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Author Topic: The Red Skull Released  (Read 9146 times)

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Offline AxKeeper

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Re: The Red Skull Released
« Reply #75 on: September 26, 2012, 01:46:03 PM »
Couple thing I noticed, mostly pointed out by Loganir:

- CLSN boxes need to be cleaned up and simplified.  There's tons of sprite that have too many hitboxes, too large hitboxes, or hitboxes not on the character.
- way too much infinite priority on his hypers and his whip attack
- his back dash looks choppy - might need another sprite or two of animation
- His HP and crouch HP looks odd with the effect you have in there now.  Needs to be less choppy and not quite so large
- files should always be cleaned up before release - a simple renaming takes no time for you to do.  Opening a char file and finding another character's name in there sometimes gives a bad impression of a rushed/sloppy project
- Thor sprites should be removed

Spites are decent looking.  Better looking then other Red Skulls.  He still has massive play issues though.

Thank you for the feedback, I fully intend to enhance/fix this character up. I did rush this edit, a lot i left unchanged, I really wanted to get him out as a beta. I have several wips that I wanna get out A.S.A.P. to make sure they don't get lost on me  @^@

But I intend on returning to each one and giving it a proper edit.

For my next release I will at least try to fix that pausing problem.  ::salute::
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline galactus

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Re: The Red Skull Released
« Reply #76 on: September 27, 2012, 11:32:44 AM »
Thanks, I am close to releasing another wip so get ready for some spine crushing fun because there comes a time when even gods must die >:D
Would that happen to be Doomsday by any chance? Just had a look at your wips page and I think he looks Awesome (the other characters look Awesome as well =D> :O*D ) thats my fave version of him as well, so just wondered..

really looking forward to him personally :thumbsup: :)

hello to all from the planet wrecker aka Galactus

Offline Makurayami

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Re: The Red Skull Released
« Reply #77 on: September 27, 2012, 12:15:01 PM »
Axkeeper, you might be better off focusing on one at a time or beta testing them instead of a full blown release.  Better to have a few good, solid releases then a bunch of rushed ones.  Plus, if you keep releasing rushed stuff, people might be put off from releasing feedback.

Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #78 on: September 27, 2012, 01:56:14 PM »
yea what Makurayami just said.

im know about to get so off topic  >:-(-| but your avatar is freaking hilarious lol  :D
Mugen or Nothin


Offline AxKeeper

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Re: The Red Skull Released
« Reply #79 on: September 27, 2012, 03:51:33 PM »
Axkeeper, you might be better off focusing on one at a time or beta testing them instead of a full blown release.  Better to have a few good, solid releases then a bunch of rushed ones.  Plus, if you keep releasing rushed stuff, people might be put off from releasing feedback.

I appreciate the concern but nothing inspires more feedback than problems  :D

Anyway it's not a real big deal, they will all get updates and those problems will be fixed, scouts honor  :) . Just hold off from downloading my betas and wait for the final updated versions. It won't make a difference since you'll have to wait anyway for the final version.

On top of which I've seen final versions get updated a little more than once in my mugen lifetime  ;*))

"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline Yun0

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Re: The Red Skull Released
« Reply #80 on: September 27, 2012, 08:23:34 PM »
Axkeeper, you might be better off focusing on one at a time or beta testing them instead of a full blown release.  Better to have a few good, solid releases then a bunch of rushed ones.  Plus, if you keep releasing rushed stuff, people might be put off from releasing feedback.
Boy, that's the reason of releasing a char or stage...

AxKeeper, you're Crav-somthing from the SonicX forum, right?



Offline AxKeeper

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Re: The Red Skull Released
« Reply #81 on: September 27, 2012, 09:43:08 PM »
Boy, that's the reason of releasing a char or stage...

AxKeeper, you're Crav-somthing from the SonicX forum, right?

I am from the sonicX forums, my username is the one with the skull avatar figure holding the heads  :P

You shouldn't worry, they will be updated eventually  :)

Meantime just enjoy the progress.  :thumbsup:
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline O Ilusionista

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Re: The Red Skull Released
« Reply #82 on: October 07, 2012, 10:29:30 AM »
Very nice stage, where I can download it?

