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Author Topic: Wasp  (Read 7456 times)

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Offline Acey

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Re: Wasp
« Reply #50 on: July 18, 2012, 10:22:07 AM »
Do you want the A in normal resolution or in double resolution?

Offline ZVitor

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Re: Wasp
« Reply #51 on: July 18, 2012, 11:32:05 AM »
normal

Offline HyperVoiceActing

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Re: Wasp
« Reply #52 on: July 18, 2012, 01:08:26 PM »
If I ask Ark maybe he can try to get you some clear EMH clips

Offline NX-MEN

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Re: Wasp
« Reply #53 on: July 18, 2012, 01:15:47 PM »

lol, another release coming in july? maybe....


Awesome news Zvitor!!!  ^^(PM)^
 

Offline Harbinger

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Re: Wasp
« Reply #54 on: July 18, 2012, 04:22:11 PM »
Voice suggestion


Download: http://www.mediafire.com/?gq1q0d3im0yby4k

Looking great Z  :Wink

Offline HyperVoiceActing

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Re: Wasp
« Reply #55 on: July 18, 2012, 04:52:55 PM »
Very nice choice Dead. Fits Wasp very much

Almost didn't recognize ya BTW. Nice avi

Offline ZVitor

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Re: Wasp
« Reply #56 on: July 18, 2012, 11:57:52 PM »
Nice find..... Tom? Thanks.


...

2 hypers done:

Offline HyperVoiceActing

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Re: Wasp
« Reply #57 on: July 19, 2012, 12:01:42 AM »
Looks awesome ZV.

Also is that a GL char I see  ^-^

Offline Nicotinefist

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Re: Wasp
« Reply #58 on: July 19, 2012, 12:18:49 AM »
looks excellent zvitor, i definitely want this char  ^:)^

also, great suggestion about the voice, fits pretty well. good luck ZV  :thumbsup:

Offline Harbinger

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Re: Wasp
« Reply #59 on: July 19, 2012, 04:24:40 AM »
Nice find..... Tom? Thanks.

Yeah it's me. Forgot I had deleted my account here for some reason (and the same at CVG but seems it was only temp and can't access my PMs now....) so thought it best to create a new account

Heard the voice and thought it fitted, especially the first line. Even has all the get hit and attack sounds!
I wonder how many people forgot about your Indigo, I know I haven't  :thumbsup:

Offline DeleFresh

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Re: Wasp
« Reply #60 on: July 19, 2012, 08:03:36 AM »
Voice suggestion


Download: http://www.mediafire.com/?gq1q0d3im0yby4k

Looking great Z  :Wink


Wow - this is looking awesome - especially if this is the voice.  "Mock me and I'll squash you" and "This might sting" fit Wasp so well.  So looking forward to this. 

Amazing how you MUGEN has an Atom, Dexstar, and (soon?) Wasp characters.   Go figure

Offline HyperVoiceActing

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Re: Wasp
« Reply #61 on: July 19, 2012, 08:46:06 AM »
I didn't forget about Indigo WIP (although I did briefly forget the name when I saw her in that shot  :-[ ) both look excellent

Offline ZVitor

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Re: Wasp
« Reply #62 on: July 19, 2012, 10:16:12 AM »
some1 can do me a huge favor,
cut that mp3 on wav files, i hate sound part.

Offline Harbinger

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Re: Wasp
« Reply #63 on: July 19, 2012, 10:41:49 AM »
some1 can do me a huge favor,
cut that mp3 on wav files, i hate sound part.

I shall do it tonight  :)

Offline ZVitor

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Re: Wasp
« Reply #64 on: July 19, 2012, 12:05:15 PM »
ty

....

Offline HyperVoiceActing

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Re: Wasp
« Reply #65 on: July 19, 2012, 12:18:30 PM »
Great progress  :thumbsup:

Something I find weird though I thought she would only grow normal sized in crouching strong punch and in that hyper where she shrinks enemy. Why did she grow in that crouching kick?

Offline kyoman

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Re: Wasp
« Reply #66 on: July 19, 2012, 12:20:11 PM »
Marvelous preview

Offline ~Hale "R@CE" Caesar~

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Re: Wasp
« Reply #67 on: July 19, 2012, 12:23:39 PM »
Great progress  :thumbsup:

Something I find weird though I thought she would only grow normal sized in crouching strong punch and in that hyper where she shrinks enemy. Why did she grow in that crouching kick?

