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Author Topic: Nightwing Re-vamp by Jmaxx  (Read 40719 times)

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Offline Tha Lando ( Le CROM )

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Re: Nightwing Re-vamp by Jmaxx
« Reply #175 on: November 09, 2013, 01:15:48 PM »
sup Jmaxx! yo that animation looks amazing man. great detail and the smoke comes out the pipe with the sweet touch with the reving it up with that for the overall effect  :w00t: :w00t:

Offline Weapon x program

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Re: Nightwing Re-vamp by Jmaxx
« Reply #176 on: November 10, 2013, 04:05:17 PM »
amazing work, maybe just move his butt one pixel back when he puts the helmet and it's ok.
 :thumbsup:

Offline Twinimage

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Re: Nightwing Re-vamp by Jmaxx
« Reply #177 on: November 10, 2013, 07:09:13 PM »
amazing work, maybe just move his butt one pixel back when he puts the helmet and it's ok.
 :thumbsup:

I agree, looks great but before he rides off, have his rear end move back and down into the seat more.

Offline Superjoker

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Re: Nightwing Re-vamp by Jmaxx
« Reply #178 on: November 11, 2013, 12:00:14 AM »
Never actually said "I quit" but I guess I'm guess I'm no longer a part of that other project. So I will post some of my updates on here. Exodus said he got someone to code from here anyway.

So here's my latest...



have to fix the skin color but you can see what he does

it took me 20 mins to come up with a comment for this... and still i have no words

Offline Jmaxximus

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Re: Nightwing Re-vamp by Jmaxx
« Reply #179 on: November 13, 2013, 05:56:55 AM »


Had these finished for while. Never really saw them in movement though.  One will be a grab and the other part of a hyper.


Offline ZVitor

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Re: Nightwing Re-vamp by Jmaxx
« Reply #180 on: November 13, 2013, 06:18:26 AM »
oh man.... looks like i will remove dust from my injustice game tonite

Offline HyperVoiceActing

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Re: Nightwing Re-vamp by Jmaxx
« Reply #181 on: November 13, 2013, 08:29:17 AM »
Looks sweet, Jmaxx

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Re: Nightwing Re-vamp by Jmaxx
« Reply #182 on: November 13, 2013, 12:21:05 PM »
 =P~

CanĀ“t wait a released  ~X(

Perfect work  :) !

Offline worldteacher

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Re: Nightwing Re-vamp by Jmaxx
« Reply #183 on: November 13, 2013, 01:29:10 PM »
 :o

Holy cow!  These new images are absolutely stunning!

I've said it before and I'll say it again...I could wait for a long time if the final product gives us a Nightwing that looks and moves this sharp!

Fantastic work!

Offline ratmon

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Re: Nightwing Re-vamp by Jmaxx
« Reply #184 on: November 16, 2013, 11:33:42 AM »
 ~X( I'm dying for him to be release cause it looks so amazing and perfect.

Offline Alex89

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Offline O Ilusionista

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Re: Nightwing Re-vamp by Jmaxx
« Reply #186 on: November 20, 2013, 10:54:02 AM »
Jmaxximus, check your pm :)

Offline sky79

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Re: Nightwing Re-vamp by Jmaxx
« Reply #187 on: November 23, 2013, 04:30:10 PM »
Perfect work here man, Mugen will remember you for this.
Keep Mugen Free

Offline Spidernite1

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Re: Nightwing Re-vamp by Jmaxx
« Reply #188 on: December 04, 2013, 04:43:03 PM »
I WANT IT I WANT IT CAN I PLZ HAVE IT I'LL DO ANYTHING PLZ I WANT IT!!!!!!!!!!!!!! :'( PLEASE GIVE IT TO MEEEEEEEEEEEE

Offline .Batzarro.

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Re: Nightwing Re-vamp by Jmaxx
« Reply #189 on: December 04, 2013, 05:05:02 PM »
I WANT IT I WANT IT CAN I PLZ HAVE IT I'LL DO ANYTHING PLZ I WANT IT!!!!!!!!!!!!!! :'( PLEASE GIVE IT TO MEEEEEEEEEEEE
Wow..that's like a crackhead needing a fix right there. It's a Work-In-Progress. It's probably not near ready, you'll have to wait like everyone else.

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Offline Superjoker

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Re: Nightwing Re-vamp by Jmaxx
« Reply #190 on: December 04, 2013, 05:42:05 PM »
hey Jmaxx is this char still for Legends of the Dark Knight project? or will he be in MORE projects now? I see it has gotten an awesome coder!
have u compared sizes with the Batman chars?

btw

Offline Jmaxximus

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Re: Nightwing Re-vamp by Jmaxx
« Reply #191 on: December 04, 2013, 11:25:45 PM »
hey Jmaxx is this char still for Legends of the Dark Knight project? or will he be in MORE projects now? I see it has gotten an awesome coder!
have u compared sizes with the Batman chars?

btw



It is no longer part of the Lengends project ONLY. Unless they want to code it for the project on there own. But right now this project is done. Just need a few more things done and thats it.

About 95% complete sprite wise
« Last Edit: December 04, 2013, 11:31:41 PM by Jmaxximus »

Offline Jmaxximus

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Re: Nightwing Re-vamp by Jmaxx
« Reply #192 on: January 24, 2014, 08:49:05 AM »
Here is a move I have been working on.

Not sure if I should make this a command grab or a normal grab.



I'm still adding stuff to it. Like when the baton comes back it will be twirling. And I was thinking of having him do a neck choke before he jumps off.

Comments always welcome.

Offline dev.

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Re: Nightwing Re-vamp by Jmaxx
« Reply #193 on: January 24, 2014, 08:57:00 AM »
Woah! Looks very good. I think it could be a command grab since it's a little more complicated than a normal grab. But, damn, it looks gorgeous.

Offline Tha Lando ( Le CROM )

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Re: Nightwing Re-vamp by Jmaxx
« Reply #194 on: January 24, 2014, 09:22:48 AM »
 ^^(PM)^ i second the notion..Command grab!  To me, it feels much more of that type and def with more sweetness to it if you add the neck choke before the baton toss. :thumbsup:.  Dude this is tight man.  I absolutley love ideas like this .   ::salute::

Offline Uche_of_IMT

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Re: Nightwing Re-vamp by Jmaxx
« Reply #195 on: January 24, 2014, 01:39:50 PM »
Nightwing should not be a grappler. Make that a normal grab.
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Offline warecus

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Re: Nightwing Re-vamp by Jmaxx
« Reply #196 on: January 24, 2014, 02:23:49 PM »
command grab and have it work like imbuki's neck twister where the more times you press attack the higher she goes...in your case it could be more devices thrown

Offline Loganir

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Re: Nightwing Re-vamp by Jmaxx
« Reply #197 on: January 24, 2014, 03:09:21 PM »
+1 to the command grab.
If you leave it just like that you could also put the opponent into a dizzy state after the head hit to open possibility for normal combos.

Nice work Jmaxx! :thumbsup:


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Re: Nightwing Re-vamp by Jmaxx
« Reply #198 on: January 24, 2014, 06:22:57 PM »
Not a bad grab there
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Offline ratmon

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Re: Nightwing Re-vamp by Jmaxx
« Reply #199 on: January 24, 2014, 11:12:09 PM »
Amazing sprite work, but I think it would work better if it causes a knockback.

 


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