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Author Topic: [BOR] Marvel First Alliance  (Read 44765 times)

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Offline moonmaster1

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Re: [BOR] Marvel First Alliance
« Reply #400 on: November 24, 2013, 12:18:45 AM »
Okay, I knew they were helpers but didn't think they would be playable. Thank you zvitor! :)
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline sky79

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Re: [BOR] Marvel First Alliance
« Reply #401 on: November 24, 2013, 09:54:01 AM »
Juggernaut updated... again...


Yeesh, I kinda feel bad for those guys   @^@:(

That was rough
Keep Mugen Free

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #402 on: November 26, 2013, 06:17:15 AM »
Almost all my reference to Guardian was x-men cartoon, and fews x-men comics,
he can shot beam/projectiles? comics reference should be nice.

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #403 on: November 26, 2013, 02:09:19 PM »
I know he has the shield you already had given him

go to uncannyxmen.net

left side click cerebro files

then click spot light on

and it should tell you what you want to know and has his comics history

even shows the panels and highlights

alternate costumes during his career and alternate time line versions

here is something short


- wears an electromagnetic body suit that augments his strength, speed, and reflexes, fires concussive force beams, electrical bolts, and magnetic field effects, generates an inertia-dampening force field that disperses energy and physical impact, provides for supersonic flight, and can place him at rest with Earth's magnetosphere, allowing for near-instantaneous spatial shifts at high altitude
- formerly (?) possessed cybernetic enhancements that internalized his suit's features and introduced a secondary computer consciousness in his mind, increasing his intelligence, recall, scanning capabilities and ability to calculate probabilities
- formerly employed a massive terraforming exoskeleton that used hydraulics to boost his strength, used concussive blasters for tunneling, ultrasonic and directional hearing enhancements, and boot rockets for flight

Offline cristiano

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Re: [BOR] Marvel First Alliance
« Reply #404 on: November 26, 2013, 11:53:52 PM »
Now with the radios, the characters of support in each phase does not existed more?
Any chance of mystique enters the project as an enemy?

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #405 on: November 27, 2013, 05:31:18 AM »
Now with the radios, the characters of support in each phase does not existed more?
Any chance of mystique enters the project as an enemy?
game will have others support to phase, but not to all.
no plan to mystique.

.....

Offline NX-MEN

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Re: [BOR] Marvel First Alliance
« Reply #406 on: November 27, 2013, 08:14:59 AM »
Awesome Zvitor!!!  :w00t:  :w00t:  :w00t:
 

Offline LoKoLoKo

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Re: [BOR] Marvel First Alliance
« Reply #407 on: November 27, 2013, 08:43:21 AM »
Very Cool! Bro! Congratulations! Direct MVA game!
Best ever! The Quicksilver mugen was nice, could think of using this style in other characters like Scarlet Witch, Mystique or Wonderman.
The best game of the genre in recent times.


(Muito Maneiro! Maninho! Parabéns! jogo direto MVA!
Cada vez melhor ! O Quicksilver do mugen ficou bacana, poderia pensar em utilizar este estilo em outros personagens como Scarlet Witch, Mystique ou o Wonderman.
O melhor game do gênero nos últimos tempos.)

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #408 on: November 27, 2013, 09:17:21 AM »
i dont want to overuse MVC like chars, i used quicksilver because he was actually made using the flash genesis/snes sprites.
...
and i should do same with unlimited' deadpool, but thats all for MVC sprites.

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #409 on: November 27, 2013, 09:27:42 AM »
looks cool

like the guardian reflect bullet stuff

are you going to give quicksilver black trunks?

maybe a passive or something where quicksilver  can pluck bullets out of sky

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #410 on: November 27, 2013, 03:56:13 PM »
still wondering about a black truncks, i tink i will do some fix on his sprites, and maybe add that.

....
nah, with some pratice you should learn to use your speed to avoid bullets.
it is better then make it passive.

Offline felideo

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Re: [BOR] Marvel First Alliance
« Reply #411 on: November 27, 2013, 05:01:10 PM »
 :w00t: wow XD... Alfa Flight , good work Z

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #412 on: November 28, 2013, 02:29:14 PM »
the sky cycle that the chars are riding during flying stages should have that little engine fire behind it like it was in the avengers videogame

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #413 on: November 29, 2013, 01:27:46 PM »

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #414 on: November 29, 2013, 03:12:18 PM »
like I said storm would make a perfect snow bird helper

if anyone deserves to be bullet proof where the bullets bounce back is black panther (vibranium weave suit)

is he a mix of 616 and ultimate panther?

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #415 on: November 29, 2013, 04:07:54 PM »
my biggest reference for black panther is MUA games and ultimates 2 avengers cartoon.

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #416 on: November 29, 2013, 04:26:30 PM »
yeah in the cartoon is the ultimate continuity...so in mainstream marvel you know the one established back in the sixties never could do that. But I like what you did for the game because if you were to stay true he would be another moon knight.

black panther is like a super batman

but everybody know his secret

he and his country uses his tech

he is beyond rich he is head of state and the costume is really like a business suit meaning he can where it in a oval office meeting without looking goofy

it would be nice if you gave his helpers a vibranium glow around there weapons.  because right now it looks kind of like..I don't know

Offline cristiano

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Re: [BOR] Marvel First Alliance
« Reply #417 on: November 29, 2013, 05:04:56 PM »
Impressive, best game of the year coming.

Offline moonmaster1

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Re: [BOR] Marvel First Alliance
« Reply #418 on: November 29, 2013, 09:46:22 PM »
Your boss theme is from battletoads and double dragon. Not sure if this might be a good theme especially with how popular the franchise is.

Since you are looking for a snes capcom feel for the game you could try this.



This theme gives a strong feeling of imminent danger and high stakes. Also its one of my favorite themes on that system. If you'd like I could convert the song over to the bor format.
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #419 on: November 29, 2013, 10:03:58 PM »
nice one, will look for this song

Offline moonmaster1

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Re: [BOR] Marvel First Alliance
« Reply #420 on: November 29, 2013, 10:05:41 PM »
I use a converter through youtube to obtain music I can't find. I'll send you the mp3. Its about 10mb and about 4 mins long so you won't have to worry about the song looping.
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline O Ilusionista

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Re: [BOR] Marvel First Alliance
« Reply #421 on: November 30, 2013, 11:14:50 AM »
use ATubeCatcher to download and convert any video/mp3 to any format

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #422 on: November 30, 2013, 04:49:59 PM »
well if we are talking possible boss themes how about some of theses?







Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #423 on: November 30, 2013, 05:01:38 PM »
I think BP could use a very dark blue or black with blue highlights pal

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #424 on: December 01, 2013, 12:36:46 PM »
somes requests:
- female thugs




(miss marvel absorve her energy blast shot)

- fire trail

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