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Author Topic: Nightwing Re-vamp by Jmaxx  (Read 40722 times)

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Offline warecus

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Re: Nightwing Re-vamp by Jmaxx
« Reply #75 on: January 04, 2013, 12:08:04 PM »
looks very nice, thank you for bringing bane and clayface to us.

hope that you get nightwing out there too cuz he is looking superfly.

who's coding him?

Offline kyoman

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Re: Nightwing Re-vamp by Jmaxx
« Reply #76 on: January 04, 2013, 03:07:04 PM »
Great anim

Offline Twinimage

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Re: Nightwing Re-vamp by Jmaxx
« Reply #77 on: January 04, 2013, 10:36:08 PM »
Dang dude, that looks awesome! What kind of base did you use... or is that scratch? O_O

Offline NX-MEN

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Re: Nightwing Re-vamp by Jmaxx
« Reply #78 on: January 05, 2013, 05:59:47 AM »

who's coding him?


Alexziq for Legend of the Dark Knight project!!!  :w00t:
 

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Re: Nightwing Re-vamp by Jmaxx
« Reply #79 on: January 05, 2013, 06:48:27 PM »
Hope you uys like this cause I am tired of doing thid bike. LOL.



you went ham on that sh*t man
Lots and lots of supers so f*ckin what

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Offline Tha Lando ( Le CROM )

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Re: Nightwing Re-vamp by Jmaxx
« Reply #80 on: January 05, 2013, 07:04:52 PM »
Hope you uys like this cause I am tired of doing thid bike. LOL.



no words but.... ^:)^ ^:)^

Offline Shadic54

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Re: Nightwing Re-vamp by Jmaxx
« Reply #81 on: January 05, 2013, 07:17:10 PM »
Okay!
God bless America!

Offline .Batzarro.

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Re: Nightwing Re-vamp by Jmaxx
« Reply #82 on: January 05, 2013, 11:44:47 PM »
Nicely done, turning Highway Star into him was a smart call. Especially since she wasn't all that curvy to begin with. Haha.

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Offline sky79

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Re: Nightwing Re-vamp by Jmaxx
« Reply #83 on: January 06, 2013, 03:00:42 AM »
I am VERY pleased with what you're doing here man, well played.

I know how you feel about that bike,BUT it paid off.

 :thumbsup:
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Offline .ALEXZIQ.

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Re: Nightwing Re-vamp by Jmaxx
« Reply #84 on: January 11, 2013, 03:00:20 PM »
I think we gotta start looking into voice actors. I plan on redoing clayfaces myself when i do his soon coming update, but wasn't able to immitateNightwing to my satisfaction. I think likely only batman and joker will use rips. The others should have voice acting.

Offline HyperVoiceActing

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Re: Nightwing Re-vamp by Jmaxx
« Reply #85 on: January 11, 2013, 03:49:35 PM »
I think we gotta start looking into voice actors. I plan on redoing clayfaces myself when i do his soon coming update, but wasn't able to imitate Nightwing to my satisfaction. I think likely only batman and joker will use rips. The others should have voice acting.
Well I could try but I doubt it'll be any better

Offline -Whiplash-

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Re: Nightwing Re-vamp by Jmaxx
« Reply #86 on: January 11, 2013, 04:19:04 PM »
I think we gotta start looking into voice actors. I plan on redoing clayfaces myself when i do his soon coming update, but wasn't able to immitateNightwing to my satisfaction. I think likely only batman and joker will use rips. The others should have voice acting.

I would attempt but I only have the absoloute worst microphones avaible and can't record my voice the way it actually sounds.

Offline .ALEXZIQ.

