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Author Topic: New Project: Avengers vs. X-Men  (Read 62545 times)

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Offline Acey

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Re: New Project: Avengers vs. X-Men
« Reply #225 on: December 16, 2012, 12:27:11 AM »
The cytorak colossus looks freakin´ awesome, very good job.
However, in my opinion the capcom colossus had a pretty unimpressive move list.
I would suggest not using capcom´s for the base of this new character.
Nonetheless, congrats!

Colossernaught has moves from Capcom's Colossus, ZVitor's Colossus and Juggernaut, besides custom stuff.


Sooo.

This winter right? @^@

Correct, this winter, which is a three month period that begins December 21st. I can promise the game will not be ready on Dec 21st though.

Offline boogerboy

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Re: New Project: Avengers vs. X-Men
« Reply #226 on: December 16, 2012, 08:18:36 AM »
Who knows. It's ether that or in 2013.
Game on!

Offline Shadic54

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Re: New Project: Avengers vs. X-Men
« Reply #227 on: December 16, 2012, 08:22:19 AM »
Or Febuary!
God bless America!

Offline jethroyo

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Re: New Project: Avengers vs. X-Men
« Reply #228 on: December 20, 2012, 02:40:23 PM »
I got a question, Assuming XSC characters are base, will they have advance guard in this game?

Offline Acey

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Re: New Project: Avengers vs. X-Men
« Reply #229 on: December 20, 2012, 03:09:20 PM »
Yes, just like XSC, all the characters will have guard push while on the ground during any normal or special attack. Hyper attacks can't be guard pushed.

Offline darkgeist

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Re: New Project: Avengers vs. X-Men
« Reply #230 on: December 20, 2012, 07:09:55 PM »
is there going to be recovery roll as well? :-SS

Offline Acey

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Re: New Project: Avengers vs. X-Men
« Reply #231 on: December 21, 2012, 10:47:14 AM »
Only for certain agile charactes, Wolverine, yes, Hulk, no.

Offline O Ilusionista

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Re: New Project: Avengers vs. X-Men
« Reply #232 on: December 21, 2012, 10:57:52 AM »
Makes sense.

Offline novasod

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Re: New Project: Avengers vs. X-Men
« Reply #233 on: December 21, 2012, 05:50:49 PM »
Makes sense.

Not really. This is a fighting game, so taking away such essential options as recovery roll from certain characters, while not doing so to everone else, can be a cause of inbalance. Is the Hulk going to get anything to compensate for this? (As well as everyone else who lacks a recovery roll?)

Offline Acey

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Re: New Project: Avengers vs. X-Men
« Reply #234 on: December 21, 2012, 06:53:41 PM »
Recovery Roll is not considered an essential game mechanic and neither was it in XSC. Same as wall jump, double jump, super armor, etc... all of these items give certain character advantages, which is mixed with life, damage output, speed, special attacks and hyper attacks that rounds out the roster without making every character exactly the same and allowing for different play stlyes.

Offline O Ilusionista

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Re: New Project: Avengers vs. X-Men
« Reply #235 on: December 21, 2012, 06:57:35 PM »
Not really. This is a fighting game, so taking away such essential options as recovery roll from certain characters, while not doing so to everone else, can be a cause of inbalance. Is the Hulk going to get anything to compensate for this? (As well as everyone else who lacks a recovery roll?)

His semi super armor and dino damage, maybe?
There is no "this is[/] a fighting game" rule, we can change the things a bit. For example, double jump and air dash isn't something all chars should do.

Offline Laforga

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Re: New Project: Avengers vs. X-Men
« Reply #236 on: December 22, 2012, 01:28:10 PM »
Recovery Roll is not considered an essential game mechanic and neither was it in XSC. Same as wall jump, double jump, super armor, etc... all of these items give certain character advantages, which is mixed with life, damage output, speed, special attacks and hyper attacks that rounds out the roster without making every character exactly the same and allowing for different play stlyes.

 ^^(PM)^

I agree, it is a bit tricky to pull off because a fine tuning is required, but it increases originality, playability and gives depth to the differences between the characters and their powers. 