Offline tenchimuyo4ever

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Re: The Red Skull Released
« Reply #83 on: October 10, 2012, 02:45:51 PM »
Beautiful job Axkeeper I've been waiting for this for a while!

Snooping as usual I see?

Offline AxKeeper

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Re: The Red Skull Released
« Reply #84 on: October 13, 2012, 01:50:31 AM »
Very nice stage, where I can download it?

Visit the forum mugenmultiverse, I did a download page section there with all my betas and edits.


Music was done by Whizzywhipitz. Special thanks to him! Visit his youtube channel

"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline CleanCheeks

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Re: The Red Skull Released
« Reply #85 on: October 14, 2012, 04:46:58 PM »
Much better since the updates. The hypers seriously need a damage increase though, each one should be taking about 35-40% of life. Also if you can, the dust of death hyper should also have a lingering effect on health and flash the opponent red like iori's flame flashes them purple/red/etc. The cartoon music in the background of his speech can get annoying fast, so maybe some samples from the captain america movies and the avengers show.
"I will think of you as I throw up into the toilet."

Offline AxKeeper

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Re: The Red Skull Released
« Reply #86 on: October 15, 2012, 01:05:17 PM »
Much better since the updates. The hypers seriously need a damage increase though, each one should be taking about 35-40% of life. Also if you can, the dust of death hyper should also have a lingering effect on health and flash the opponent red like iori's flame flashes them purple/red/etc. The cartoon music in the background of his speech can get annoying fast, so maybe some samples from the captain america movies and the avengers show.

The dust of death hyper is actually a re-used place holder, I actually wanted to sprite red skull doing this



Then have his dust shoot out from all sides in like a bloom or something?

I've seen the Joker gas fxs with palfxs on the opponent, and they don't look too good. That's why I didn't include a palfx with that hyper.


I really did want to change to a better quality but when you find HIS voice, you just have to have his voice, nothing else sounds like red skull to me than these lines delivered by that actor who appeared in the X-Men TAS.

I modified the hypers in all aspects to allow for a better and longer fight. My opinion is that too many characters perform their hypers way too often throughout a fight. It's like the fight turns out to be 99% hypers of the fight and characters seem to perform one hyper after another.

So the limitations I have in place will give you a better opportunity to use Red Skull's attacks and specials in skill and wit until you get that chance to try a hyper. The fights will last longer and you'll enjoy your victory more. Trust me  :)


On a side note, I am updating red skull, he now teleports by turning into the cube and then moving out.

His Captain America dash attack now does multipile hits instead of Captain America's hitdef

The pause menu has been removed.

And More things will be done based on the feedback here.

"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline Excursion

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Re: The Red Skull Released
« Reply #87 on: October 15, 2012, 01:20:57 PM »
I promoted you to Contributor status AxKeeper.

Offline O Ilusionista

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Re: The Red Skull Released
« Reply #88 on: October 15, 2012, 01:47:39 PM »
Good choice  :thumbsup:

Offline AxKeeper

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Re: The Red Skull Released
« Reply #89 on: October 15, 2012, 04:18:28 PM »
I promoted you to Contributor status AxKeeper.

Thank you  ^:)^

I'll try not to disgrace IMT and shame your staff 

I'll be on my best behavior ::salute::
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline brucewayne74

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Re: The Red Skull Released
« Reply #90 on: October 20, 2012, 11:11:13 AM »
Thanks for this char  :Terry



Offline CleanCheeks

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Re: The Red Skull Released
« Reply #91 on: October 20, 2012, 10:59:34 PM »
The cloud would be cool. Didnt he blast it out of a gun or a fake cigar in the books though? I do remember it shriveled victims' faces and turned them red as they slowly died, so thats why i thought youd like to try a lingering damage effect with the red pallete fx. As far as his voice, thats a great nazi germany voice, but have you heard him in the "Avengers: Earth's Mightiest Heroes" show? Sounds very similar, more German flair, you might like it. Anyway, the character is dynamite. Love his suit, his moves, the specials, really gives you a taste of a evil nazi Red Skull and not the "safe" HYDRA one.  :w00t:
"I will think of you as I throw up into the toilet."

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