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Author Topic: Street Fighter II Super Jump Stages  (Read 11621 times)

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Offline Acey

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Street Fighter II Super Jump Stages
« on: May 12, 2012, 11:02:19 PM »
For anyone who caught the "jury duty" thread you are aware that I had some time to turn all the SFII stages into super jump enabled stages. I've had a chance to upload them all now and I'm releasing them for public use. These are all based on the work originally done by Dark Saviour.



Download Street Fighter II Super Jump Stage Pack



Offline Tazzer

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Re: Street Fighter II Super Jump Stages
« Reply #1 on: May 13, 2012, 12:42:35 AM »
Thanks a lot for doing these Acey.  It's nice to have the classic stages super-jump enabled.

Offline Playing Enemy

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Re: Street Fighter II Super Jump Stages
« Reply #2 on: May 13, 2012, 01:08:29 AM »
Great release Acey, thanks for sharing. Really good idea too to do this to these stages, cause they're great stages, but definitely don't get used much in my roster due to the lack of superjump, which will now change. Thanks again, and quality work too might I say.  ::salute::
« Last Edit: May 13, 2012, 07:38:04 PM by Fix Your Face »


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Offline Shadic54

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Re: Street Fighter II Super Jump Stages
« Reply #3 on: May 13, 2012, 09:16:36 AM »
Thank you
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Offline KinCade

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Re: Street Fighter II Super Jump Stages
« Reply #4 on: May 13, 2012, 05:24:34 PM »
Nice work Acey,

Offline ~Hale "R@CE" Caesar~

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Re: Street Fighter II Super Jump Stages
« Reply #5 on: May 13, 2012, 06:38:14 PM »
Acey this is really tight dude!!!!

I wonder.....Any chance on you doing this same exact thing with some Street Fighter alpha 3 stages or any in the Alpha series....

Offline Acey

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Re: Street Fighter II Super Jump Stages
« Reply #6 on: May 13, 2012, 11:46:10 PM »
Acey this is really tight dude!!!!

I wonder.....Any chance on you doing this same exact thing with some Street Fighter alpha 3 stages or any in the Alpha series....

I have 3 of the SFA stages done already (ChunLi, Charlie and Gen), I'm working on that whole bunch. Then on the the essential KoF stages too. I want these as much as you guys do.

Offline laspacho

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Re: Street Fighter II Super Jump Stages
« Reply #7 on: May 14, 2012, 09:03:00 AM »
Excellent, just what I was looking for.   :thumbsup:

Offline A New Challenger

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Re: Street Fighter II Super Jump Stages
« Reply #8 on: May 14, 2012, 02:15:08 PM »
On the one hand - wonderful idea. On the other... maybe add elements? BG cities, Moons, Clouds, whatever... because some of these are really bare.

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Offline Acey

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Re: Street Fighter II Super Jump Stages
« Reply #9 on: May 14, 2012, 02:31:56 PM »
On the one hand - wonderful idea. On the other... maybe add elements? BG cities, Moons, Clouds, whatever... because some of these are really bare.

I know what you're saying. This is a cost benefit annalysis.

* Players don't spend much time in the air, it's up, combo then back down again.
* It takes a lot more time to add elements, alignment, code, ect...
* When I can just fill a color (e.g. T, Hawk, Balrog) then I'll do just that.
* Having a classic stage that can jump into the sky of blank color is better than no super jump at all.
* I'll take the stage elements that exist and carried them into the space that had previously been cut off but I won't be creating new content up there unless absolutely necessary.

Offline shootYr.

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Re: Street Fighter II Super Jump Stages
« Reply #10 on: May 14, 2012, 02:32:59 PM »
Dident scar make these stages a couple of years ago because i remember him talking about how to extend the top of thestages and they were all like this i think i sent him a pm about it to.

Offline Acey

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Re: Street Fighter II Super Jump Stages
« Reply #11 on: May 14, 2012, 02:38:43 PM »
Dident scar make these stages a couple of years ago because i remember him talking about how to extend the top of thestages and they were all like this i think i sent him a pm about it to.

Nope

Offline ~Hale "R@CE" Caesar~

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Re: Street Fighter II Super Jump Stages
« Reply #12 on: May 14, 2012, 02:52:41 PM »
I have 3 of the SFA stages done already (ChunLi, Charlie and Gen), I'm working on that whole bunch. Then on the the essential KoF stages too. I want these as much as you guys do.

Acey I think you got somethin good going here and I can't wait for those Street Fighter Alpha stages!!!

It would be nice to have one for Vega (with claw), Balrog (Boxer) and one for Karin.
« Last Edit: May 15, 2012, 12:05:38 AM by BL@DE X : THE P@TCH KING »

Offline Rage

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Re: Street Fighter II Super Jump Stages
« Reply #13 on: May 14, 2012, 02:54:41 PM »
Nice Job Acey  ^^(PM)^

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Offline A New Challenger

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Re: Street Fighter II Super Jump Stages
« Reply #14 on: May 14, 2012, 05:55:06 PM »
You didn't need to be defensive; as I said, it's a great idea. But it's as simple as this:

I won't be creating new content up there unless absolutely necessary.

