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Author Topic: LegendaryXM90's Tron Bonne bug  (Read 1149 times)

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Offline Macaulyn97

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LegendaryXM90's Tron Bonne bug
« on: May 22, 2012, 07:41:22 PM »
her Servbot Takeout attack ( :2 :3 :6 :bp :bp) the summoned Servbots disappear after approaching the one that stays with Tron, what make the attack useless, could someone fix that for me?



Offline Cyanide

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Re: LegendaryXM90's Tron Bonne bug
« Reply #1 on: May 23, 2012, 04:04:15 AM »
Open mainservbot.st
Find statedef 23001
Find this bit
[State 0, DestroySelf]
type = DestroySelf
trigger1 = parentdist x <= 0

Move it to below the last type = projectile. Just above the damage dampener comments. Fixed.

Offline Macaulyn97

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Re: LegendaryXM90's Tron Bonne bug
« Reply #2 on: May 23, 2012, 11:42:27 AM »
well... it worked and it didn't... the first time i used the attack it worked, then, everytime i used it summoned less servbots until no one appear, and the stone she throws in the low kick didn't work too after i did this

Offline Kung Fu Man

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Re: LegendaryXM90's Tron Bonne bug
« Reply #3 on: May 23, 2012, 12:32:03 PM »
Sounds like the helpers you spawned aren't getting deleted now.

I'm working on here atm with LXM's consent. Expect a fix for this and a lot else in a few days.

Offline Cyanide

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Re: LegendaryXM90's Tron Bonne bug
« Reply #4 on: May 24, 2012, 02:48:10 AM »
Odd then, i've just done it 6 times in a row with no issues.

You didn't delete that did you? You're just meant to move it.

Offline Macaulyn97

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Re: LegendaryXM90's Tron Bonne bug
« Reply #5 on: May 24, 2012, 07:22:02 PM »
Odd then, i've just done it 6 times in a row with no issues.

You didn't delete that did you? You're just meant to move it.

i moved it, could you upload your edit?

Offline ExShadow

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Re: LegendaryXM90's Tron Bonne bug
« Reply #6 on: May 24, 2012, 07:57:53 PM »
Sounds like the helpers you spawned aren't getting deleted now.

I'm working on here atm with LXM's consent. Expect a fix for this and a lot else in a few days.
I look forward to that xp
»ĐΣΛTĦŞTØRM«

Offline Macaulyn97

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Re: LegendaryXM90's Tron Bonne bug
« Reply #7 on: May 24, 2012, 09:28:53 PM »
I look forward to that xp

look, the girl that don't share Hsien-Ko is speaking   >o:-(

Offline Jelux Da Casual

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Re: LegendaryXM90's Tron Bonne bug
« Reply #8 on: May 24, 2012, 10:17:57 PM »
look, the girl that don't share Hsien-Ko is speaking   >o:-(

You mad bro? Seeing has how it's a custom edit and not made from scratch I can see Shadow's aversion to share it.
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Offline Macaulyn97

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Re: LegendaryXM90's Tron Bonne bug
« Reply #9 on: May 24, 2012, 10:58:21 PM »
You mad bro? Seeing has how it's a custom edit and not made from scratch I can see Shadow's aversion to share it.

she has an aversion to ME, she has been ignoring me for months

Offline Cyanide

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Re: LegendaryXM90's Tron Bonne bug
« Reply #10 on: May 25, 2012, 06:21:49 AM »
Can you please post the entirety of your statedef 23001. I want to see what you have. The way the attack works is

Create helpers. When helpers reach parentdist X<= 0 they launch a projectile. They then destroyself. As projectiles do die off screen regardless even when you extend it quite a lot for screenbound they HAVE to be vanishing. Basically, i think the helpers aren't dying, but if that destroyself is still there, they shouldn't be.

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