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Author Topic: The Red Skull Released  (Read 9159 times)

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Offline AxKeeper

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The Red Skull Released
« on: September 05, 2012, 03:53:43 PM »







Forum Gossip   :-"

  Okay so this was going to be released on Volzzila & TOPS forum, mugen multiverse, but apparently Volzilla retired and there were some topics stating that the forum was dead  o.O#

So Then the release was going to go to CVG, but for some reason they are offline, they have been for a few days.  :-w ... Still.

So now I say frugg it  ~X(

I am releasing everywhere. Enjoy!
« Last Edit: October 18, 2012, 03:15:39 PM by ExShadow »


"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #1 on: September 05, 2012, 04:01:48 PM »
lol ax pulled a fast one  :)
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Offline Acey

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Re: The Red Skull Released
« Reply #2 on: September 05, 2012, 04:03:13 PM »
Red Skull looks like he's part of the same Super Soldier program that make Capt America, (in other words, Cap makes a great base for Skull).

Thanks for sharing!

Offline C.R.O.M.-Mugen-Ninja

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Re: The Red Skull Released
« Reply #3 on: September 05, 2012, 04:04:45 PM »
Nice to see you finaly released Red Skull Axe!    :)
For many years, Mugen has been a passion to the Ninja, and still today it is. From 09' n' til this day ~

Keep fighting, keep struggling, keep creating, and have fun ~

Offline mon-el

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Re: The Red Skull Released
« Reply #4 on: September 05, 2012, 04:06:06 PM »
Cogrates on the release, hope to see more of your stuff in the future . :w00t:

Offline Snakebyte

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Re: The Red Skull Released
« Reply #5 on: September 05, 2012, 04:06:59 PM »
...Why are all the files and readme for Thor?

Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #6 on: September 05, 2012, 04:09:03 PM »
this is not a virus is it? lol i got a warning but im sure my computer is just messing up haha
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Offline NX-MEN

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Re: The Red Skull Released
« Reply #7 on: September 05, 2012, 04:10:32 PM »
Congrats for the release Ax!!!!  :w00t:    :w00t:

Thanks a lot!!!  ^^(PM)^
 

Offline ZVitor

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Re: The Red Skull Released
« Reply #8 on: September 05, 2012, 04:24:12 PM »
nice surprise.
really great sprites, congratz.

off
this sp is great too, where i can get it?

Offline AxKeeper

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Re: The Red Skull Released
« Reply #9 on: September 05, 2012, 04:24:27 PM »
lol ax pulled a fast one  :)

This took more 5 years PLUS  :DxDie


Red Skull looks like he's part of the same Super Soldier program that make Capt America, (in other words, Cap makes a great base for Skull).

Thanks for sharing!

This is a mixture homage to all the Red Skull incarnations, he has a German WWII handgun, a Soviet Russian scythe from his days when he became a communist, he uses Captain America's Shield Smash as a nod to the embodiment of his clone "Red Skull's resurrection", frequent use and displays of the cosmic cube stories, and he is sporting his second generation design which has been featured in action figures and board games recently.


...Why are all the files and readme for Thor?

He was built on Thor as a template to follow and retain some of the new add-ons I had done, but during gameplay he is entirely Red Skull so hopefully there are no issues over "creator rights"  8=|

Congrats for the release Ax!!!!  :w00t:    :w00t:

Thanks a lot!!!  ^^(PM)^

Thanks he was ready for some time but CVG has been in limbo  :|
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline Snakebyte

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Re: The Red Skull Released
« Reply #10 on: September 05, 2012, 04:25:34 PM »
So you couldn't rename the files and make a proper readme?  8=|

Offline NX-MEN

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Re: The Red Skull Released
« Reply #11 on: September 05, 2012, 04:28:30 PM »

Thanks he was ready for some time but CVG has been in limbo  :|

 >:-(-| Yeah they will be back soon!
 

Offline AxKeeper

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Re: The Red Skull Released
« Reply #12 on: September 05, 2012, 04:32:08 PM »
nice surprise.
really great sprites, congratz.

off
this sp is great too, where i can get it?

SP?

Screen pack?

