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Author Topic: One for the road: The ever-rolling KFM wip fest  (Read 851 times)

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Offline Kung Fu Man

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One for the road: The ever-rolling KFM wip fest
« on: June 22, 2012, 12:42:41 AM »
And thus I'm back. Well, sorta. I'll cut the bull and go right to the chase, I'm redoing most of my old characters before I proceed with any new ones, starting with Abyss' first form and tearing through the rest listed above. So let's see what's gone on thus far with Abyss!

-Updated to 1.0! Now with winquotes and AILevel check
-'True' turbo frameskip implemented. Can be adjusted in config.txt
-Two new options also in that file: "power usage for supers" and "incremental defense".
-Added fx to intro, armor pieces now "move" into place akin to MvC2.
-Fixed Grand Train not hitting multiple targets properly.
-Can now always walk backwards. Did not implement config option as really, this hurts nothing
-Adjusted location of Electric Spheres to match those in-game.
-Reduced velocity and max velocity of spheres.
-Increased width to be more correct. Fear his girth.
-Banishing Slash FX now vanishes on KO.
-Trident Spear now counts as a projectile attack.
-Trident Spear can now hit up-close opponents.
-Trident Spear now has greater splash range, no longer does guaranteed 2 hits for combo.
-Lessened Trans effect on Genesis Beam
-Hell Rain implemented.
-Velocity pause during walk now more exact, env shake dampnened
-Sound added to walk footsteps and KO fall.
-Sound added to gethit state

As it stands, I'm paying attention too to the others out there (Onslaught X's and Sludge's), and while I'm trying to make this one complete I'm trying to make him unique too...and definitely bug testing the crap out of him. With that said forms 2 and 3 won't be built right into him. I need to recover my work on form 2 (it's one of the few deleted completely from RS), and would rather each form be its own character.

For now, drop any comments you want, and vote on what you want to see next. I'll keep you posted on how this proceeds as I go.



Offline SanjiSasuke

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Re: One for the road: The ever-rolling KFM wip fest
« Reply #1 on: June 22, 2012, 12:57:14 AM »
Gutsman
King DeDeDe
Apocalypse

Would be nice to see a good Dedede and Gutsman, and an update on Apoc.

Offline O Ilusionista

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Re: One for the road: The ever-rolling KFM wip fest
« Reply #2 on: June 23, 2012, 11:55:55 AM »
Any plan to release Dee?

Offline Kung Fu Man

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Re: One for the road: The ever-rolling KFM wip fest
« Reply #3 on: June 23, 2012, 09:16:01 PM »
Not anytime soon. I have his sprites, but want to mess around with my Turbo system before touching him, and even then you're liable to see me turn back to CFJ Demitri, King Lion, or Kenji moreso.

With that said, looks like the next character after Abyss is going to be Apocalypse. And...I think it's a good idea that we're going to leave Hashimoto retired. Yeah doesn't look like anyone was particularly excited to see him come back.

Offline DEMONKAI

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Re: One for the road: The ever-rolling KFM wip fest
« Reply #4 on: July 07, 2012, 06:21:10 PM »
 :O*D :O*D
Lots and lots of supers so f*ckin what

HAIL CROM!!

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