I agree too man. I kno its your character Zvitor and i think you got something good here so dont get me wrong, but dude i just think its would have been better to have made her play at normal size like she does alot of times when fighting in the comics or cartoon and then for like hypers make her small or code it like you did on your wolverine's healing factor factor where she can get small and do attacks for a limited amount of time.... Cus it seems like you cant really grasp a real fighting out of her being that small. But i dont kno its just an opinion not meant to bash so please dont take it that way
« Last Edit: July 19, 2012, 12:57:37 PM by ~SIR "R@CE" CHARLES~ »

Offline HyperVoiceActing

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Re: Wasp
« Reply #68 on: July 19, 2012, 12:26:09 PM »
I agree too man. I kno its your character and i think you got something good here so dont get me wrong, but dude i just think its would have been better to have made her play at normal size like she does alot of times when fighting in the comics or cartoon and then for like hypers make her small or code it like you did on your wolverine's healing factor factor where she can get small and do attacks for a limited amount of time.... Cus it seems like you cant really grasp a real fighting out of her being that small. But i dont kno its just an opinion not meant to bash so please dont take it that way
In a lot of the comics and cartoons I read she DOES fight in her small form. And about how it might be unfair to fight someone that small I can see what you mean but I thought his Moleman would also be a bit unfair to fight with the summoning monsters but ZV shows he can make them fair. So I'm sure he can make it work

Offline Toxin-Champ

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Re: Wasp
« Reply #69 on: July 19, 2012, 12:29:56 PM »
She really should be human size. You can't really fight her while she's micro. Start using the imagination.

Offline ~Hale "R@CE" Caesar~

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Re: Wasp
« Reply #70 on: July 19, 2012, 12:31:17 PM »
In a lot of the comics and cartoons I read she DOES fight in her small form. And about how it might be unfair to fight someone that small I can see what you mean but I thought his Moleman would also be a bit unfair to fight with the summoning monsters but ZV shows he can make them fair. So I'm sure he can make it work

I never said she doesn't fight in her small size in fact she does alot. But i was just saying in cases where she had to increase her size for certain battles, I was just thinking that for just that fact alone to me is more than enough reason as to why I think she should be in normal size. It is indeed mugen, you dont have to abide by anything truth be told, but all and all you could have had better gameplay and done more things with her being at normal size.... See what i mean, making her more balanced cus her being where you can hardly hit her like all the time will give people a tough time fighting her. Which is why i suggested it be like what i said where she goes small for only a small amount of time.
« Last Edit: July 19, 2012, 12:56:24 PM by ~SIR "R@CE" CHARLES~ »

Offline ZVitor

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Re: Wasp
« Reply #71 on: July 19, 2012, 12:58:34 PM »
somes moves need knockback, like launcher and trip, will look better against some tought guys, wasp is so small to knockback some1 imo. (she will inrcess size for throw too)
...
Anglecks did a great jon on normal size Atom, i tink a giant/ant man should be done with normal size too, but i cant see any reason to wasp fight on her normal size (except for knockbacks), is like do default colossus mode without steel skin.
..
to not make her cheap is easy, i just need to make her clsn boxs bigger,  just like angel and zarro did on red lantern cat.

and for last, my inpiration is not comics, is Super Hero Squad game, i never saw her in comics release small sparks while fly, but they did that n this game, and i liked, also her 3 hypers ideia i copy from this game too.
« Last Edit: July 19, 2012, 01:07:37 PM by zvitor »

Offline HyperVoiceActing

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Re: Wasp
« Reply #72 on: July 19, 2012, 01:06:31 PM »
Yeah she can shoot sparks while small, and on certain occasions in normal size, in the comics and shows as well.

I never played/watched footage of SHS game so I wasn't sure if it had good move ideas. Looks like they do though.

Offline fer619

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Re: Wasp
« Reply #73 on: July 19, 2012, 09:29:27 PM »
nice progress video, zvitor

but i think that the wings should flap faster, like a hummingbird
(click to show/hide)

Offline HyperVoiceActing

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Re: Wasp
« Reply #74 on: July 19, 2012, 09:31:44 PM »
I think they look fine. Besides he can always speed up the animation in FF

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