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Author Topic: The Red Skull Released  (Read 9174 times)

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Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #50 on: September 07, 2012, 04:25:34 PM »
It just doesn't fit to work well. It can be sprited, it can be coded, but does it add to the fight or does it subtract. I found out that it subtracts.  *Iceman ThumbsDown!*

lol its your decision man. i respect it  :thumbsup:
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Offline catbat74

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Re: The Red Skull Released
« Reply #51 on: September 08, 2012, 08:00:19 PM »
my computer says the files appear malicious or harmful  o.O#

Offline ZVitor

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Re: The Red Skull Released
« Reply #52 on: September 08, 2012, 08:21:25 PM »
my computer says the files appear malicious or harmful  o.O#
just like Red Skull should be

Offline HyperVoiceActing

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Re: The Red Skull Released
« Reply #53 on: September 08, 2012, 08:50:40 PM »
Did you download directly from sendspace?

Offline SanjiSasuke

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Re: The Red Skull Released
« Reply #54 on: September 08, 2012, 08:51:51 PM »
just like Red Skull should be

 :D
That's good.

catbat74, that comes up with some releases. Some virus scanners will even pick up MUGEN as a virus. Just be sure you are opening the right file, with the sff, def and all standard MUGEN files.

Offline catbat74

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Re: The Red Skull Released
« Reply #55 on: September 08, 2012, 09:28:46 PM »
thanks I got him 2 work and hes awesome  :o

Offline lp

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Re: The Red Skull Released
« Reply #56 on: September 10, 2012, 02:02:45 PM »
nice released

Offline davetenik

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Re: The Red Skull Released
« Reply #57 on: September 10, 2012, 02:23:18 PM »
Congrats for the release Ax :D and thx you

Offline AxKeeper

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Re: The Red Skull Released
« Reply #58 on: September 10, 2012, 03:19:21 PM »
Ah no need, I love to share. I got other stuff in the works still. So look forward to it ;)

"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline HyperVoiceActing

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Re: The Red Skull Released
« Reply #59 on: September 10, 2012, 03:26:43 PM »
TAS Joker and Two Face looks excellent  :Terry

Offline NX-MEN

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Re: The Red Skull Released
« Reply #60 on: September 10, 2012, 03:37:16 PM »
Awesome sprites Ax!!!  ^^(PM)^

Looking forward for 2Face!!!
 

Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #61 on: September 10, 2012, 03:58:31 PM »
Ah no need, I love to share. I got other stuff in the works still. So look forward to it ;)



yo yo yo im liking that hulk
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Offline galactus

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Re: The Red Skull Released
« Reply #62 on: September 12, 2012, 01:56:09 PM »
Wow, those wips look Awesome AxKeeper especially love that Apocalypse, really looking forward to him, always wanted to see a better version of him for mugen :thumbsup:

love that hulk, joker and two face as well :O*D, I wish you good luck with them all personally %%- %%-

and well done AxKeeper =D> :)
hello to all from the planet wrecker aka Galactus

Offline AxKeeper

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Re: The Red Skull Released
« Reply #63 on: September 12, 2012, 02:01:40 PM »
Wow, those wips look Awesome AxKeeper especially love that Apocalypse, really looking forward to him, always wanted to see a better version of him for mugen :thumbsup:

love that hulk, joker and two face as well :O*D, I wish you good luck with them all personally %%- %%-

and well done AxKeeper =D> :)

Thanks, I am close to releasing another wip so get ready for some spine crushing fun because there comes a time when even gods must die >:D
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #64 on: September 12, 2012, 02:04:04 PM »
yooo lol if it is what i think it is im gonna flip :o :)
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Offline HyperVoiceActing

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Re: The Red Skull Released
« Reply #65 on: September 12, 2012, 02:07:52 PM »
Thanks, I am close to releasing another wip so get ready for some spine crushing fun because there comes a time when even gods must die >:D
Well that's a fun little hint

Offline galactus

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Re: The Red Skull Released
« Reply #66 on: September 13, 2012, 12:59:42 PM »
Sounds interesting :cool, cant wait and thanks for letting us know AxKeeper  much appreciated :thumbsup: :O*D :)
hello to all from the planet wrecker aka Galactus

Offline metamutant

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Re: The Red Skull Released
« Reply #67 on: September 13, 2012, 01:10:52 PM »
I remember that line from DOS. :o

Offline I-Skorp-I

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Re: The Red Skull Released
« Reply #68 on: September 13, 2012, 01:42:55 PM »
Ayo nice release but i must say it still has many bugs to be fixed..like when red skull is hit with a hyper u can see a sprite of thor pop outta nowere its pretty weird and he also freezes sometimes when he gets hit with a hyper as well
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Offline AxKeeper

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Re: The Red Skull Released
« Reply #69 on: September 13, 2012, 02:36:09 PM »
Ayo nice release but i must say it still has many bugs to be fixed..like when red skull is hit with a hyper u can see a sprite of thor pop outta nowere its pretty weird and he also freezes sometimes when he gets hit with a hyper as well

Some of his required sprites are hard to find, apparently Thor shared a lot of the same sprites in multiple frames. I have some bug issues allready fixed, I am looking to do an update and have some new minor stuff included like a flight mode using rocket boots!  ;)
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline Loganir

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Re: The Red Skull Released
« Reply #70 on: September 14, 2012, 06:52:27 PM »
Some of his required sprites are hard to find, apparently Thor shared a lot of the same sprites in multiple frames. I have some bug issues allready fixed, I am looking to do an update and have some new minor stuff included like a flight mode using rocket boots!  ;)

Heil Kings!

