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Author Topic: The Red Skull Released  (Read 9172 times)

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Offline ZVitor

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Re: The Red Skull Released
« Reply #25 on: September 05, 2012, 06:38:27 PM »
Why does Red Skull teleport?
cosmic cube?

Offline HyperVoiceActing

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Re: The Red Skull Released
« Reply #26 on: September 05, 2012, 07:05:38 PM »
Okay then, that makes sense I guess

Offline laspacho

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Re: The Red Skull Released
« Reply #27 on: September 05, 2012, 09:03:30 PM »
Wow, that was un expected, really great work!

Offline AxKeeper

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Re: The Red Skull Released
« Reply #28 on: September 05, 2012, 10:36:32 PM »
Wow, that was un expected, really great work!

Thank you. I tried my best.  :thumbsup:

cosmic cube?

Yes the cosmic cube, The Red Skull had a few issues of him and the cosmic cube, although my version does not follow the issues to a T, it is a homage to all those issues mentioned before to Acey.

You'll notice he has a hyper attack utilizing the cosmic cube and his level 3 punhes are charged with that energy. In his win pose it appears again, and of course he teleports with it. They share the same color scheme in order to hint at it. I would have made an intro with it but I wanted to keep it simple and not over show it in every attack, such as his level 3 punches, to see the cube is not necessary.


http://www.belminiart.com/lauman/gallery/heroclix/heroclixredskull.jpg

In the later issues he became apart of the cosmic cube and no longer needed that object to use its power. I believe it was created by the Beyonder? He was resurrected with help and was going through the process to master it. He met his end on Galactus' ship.



Here you can see him controlling nature.



His death on Galactus' ship, he thought it was his knowledge depository beam.  o.O#



His ability to will people to any place at anytime and he also displys teleporting capabilities in the other issues.

In one he had Thor bowing down before his feet.  \-/o











« Last Edit: September 06, 2012, 03:23:36 PM by AxKeeper »
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Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #29 on: September 06, 2012, 12:18:23 AM »
wow thats awesome man
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Offline EvilRock81

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Re: The Red Skull Released
« Reply #30 on: September 06, 2012, 12:36:13 AM »
Wow!! Nice surprise to see. Excellent job, and congrats on the release  :thumbsup: 

Offline Juliano gm

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Re: The Red Skull Released
« Reply #31 on: September 06, 2012, 07:30:11 AM »
 Ax, :o!!!!!!
Very hyper ultra nice job, hehehe...  :Terry

Offline kyoman

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Re: The Red Skull Released
« Reply #32 on: September 06, 2012, 01:33:34 PM »
Small feedback
There is one sprite to remove:

Good luck

Offline AxKeeper

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Re: The Red Skull Released
« Reply #33 on: September 06, 2012, 02:18:39 PM »
Thanks guys.

@kyoman, ok I got it, I guess you have to convert the required sprites after all  o.O#

This fix will be in the next update until I get around to putting up a download.
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Offline DevilBullDawg

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Re: The Red Skull Released
« Reply #35 on: September 06, 2012, 04:40:29 PM »
wow, i had both of the 07 & 08 versions , i had no idea they were an evolution of the same character , guess thats my fault for not reading the def file  o.O# , ive yet to test this one, all though i did DL it last night , wow major dedication man , good on ya  :)

Offline HyperVoiceActing

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Re: The Red Skull Released
« Reply #36 on: September 06, 2012, 04:47:18 PM »
Well I can see that work and dedication paid off. Good job Ax

Offline AxKeeper

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Re: The Red Skull Released
« Reply #37 on: September 06, 2012, 05:16:57 PM »
Thanks guys.

I don't think I've ever written a def file in my life, so no swet.  .V.!

I'll be moving on to other wips that need finishing as soon as I can get back.
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Offline Snakebyte

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Re: The Red Skull Released
« Reply #38 on: September 06, 2012, 05:20:40 PM »
Wow, neat to see the history behind the WIP, Ax. I'll be sure to give this a try and come back with feedback soon! :D

Offline DeleFresh

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Re: The Red Skull Released
« Reply #39 on: September 06, 2012, 10:20:17 PM »
Hey I like this Red Skull! 

I had some of the older versions, and while I liked the look in some cases, this is fully realized.  I think all the moves (which takes a fair amount of imagination) fit well.  But if its not there already, you might want to explain the Cosmic Cube/Tesseract in the txt file somewhere.  Otherwise, it doesn't make a lot of sense for folks not familiar with the Red Skull.

Is the shoulder charge a "borrowed" move from Cap? If so, I like the comparison. 

Only suggestion I have: with the beam hyper, it might be good to add the cube somewhere visibly (maybe I missed it, but seems like its not in the animation).

Otherwise, the only other thing might be a special intro with Cap... .V.!