Offline warecus

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Re: New Project: Avengers vs. X-Men
« Reply #237 on: December 22, 2012, 02:54:23 PM »
i'm going to change the subject...colossus looks awesome in your banner

Offline Acey

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Re: New Project: Avengers vs. X-Men
« Reply #238 on: December 23, 2012, 02:56:00 AM »
He sounds awesome too.  :cool

Offline SLICER 300

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Re: New Project: Avengers vs. X-Men
« Reply #239 on: December 23, 2012, 05:06:26 PM »
Totally stoked for Colossonaut, and Red Hulk, and the whole game. No doubt it's going to be wicked-awesome!!!  :w00t:

Offline jethroyo

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Re: New Project: Avengers vs. X-Men
« Reply #240 on: December 24, 2012, 07:26:58 PM »
I thought the period starts at 21  :'(.

I guessing it will be delayed a bit

Offline HyperVoiceActing

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Re: New Project: Avengers vs. X-Men
« Reply #241 on: December 24, 2012, 07:28:01 PM »
Who said that?

Offline Acey

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Re: New Project: Avengers vs. X-Men
« Reply #242 on: December 24, 2012, 08:40:47 PM »
I thought the period starts at 21  :'(.

Correct, this winter, which is a three month period that begins December 21st. I can promise the game will not be ready on Dec 21st though.

Offline theFuTur3

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Re: New Project: Avengers vs. X-Men
« Reply #243 on: December 24, 2012, 11:28:02 PM »
Acey i am so looking forward to this project...this is at the top of my list for releases...u guys are mugen pros...i'm speaking as a fan not a creator...dont take this the wrong way but you guys are like the "capcom" of mugen...bringing great quality characters that look professionally done...the Red Hulk and Colossus look awesome! i know the spriters of them must be proud and very inspired to do such great work...well i'm just stating my piece as a fan of IMT and hope u guys keep it rolling!
Hey remember when it wasn't cool to be a geek?

Offline Acey

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Re: New Project: Avengers vs. X-Men
« Reply #244 on: December 25, 2012, 08:10:17 AM »
Acey i am so looking forward to this project...this is at the top of my list for releases...u guys are mugen pros...i'm speaking as a fan not a creator...dont take this the wrong way but you guys are like the "capcom" of mugen...bringing great quality characters that look professionally done...the Red Hulk and Colossus look awesome! i know the spriters of them must be proud and very inspired to do such great work...well i'm just stating my piece as a fan of IMT and hope u guys keep it rolling!

Thanks for the kind words Future. It's people like you that keep us working so hard to produce the best content we can.

Offline SLICER 300

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Re: New Project: Avengers vs. X-Men
« Reply #245 on: December 25, 2012, 06:42:25 PM »
Hey guys, everybody working on the AvX project, Merry Christmas, and mainly, can't wait for the game! No doubt you guys will do a MARVELous job. heh.  :w00t:

Offline weredog

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Re: New Project: Avengers vs. X-Men
« Reply #246 on: December 26, 2012, 11:28:07 AM »
I'm can't wait to see this master fantastic game ... though it wasn't coming out on 21 st that just makes it even better ...more time makes masterpieces :O*D . I must admit though I was hoping for  something for christmas :'(  (hell even scruffy gave up on 12 days) guess everyone was preparing for end of the world good thing we're all still alive  :w00t: :w00t:

Offline Mach25

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Re: New Project: Avengers vs. X-Men
« Reply #247 on: December 26, 2012, 03:10:19 PM »
Just patiently awaiting this game. It's amazing the kind of work it takes to make a single character, ugh. Let's see what I can do with the openbor engine...

Offline NX-MEN

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Re: New Project: Avengers vs. X-Men
« Reply #248 on: December 28, 2012, 07:56:53 AM »
Finally u made the AVX section!!!  ^^(PM)^

Good idea!! :)

It travels me back on 2010 where all those wip topics and teasers created for XSC!!  :thumbsup:

Hope to see some progress of some wips too but i guess the project will be released so i cant wait!!! :)
 

Offline theFuTur3

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Re: New Project: Avengers vs. X-Men
« Reply #249 on: December 29, 2012, 01:19:30 AM »
i just thought about it...this game will quadruple the marvel roster over the DC roster now lol...as if it was larger enough lol
Hey remember when it wasn't cool to be a geek?

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