LOL yeah...same multiple frames lol... go learn how gethits works on a sff for mugen.
You don't even know how to build a sff with the required gethits proper axis placement
and it's the "Template" fault now  ;*))

For a 5 years of work it's a bit strange everything's so rushed...
i tested this briefly and at last it's good  that you said you will will focus in fixing
this char before anything else.
in special check all that broken colisions, high priorities, width ctrl issues, infinity hypers,
misalign "shining" explods, broken P2 states in first attack - letters bug , that pause taunt...etc..etc

But in special you need to fix your broken attitude about readme files :P
No one will guess a command moveset/ gameplay/ fixes/ history/ version downloaded of your char by osmosis.
You need to do a proper char documentation when releasing something.
...YES people check this often before and "on the fly" testing a character.

BTW... Nice sprites. Congratulations! Nice to know you like to share, i like it too. :)
I heard someone is thinking about doing a good use of all these for a brand new Skull.
including that robot hyper you think don't fit in. But he's planning using a "Sleeper" version of the robot instead.

Im waiting for the update and Doomsday ( hope it's not the one edited over McCready's Strong Guy) *Iceman ThumbsDown!*
Thanks for sharing it! :)

Offline AxKeeper

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Re: The Red Skull Released
« Reply #71 on: September 14, 2012, 09:19:19 PM »
Heil Kings!

LOL yeah...same multiple frames lol... go learn how gethits works on a sff for mugen.
You don't even know how to build a sff with the required gethits proper axis placement
and it's the "Template" fault now  ;*))

For a 5 years of work it's a bit strange everything's so rushed...
i tested this briefly and at last it's good  that you said you will will focus in fixing
this char before anything else.
in special check all that broken colisions, high priorities, width ctrl issues, infinity hypers,
misalign "shining" explods, broken P2 states in first attack - letters bug , that pause taunt...etc..etc

But in special you need to fix your broken attitude about readme files :P
No one will guess a command moveset/ gameplay/ fixes/ history/ version downloaded of your char by osmosis.
You need to do a proper char documentation when releasing something.
...YES people check this often before and "on the fly" testing a character.

BTW... Nice sprites. Congratulations! Nice to know you like to share, i like it too. :)
I heard someone is thinking about doing a good use of all these for a brand new Skull.
including that robot hyper you think don't fit in. But he's planning using a "Sleeper" version of the robot instead.

Im waiting for the update and Doomsday ( hope it's not the one edited over McCready's Strong Guy) *Iceman ThumbsDown!*
Thanks for sharing it! :)

Hello to you to  :D

I am not blaming the "template" for my mistakes, there is a lot I didn't fix. Sorry Loganir but I am not a coder   :P

However I will try and fix this someday, You're welcome to fix it if you like :thumbsup:

Readmes are good, I have nothing against them, I just didn't do one. The gameplay is a standard mvc fighter type. That means any special attack is  :2 :3 :6  :p or  :k

All of my edits are open source, I encourage others to improve on anything I do.





My Doomsday is an edit of McCready's strong guy, however he plays very well regardless of that problem.  :)

Thanks for the feedback  ::salute::
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline japimt

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Re: The Red Skull Released
« Reply #72 on: September 18, 2012, 12:45:29 PM »
 :Terry

Offline japimt

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Re: The Red Skull Released
« Reply #73 on: September 18, 2012, 12:49:03 PM »
 :Terry

Offline Makurayami

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Re: The Red Skull Released
« Reply #74 on: September 26, 2012, 09:31:56 AM »
Couple thing I noticed, mostly pointed out by Loganir:

- CLSN boxes need to be cleaned up and simplified.  There's tons of sprite that have too many hitboxes, too large hitboxes, or hitboxes not on the character.
- way too much infinite priority on his hypers and his whip attack
- his back dash looks choppy - might need another sprite or two of animation
- His HP and crouch HP looks odd with the effect you have in there now.  Needs to be less choppy and not quite so large
- files should always be cleaned up before release - a simple renaming takes no time for you to do.  Opening a char file and finding another character's name in there sometimes gives a bad impression of a rushed/sloppy project
- Thor sprites should be removed

Spites are decent looking.  Better looking then other Red Skulls.  He still has massive play issues though.

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