I had a private project in the works of a roster of about 8 marvel characters (4 good - 4 bad), it is like an Avengers game but it seems like it isn't going to get done. I should release it? I think I'll finish it this week and put up a download, it is a nice build. It was actually designed after your videos of your roster/custom screen pack  :P
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #13 on: September 05, 2012, 04:32:49 PM »
haha disregard my last statetment about virus. my computer was messing up. and i only see 2 bugs right now which i will point out in a few. also it would be nice if you could take out those thor sprites in the sff but none of those are major

anyways awesome release man. red skull looks fantastic by the way and he plays nice  :w00t: :)
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Offline AxKeeper

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Re: The Red Skull Released
« Reply #14 on: September 05, 2012, 04:35:07 PM »
So you couldn't rename the files and make a proper readme?  8=|

During gameplay you will not experience the file names or have the capabilities to read about a fighter. However you are free to rename them as whatever you wish them to be.  :thumbsup:

"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline AxKeeper

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Re: The Red Skull Released
« Reply #15 on: September 05, 2012, 04:38:53 PM »
haha disregard my last statetment about virus. my computer was messing up. and i only see 2 bugs right now which i will point out in a few. also it would be nice if you could take out those thor sprites in the sff but none of those are major

anyways awesome release man. red skull looks fantastic by the way and he plays nice  :w00t: :)

Oh I am ecstatic to hear that. I am sure there are going to be plenty of problems, I don't code officially, so this was the best I could do but anyway I welcome all feedback, maybe I can find a solution for these problems down the line and make a fix(s) update.
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #16 on: September 05, 2012, 04:44:29 PM »
in state 1201 it changes anim to 3010 when there is no anim 3010

(the teleport move)

edit: just make an animation with an empty frame with that anim number an all should be good

ok that optic blast is all off somehow. you forgot to add "triggerall = power >= " because you can perform the hyper with no power and also there is something wrong with the hitdef in that move but i cant find it yet
« Last Edit: September 05, 2012, 05:13:38 PM by YoungSamurai5 »
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Offline AxKeeper

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Re: The Red Skull Released
« Reply #17 on: September 05, 2012, 05:22:37 PM »
Yes I forgot to remove the ";" symbol on the

triggerall = power >= 3000

in the .cmd file while testing.

I also found a debug flood in his laser gauntlet move thing  o.O#

I fixed the missing animation in the teleport. Thanks youngSamuria for the help  :)


If anyone out there can wip up an A.i. patch, I would gladly re-upload this with the fixes and maybe a fly mode? Got me thinking jet boots?
"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline kyoman

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Re: The Red Skull Released
« Reply #18 on: September 05, 2012, 05:29:48 PM »
nice work, Thanks

Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #19 on: September 05, 2012, 05:39:08 PM »
Yes I forgot to remove the ";" symbol on the

triggerall = power >= 3000

in the .cmd file while testing.

I also found a debug flood in his laser gauntlet move thing  o.O#

I fixed the missing animation in the teleport. Thanks youngSamuria for the help  :)


If anyone out there can wip up an A.i. patch, I would gladly re-upload this with the fixes and maybe a fly mode? Got me thinking jet boots?

dude sweet nice man  :)
i wish i could do a good ai haha. and awesome jetboot mode sounds nice. i can do a fight mode  :Terry
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Offline Arkady

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Re: The Red Skull Released
« Reply #20 on: September 05, 2012, 05:45:02 PM »
i haven't downloaded this yet, but quick question is this the one with the three tanks hyper?

Offline YoungSamurai5

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Re: The Red Skull Released
« Reply #21 on: September 05, 2012, 05:47:11 PM »
i haven't downloaded this yet, but quick question is this the one with the three tanks hyper?

nope not that i saw
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Offline AxKeeper

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Re: The Red Skull Released
« Reply #22 on: September 05, 2012, 05:51:23 PM »
i haven't downloaded this yet, but quick question is this the one with the three tanks hyper?

This used to be that one, that was the third private build of this character. This one, the 4th, is an update to that one, like a redo almost. I got rid of a lot of stuff that cluttered the gameplay and control scheme.

I came to the conclusion that less = more in terms of a fighter that fights at max a 20 second fight.  :P
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Offline Blagoy

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Re: The Red Skull Released
« Reply #23 on: September 05, 2012, 05:56:04 PM »
Congrats for the release Ax  :Terry
Red Skull look nice  .V.!
5 years wip really  :DB:

Offline HyperVoiceActing

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Re: The Red Skull Released
« Reply #24 on: September 05, 2012, 06:03:36 PM »
Why does Red Skull teleport?

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