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Re: Nightwing Re-vamp by Jmaxx
« Reply #87 on: January 11, 2013, 06:39:24 PM »
My issuethat my voice is too nasally sounding. I can hide it on deeper voices, but younger ones is harder to hide

Offline warecus

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Re: Nightwing Re-vamp by Jmaxx
« Reply #88 on: January 12, 2013, 04:56:45 AM »
hyper

Offline HyperVoiceActing

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Re: Nightwing Re-vamp by Jmaxx
« Reply #89 on: January 12, 2013, 12:07:14 PM »

Offline mon-el

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Re: Nightwing Re-vamp by Jmaxx
« Reply #90 on: January 12, 2013, 01:24:07 PM »
I don't really see the need for voice actors, as good as they are, when there are recent  voice packs of batman related characters made up (not by me), here:

http://www.infinitymugenteam.com/Forum_345/index.php?topic=39259.msg472671#msg472671

Offline Odin787

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Re: Nightwing Re-vamp by Jmaxx
« Reply #91 on: January 13, 2013, 07:04:24 PM »
I'm glad someone is working again on Nightwing, very good job with the bike animations, I love it.
"An artist's responsibility is to be irresponsible. As soon as you start to think about social or political responsibility, you've amputated the best limbs you've got as an artist. You are plugging into a very restrictive system that is going to push and mold you, and is going to make your art totally useless and ineffective." --David Cronenberg

Offline Jmaxximus

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Re: Nightwing Re-vamp by Jmaxx
« Reply #92 on: January 17, 2013, 06:37:39 AM »
Need another pair of eye's on this. It's all the punch's Light, Medium, and Hard I dont know if the hard punch works with it though. I dont see how it would be effective as a hard punch.

It is suppose to go faster than that but I just wanted to show how it moves.  At this point if you guy's dont hink it works I can do another one.

Thanks in advance

Offline C.R.O.M. Zaxis

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Re: Nightwing Re-vamp by Jmaxx
« Reply #93 on: January 17, 2013, 06:46:09 AM »
Need another pair of eye's on this. It's all the punch's Light, Medium, and Hard I dont know if the hard punch works with it though. I dont see how it would be effective as a hard punch.

It is suppose to go faster than that but I just wanted to show how it moves.  At this point if you guy's dont hink it works I can do another one.

Thanks in advance
  I don't know.  It feels like it would work.  I guess I would have to see it at full speed to get the full effect of how it would look.

Offline Odin787

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Re: Nightwing Re-vamp by Jmaxx
« Reply #94 on: January 17, 2013, 11:37:56 AM »
It looks nice to me, the spinning on the sticks does not look like a hard attack tho, maybe a continuation of the medium punch (LP,MP,MP) maybe for the hard punch you can make him jump forward a little and slam his sticks forward as if hitting the opponents head or shoulders, maybe add some electricity on the hard punch to make it more flashy.
"An artist's responsibility is to be irresponsible. As soon as you start to think about social or political responsibility, you've amputated the best limbs you've got as an artist. You are plugging into a very restrictive system that is going to push and mold you, and is going to make your art totally useless and ineffective." --David Cronenberg

Offline Twinimage

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Re: Nightwing Re-vamp by Jmaxx
« Reply #95 on: January 17, 2013, 01:01:09 PM »
Hmm, looks more like a taunt or special than a strong/hard punch to me.
Still looks very good though.

Offline Acey

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Re: Nightwing Re-vamp by Jmaxx
« Reply #96 on: January 17, 2013, 01:26:06 PM »
Need another pair of eye's on this. It's all the punch's Light, Medium, and Hard I dont know if the hard punch works with it though. I dont see how it would be effective as a hard punch.

It is suppose to go faster than that but I just wanted to show how it moves.  At this point if you guy's dont hink it works I can do another one.

Thanks in advance

I love it, it's a very clever Hard Punch!

Offline b.easy

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Re: Nightwing Re-vamp by Jmaxx
« Reply #97 on: January 17, 2013, 02:43:05 PM »
Seems like it would have multiple hits + knockback which are properties that would fit a F+HP move. Maybe a simple overhead swipe with the weapon would be better for the hard punch.

Offline HyperVoiceActing

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Re: Nightwing Re-vamp by Jmaxx
« Reply #98 on: January 17, 2013, 03:15:28 PM »
I agree with Twin, it'd be a nice taunt

Offline Jmaxximus

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Re: Nightwing Re-vamp by Jmaxx
« Reply #99 on: January 25, 2013, 05:54:45 AM »
Ive been working on the standing hard punch fo a couple of weeks now. I have 2 more versions I was thinking of using. Not sure which one I think would be best:

(I favoring this one the most)


(I did this one but it is'nt finished but you can see the direction i was going for)

If neither of these work I was also thinking of using them in a 3 hit combo kind of like the way Fei Long does.

 


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