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Author Topic: Injustice: Gods Among Us  (Read 54691 times)

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Offline Vault-tec Rep Høröúßøí

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Re: Injustice: Gods Among Us
« Reply #200 on: October 11, 2012, 03:57:24 AM »
No one substitues Joker  >o:-(

damn straight  >:D

it was done to build more hype

she was just prepping things for mr.j

 ;*)) <-- this smily needs replaced by a joker laugh smiley like for example

ps: who's that lying between superman and batman on the cover
http://www.theverge.com/gaming/2012/10/10/3483642/injustice-gods-among-us-cover-art-the-joker-green-lantern

looks like doctor doom lol
edits: oops, i zoomed in the picture and its arrow lol
« Last Edit: October 11, 2012, 04:03:30 AM by Høröúßøí »

Offline Macaulyn97

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Re: Injustice: Gods Among Us
« Reply #201 on: October 11, 2012, 09:43:53 AM »
As much as I'd love to see her, I doubt Zatanna would be in

Zatanna has been appearing in many games with considerable importance, in DCUO she appears as a boss, and as a helper, and she also appeared as one of the main characters in Justice League Heroes, so I still have hope, after all, the only one that I never thought would appear was Harley, because Joker is much more popular than her, and even she got much popularity.

Offline HyperVoiceActing

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Re: Injustice: Gods Among Us
« Reply #202 on: October 11, 2012, 11:26:49 AM »
True, but it looks like they're basing this [at least partially] on New 52 and I'm not sure how big Zatanna is in N52

Offline Kriven

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Re: Injustice: Gods Among Us
« Reply #203 on: October 11, 2012, 01:48:38 PM »
True, but it looks like they're basing this [at least partially] on New 52 and I'm not sure how big Zatanna is in N52

She's actually pretty important right now as a member of JLD.

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Re: Injustice: Gods Among Us
« Reply #204 on: October 11, 2012, 06:57:38 PM »
Trust me, guys and gals. There will be some magic heroes and villains. If Zatanna Zatarra makes the cut, all the better. Gomen ne
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Re: Injustice: Gods Among Us
« Reply #205 on: October 11, 2012, 07:27:11 PM »
Trust me, guys and gals. There will be some magic heroes and villains. If Zatanna Zatarra makes the cut, all the better. Gomen ne

I was going to argue about the momentary absence of a magic user

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Re: Injustice: Gods Among Us
« Reply #206 on: November 09, 2012, 04:11:21 PM »


Very interesting video, also shows Joker in more than a screenshot.

Offline DEMONKAI

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Re: Injustice: Gods Among Us
« Reply #207 on: November 28, 2012, 11:47:17 AM »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Acey

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Re: Injustice: Gods Among Us
« Reply #208 on: November 28, 2012, 11:57:45 AM »
Very interesting video, also shows Joker in more than a screenshot.

Sounds like game play closer to MvC3 (that super hero fans are used to) as opposed to MK, like hilding back to block, 3 normal attack buttons, one special button, launching. Before I only looked forward to the game but now I'm stoked!
« Last Edit: November 28, 2012, 11:59:32 AM by DeMoNk@I »

Offline HyperVoiceActing

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Re: Injustice: Gods Among Us
« Reply #209 on: November 28, 2012, 11:59:36 AM »
Deathstroke's mask looks really stupid in this game

Offline DEMONKAI

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Re: Injustice: Gods Among Us
« Reply #210 on: November 28, 2012, 12:00:43 PM »
Deathstroke's mask looks really stupid in this game

Theres a DLC coming for all the characters with better costumes, so youll see the original look^^

(click to show/hide)
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline HyperVoiceActing

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Re: Injustice: Gods Among Us
« Reply #211 on: November 28, 2012, 12:01:48 PM »
You joke about that, but maybe Netherrealms will actually make more comic accurate costumes as either unlockables or DLC

Offline Acey

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Re: Injustice: Gods Among Us
« Reply #212 on: November 28, 2012, 12:10:16 PM »
You joke about that, but maybe Netherrealms will actually make more comic accurate costumes as either unlockables or DLC

So true!

Offline DEMONKAI

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Re: Injustice: Gods Among Us
« Reply #213 on: November 28, 2012, 12:22:39 PM »
You joke about that, but maybe Netherrealms will actually make more comic accurate costumes as either unlockables or DLC

Then my joke did its justice  ;D
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline HyperVoiceActing

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Re: Injustice: Gods Among Us
« Reply #214 on: November 28, 2012, 12:35:15 PM »
Then my joke did its justice  ;D
I see what you did there

Offline Silva-silva

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Re: Injustice: Gods Among Us
« Reply #215 on: January 07, 2013, 08:36:45 PM »


BAne and Luthor confirmed.


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Re: Injustice: Gods Among Us
« Reply #216 on: January 07, 2013, 08:57:47 PM »
Think they got enough Batman characters there?

Offline Macaulyn97

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Re: Injustice: Gods Among Us
« Reply #217 on: January 07, 2013, 09:06:56 PM »
Think they got enough Batman characters there?