Offline AxKeeper

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Re: The Red Skull Released
« Reply #40 on: September 06, 2012, 10:45:36 PM »
Hey I like this Red Skull! 

I had some of the older versions, and while I liked the look in some cases, this is fully realized.  I think all the moves (which takes a fair amount of imagination) fit well.  But if its not there already, you might want to explain the Cosmic Cube/Tesseract in the txt file somewhere.  Otherwise, it doesn't make a lot of sense for folks not familiar with the Red Skull.

Is the shoulder charge a "borrowed" move from Cap? If so, I like the comparison. 

Only suggestion I have: with the beam hyper, it might be good to add the cube somewhere visibly (maybe I missed it, but seems like its not in the animation).

Otherwise, the only other thing might be a special intro with Cap... .V.!

That laser beam this is actually coming from a robotic hand attachment. Red Skull is notorious for using robo tech in his villainy.

In fact this was something that was in the old version that didn't make it into the final version.


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Offline metamutant

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Re: The Red Skull Released
« Reply #41 on: September 06, 2012, 10:58:13 PM »
Why not add that one and replace the other one? It looks really good.

Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #42 on: September 07, 2012, 12:02:30 AM »
that robotic move can easily be turned into a hyper, like one you can control for a certain period of time
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Offline AxKeeper

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Re: The Red Skull Released
« Reply #43 on: September 07, 2012, 06:36:38 AM »
Why not add that one and replace the other one? It looks really good.

It is eye candy but it seems too complex  :-??

It seems like it would be firing multiple lasers or missile projectiles?

The problem is where is he gonna hit in something that big, how successful and how vulnerable will it be? Will the move take too long to perform or be effective in damaging? Will it be overpowered in that case or miss a lot? How will red skull transition to that thing and then back to normal to continue the fight?

See these are the questions I asked myself and I found out that for a fighter you have to compromise and do what's best for the game,the fun, the controls, the big picture.

Zvitor once told me that Loganir's "Thor character is awesome....but man does his level 3 hyper attack take long to finish".

Something like that.

But he had a good point. No question that the move itself is beautiful and unique but if the fight has to wait 20 seconds into a match to finish just so he can do it again 5 seconds later then something has to be changed.

Remember a fight is a fight and fights don't really last that long. A punch has to punch, you can't add in stuff that will slow that down.
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Offline NX-MEN

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Re: The Red Skull Released
« Reply #44 on: September 07, 2012, 07:37:41 AM »





Hope u add this on the update!!! Its a great idea for hyper!!! :)
 

Offline DukeNukem 2417

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Re: The Red Skull Released
« Reply #45 on: September 07, 2012, 09:52:32 AM »
Hope u add this on the update!!! Its a great idea for hyper!!! :)

Seconded.  Red Skull charging at Cap in a giant mech suit?  CLASSIC.   :w00t:

Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #46 on: September 07, 2012, 01:29:27 PM »
It is eye candy but it seems too complex  :-??

It seems like it would be firing multiple lasers or missile projectiles?

The problem is where is he gonna hit in something that big, how successful and how vulnerable will it be? Will the move take too long to perform or be effective in damaging? Will it be overpowered in that case or miss a lot? How will red skull transition to that thing and then back to normal to continue the fight?

See these are the questions I asked myself and I found out that for a fighter you have to compromise and do what's best for the game,the fun, the controls, the big picture.

Zvitor once told me that Loganir's "Thor character is awesome....but man does his level 3 hyper attack take long to finish".

Something like that.

But he had a good point. No question that the move itself is beautiful and unique but if the fight has to wait 20 seconds into a match to finish just so he can do it again 5 seconds later then something has to be changed.

Remember a fight is a fight and fights don't really last that long. A punch has to punch, you can't add in stuff that will slow that down.

to answer some o your questions

he could use that cube thing to teleport and then you dont see him, then he either teleports back with the large robot or comes on screen with the large robot and does whatever he does, it can either be a controlled attack or just a regular hyper, super pauses and stuff added in there somewhere.  i would like to see it controlled though like a sort of transformation hyper that last for a certain period of time with about 2 attacks and ability to move forward and backwards. this i think would make it not overpowered. this could be a nice level 3 hyper
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Offline AxKeeper

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Re: The Red Skull Released
« Reply #47 on: September 07, 2012, 04:02:17 PM »
It is possible to do but my point is it's too big to work. I had him in the old version and he really was bulky and cheap and just plain ugly/inconvenient. 

It just doesn't work out.  ???
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Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #48 on: September 07, 2012, 04:03:48 PM »
it doesnt work out coding wise or spriting wise?
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Offline AxKeeper

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Re: The Red Skull Released
« Reply #49 on: September 07, 2012, 04:23:25 PM »
It just doesn't fit to work well. It can be sprited, it can be coded, but does it add to the fight or does it subtract. I found out that it subtracts.  *Iceman ThumbsDown!*

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