I think it was DG who had done this sort of thing with Ken's stage years ago.... but whoever it was gave the stage a new sky, and that added a lot of life to it. It was a nice effect, and easily done by adding a single extra layer with a single extra sprite. Granted, they weren't taking it on themselves to do all of them, so I get that you want to make more efficient use of your time. Thought maybe you simply hadn't considered it.

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Offline Acey

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Re: Street Fighter II Super Jump Stages
« Reply #15 on: May 14, 2012, 06:14:20 PM »
You didn't need to be defensive; as I said, it's a great idea. But it's as simple as this:

I think it was DG who had done this sort of thing with Ken's stage years ago.... but whoever it was gave the stage a new sky, and that added a lot of life to it. It was a nice effect, and easily done by adding a single extra layer with a single extra sprite. Granted, they weren't taking it on themselves to do all of them, so I get that you want to make more efficient use of your time. Thought maybe you simply hadn't considered it.

I'm sorry I came off as defensive. That wasn't my intention.

 :-??

Offline A New Challenger

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Re: Street Fighter II Super Jump Stages
« Reply #16 on: May 14, 2012, 11:45:14 PM »
No prob, homeslice. You know we're cool. If anything, sorry if I seemed overly critical; as I said, making a pack of these stages is a great idea, for SMvC or otherwise.

We got some interesting stuff cooking for GK; you should probably check in sometime :).

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Offline ~Hale "R@CE" Caesar~

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Re: Street Fighter II Super Jump Stages
« Reply #17 on: May 15, 2012, 12:06:52 AM »
Go for it Acey! Make more! MAKE MORE!!! hahaha

Offline O Ilusionista

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Re: Street Fighter II Super Jump Stages
« Reply #18 on: May 15, 2012, 12:14:18 AM »
I think it was DG who had done this sort of thing with Ken's stage years ago.... but whoever it was gave the stage a new sky, and that added a lot of life to it. It was a nice effect, and easily done by adding a single extra layer with a single extra sprite. Granted, they weren't taking it on themselves to do all of them, so I get that you want to make more efficient use of your time. Thought maybe you simply hadn't considered it.

I agree. Some of them are cool, but some not, its just empty. Maybe some clouds and other things could help.
Blanka's stage would be a pain to do.

Offline crashme

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Re: Street Fighter II Super Jump Stages
« Reply #19 on: May 15, 2012, 12:25:41 PM »
Thank you, ACEY!!!  ^^(PM)^

Offline Acey

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Re: Street Fighter II Super Jump Stages
« Reply #20 on: May 15, 2012, 12:45:06 PM »
I agree. Some of them are cool, but some not, its just empty. Maybe some clouds and other things could help.
Blanka's stage would be a pain to do.

I think I did a pretty great job with Blanka's stage.  :o

Offline Space (DCL)

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Re: Street Fighter II Super Jump Stages
« Reply #21 on: May 15, 2012, 01:54:28 PM »
Im not a stage creator but THANK GOD you made these SF2 stages Super Jump capable.

Just 2 things though, I think the screen bounding on both left and right are a little too much. Characters that can do Wall Jump might look like they are floating. But it just might be me...

And a verticalfollow of 1 will make the camera follow a character the moment they leave the ground, even if its not a super jump. Try setting it to .7 and it might feel a little better.

Overall...Im glad i got these stages  :)
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Offline Acey

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Re: Street Fighter II Super Jump Stages
« Reply #22 on: May 15, 2012, 02:15:03 PM »
Im not a stage creator but THANK GOD you made these SF2 stages Super Jump capable.

Just 2 things though, I think the screen bounding on both left and right are a little too much. Characters that can do Wall Jump might look like they are floating. But it just might be me...

And a verticalfollow of 1 will make the camera follow a character the moment they leave the ground, even if its not a super jump. Try setting it to .7 and it might feel a little better.

Overall...Im glad i got these stages  :)

Sounds like good suggestions to me.

Offline nickfurry

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Re: Street Fighter II Super Jump Stages
« Reply #23 on: June 01, 2012, 02:59:32 AM »
To be honest with u, i did like most of them. The ones that i didn't like and i do think that they needed something more ( Guile, Ken & Honda stages. Specially Guiles stage where it looks like u use the esact same background  twice for the sky. Honda stage really look don't look good and it looks like it needed something better than what's in there. I know that there are other people in here that didn't like other stages, but for me, those are the only 3 stages that i didn't like, i did like the rest of them. Great job

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Re: Street Fighter II Super Jump Stages
« Reply #24 on: June 01, 2012, 08:51:50 AM »
I've just found my default SF2 stages for my personal Mugen Collection.

Thanks for the awesome work Acey!!

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