Its because Batman characters are much more famous than many others, but, yeah, I think there are enough, unless Zatanna is from Batman, then I think that until they add her, there won't be enough.

Offline DEMONKAI

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Re: Injustice: Gods Among Us
« Reply #218 on: January 07, 2013, 09:38:20 PM »
f*ckin groovy  :O*D
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Silva-silva

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Re: Injustice: Gods Among Us
« Reply #219 on: January 07, 2013, 10:26:27 PM »
Think they got enough Batman characters there?

IDK man theres still like 50+ from his rogues gallary that they havent revealed yet.


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Offline Jmaxximus

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Re: Injustice: Gods Among Us
« Reply #220 on: January 07, 2013, 10:45:32 PM »
Think they got enough Batman characters there?

I was thinking the same thing. Should of called it Batman Dc Super heros. If it wasnt for the Justice League it would be a Batman Game.

(Reminds me of another Dc game that came out. UUMMM Lego Batman 2: Dc Super Heros)

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Re: Injustice: Gods Among Us
« Reply #221 on: January 07, 2013, 10:48:54 PM »
Injustice: Gods Among Us Interview - Batman, Superman & The Importance Of Netcode

David Lynch

Injustice: Gods Among Us wants to make those super hero fantasies a reality. We chat Superman, netcode and Mortal Kombat with Adam Urbano, Senior Producer.

Published on Jan 7, 2013

NetherRealm previously stated that you wanted to try something drastically different with the fighting game genre, how are you achieving that with Injustice?
 
Adam Urbano: The key area where we’re looking to introduce an entirely new level of play to the fighting genre is with our background interactions. Having the background be part of the fight has been on the wish list of fighting game features for a long time, and we think we’ve introduced this change with great success.
 
We often say ”we want the background you choose to be as important in your strategy as the character you select.” Throughout each background, there are integrated objects that each character can interact with differently.
 
A big character like Solomon Grundy, for instance, might jump up and slam down a hanging generator, while a character like Batman might use his Baterangs to drop it on his opponent. Once this happens, it leaves live wires that become a danger zone for anyone that gets knocked into them.
 
This introduces a simple, new, and fun mechanic for people new to fighting games, and a whole level of depth and balance for the hardcore players.
 
What lessons have you learned from Mortal Kombat 9?
 
On one end of the spectrum, we learned what works, and on the other, what not to mess with. We’re retaining a lot of the key features like the amazing 3D graphics set on a 2D fighting plane, the need for tournament-level depth, and the success of having a ton of content available for players of all experience levels. We’re planning to have more content in Injustice than we had in MK9.
 

 
We also paid a lot of attention to the things we know we need to improve. We weren’t happy with how we handled ”compatibility packs” for DLC play, so we have a whole new system that ensures all players get the content they need. We also spent two years focused on netplay, realizing that nothing matters more for network play than launching with solid, great fundamental netcode.
 
Did the work NetherRealm did on Mortal Kombat vs DC Universe helped shape this title? If so, how?
 
MK vs. DC taught us one key lesson, and that is to focus on what makes sense to make the best possible game. We obviously love MK vs. DC, but we recognized that putting DC Comics characters in an T-Rated MK game really did limit our ability to fully design things the way we would have liked.
 
For Injustice, we are focused on creating NetherRealm’s interpretation of the DC Comics characters, and I think it is paying off in terms of delivering the experience we truly want to share and a game that is going to get people excited.
 
What was behind the decision to present Injustice’s art style as semi-realistic and grounded in a visual reality instead of a more comic book style?
 
From day one, we wanted to present Injustice as a summer blockbuster, with the best visuals possible in a 60fps game, rather than going with a more simplistic comic style. We have huge events throughout the game, including entire levels that get destroyed as the fights progress, and we feel that the pay off will be huge with the more realistic way in which we’re presenting it.
 


Mortal Kombat featured at Evo and was well received. What do you think Injustice has to do to feature at Evo as well?
 
For the hardcore fighting game community to embrace Injustice, we need to focus on the basics that we excelled at with Mortal Kombat, a deep fighting system and good balance.
 
What differences will there be with the Wii U version of Injustice?
 
We’re a team that loves new hardware platforms, so we’ve certainly got some fun surprises planned for the Wii U version of Injustice. What are they?  You’ll have to wait to see.

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Re: Injustice: Gods Among Us
« Reply #222 on: January 07, 2013, 11:12:04 PM »
heh heh i would not mind seeing this new dude here. Superman's newest villian

H'EL



Him or one of the Talons from that whole recent Court of Owls situation. They terrorized batman. night wing. batgirl and everyone else in that circle.

Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Silva-silva

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Re: Injustice: Gods Among Us
« Reply #223 on: January 07, 2013, 11:17:26 PM »

Him or one of the Talons from that whole recent Court of Owls situation. They terrorized batman. night wing. batgirl and everyone else in that circle.


God I hope not, no more batman villans.

I would prefer Zod over H'el myself.


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Offline HyperVoiceActing

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Re: Injustice: Gods Among Us
« Reply #224 on: January 07, 2013, 11:50:24 PM »
I'm pretty sure they won't include any characters introduced in New 52

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