'll use that

Offline Jhonny_DC

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Re: Morph(Exiles)
« Reply #46 on: October 31, 2012, 08:12:29 PM »
We have been working on this for some time and well, its time to reveal this wip. :)

Its a team work:
Codes & idea - Me
Base sprites - Doom
Capes - Loganir
Aditional sprites - Hypersonic
Support - ZVitor and Acey
Custom voice acting - Hypersonic


This is the Exiles version of Morph. I plan to make him like my MB-03, which shapeshift a lot to make the attacks.
Morph will remain on his normal look just on few moments, for the rest of the time, he will be morphed

I am gathering as many Marvel edits as I can, so if you have one and/or wanna contribute with him, drops me a line. Many people already gave the authorization, like Navs, HyperSonic, Blagoy, Ens23, Max007, Sei , Beja and many others.

Screenshots





more to come :)

Exelent Doom RULESSSSSSS.  XD||

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #47 on: October 31, 2012, 08:13:20 PM »
Quote
I had quite a lot of fun voicing him too. You heard the clips?
yes, he does.

nice work on morph so far man... this wip has so much you can do since he morphs to anything but i would still give him his identity.. and by that what i mean is just dont making him morph to a different character for each of his moves.. give him plenty of animations of himself. i would give him all his basics of him without morphing to anything..  maybe his guards would look cool morphing into somebody  and his strong punches and kicks but thats it.. then for hypers, supers, intros and win poses, you can make him morph.. its tricky not to make him just a collection of other characters.. also out of so many characters out there, if its possible he should be able to morph into them somehow if its possible in mugen.. like code a hyper that he robs from fighting opponent.. also a special from them..

I got your meaning. This would change my original plans, but some ideas are cool. Specially to make him copy a hyper from char while fighting then, besides Morph CAN'T copy powers, unless they are something related to morhing. So, people likle Mr Fantastic, the symbionts (without web) and others can be used.

I even plan a whole hypermove where he turns in many symbionts.

Quote
and maybe this can be done but you know how some characters have more than 3 kicks and punches in each stance, air and crouch. those extras are directional plus button, well if possible in mugen, maybe you can code this too that if they have directional attacks, morph can do those too by morphing into them.. the whole idea is that no matter who he fights, he should be able to morph into them somehow.. but this are just my crazy ideas... no matter what you do at the end, this should be a great character...

The Directional Attacks are cool, I haven't thought of that. I can make use of them to make moves where he morph in things diferents than just other chars, like the Kangoroo. I know there is a mame game with some nice sprites of animals.

Quote
Preview for Strong Stand Kick (unless O Ilu and Doom already have it covered)
nice idea! lol

Offline HyperVoiceActing

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Re: Morph(Exiles)
« Reply #48 on: October 31, 2012, 08:20:17 PM »
Since Verz also mentioned command normals (hold direction + attack) I thought up some he can use:
> + Heavy Punch = Hulk like arm slamming down
Air, V + Heavy Kick = Pogo Stick or maybe drill

Also maybe for a throw, he can have a Zangief like body and perform a piledriver.

Offline O Ilusionista

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Re: Morph(Exiles)
« Reply #49 on: October 31, 2012, 08:30:45 PM »
I will try to follow a standard, so all fierce blows (kicks and punchs) will be delievery by big guys.

for exemple, all weak standing punches will have slicing proprieties, because they will be made by X-23/Lady Deathstrike (still waiting for authorization) and someone will claws.

The medium punches will be delivered by "black chars: Black Queen (which I plan to code as a standalone char), Black Widow and Blackbolt

One of the throws will be executed by Blagoy's Caliban.

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