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Author Topic: How do you make an explode disappear/cancel on get hit?  (Read 933 times)

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Offline Tazzer

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How do you make an explode disappear/cancel on get hit?
« on: September 15, 2012, 11:09:13 AM »
I've been fooling around with adding some additional effects to Chizuru's hands when she's using her illusion powers.   I got the explodes working properly and placed in the right spots.    The only problem is that if she gets hit while in the middle of performing the special move the explodes for the power around her hands keep on playing until finished.   I know there is a way to make the explode cancel on get hit, I just don't know how.


I also have the same problem when one of her hypers is activated.    The explode animation plays a bit longer so if some one jumps over the initial illusion of herself that she sends out to initiate the hyper, the explode anim continues to play until finished.   So I need to know how to have the explode stop if that particular hyper misses with it's initial hit.

Any help will be greatly appreciated.  Thanks in advance.



Offline The Bass

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Re: How do you make an explode disappear/cancel on get hit?
« Reply #1 on: September 15, 2012, 11:49:18 AM »
removeongethit = 1

it says so in the docs you have to read them

http://elecbyte.com/wiki/index.php/Explod

Offline Tazzer

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Re: How do you make an explode disappear/cancel on get hit?
« Reply #2 on: September 15, 2012, 12:34:56 PM »
Thank you.

I didn't see anything at "the docs" that says what to do in the event of the problem I'm having with the hyper though.   How do you make the Explode cancel if the move misses or is blocked.

Offline The Bass

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Re: How do you make an explode disappear/cancel on get hit?
« Reply #3 on: September 15, 2012, 03:30:40 PM »
http://elecbyte.com/wiki/index.php/RemoveExplod

you have to read all of the docs okay dont just jump into this take your time and read the docs

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