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Author Topic: MARVEL SUPER HEROES 2  (Read 43599 times)

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Offline Uche_of_IMT

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Re: MARVEL SUPER HEROES 2
« Reply #175 on: December 20, 2012, 05:43:00 PM »
Havve faith, people. The world doesn't end tomorrow.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline .Batzarro.

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Re: MARVEL SUPER HEROES 2
« Reply #176 on: December 20, 2012, 05:58:15 PM »
Of course..the world isn't going anywhere!..we are. XD Great DD there, though. Insane smart pal on him, seems like that'd get annoying to keep applying fast.

We stopped checking for monsters under our bed when we realized they were inside of us.
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Offline HyperVoiceActing

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Re: MARVEL SUPER HEROES 2
« Reply #177 on: December 20, 2012, 11:26:32 PM »
Murdock looks sick  :Terry Awesome smart pal

Offline dev.

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Re: MARVEL SUPER HEROES 2
« Reply #178 on: December 21, 2012, 05:08:36 PM »
You are made of sheer brilliance, Verz. I love all your DC and Marvel wips. God, I'm praying one day we'll have them all in our rosters.

Offline O Ilusionista

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Re: MARVEL SUPER HEROES 2
« Reply #179 on: December 21, 2012, 06:56:55 PM »
oh, finally a DareDevil!

Offline brucewayne74

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Re: MARVEL SUPER HEROES 2
« Reply #180 on: December 22, 2012, 04:02:05 AM »
yessss



Offline Shadic54

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Re: MARVEL SUPER HEROES 2
« Reply #181 on: December 22, 2012, 09:04:23 AM »
WEE!
God bless America!

Offline verz36

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Re: MARVEL SUPER HEROES 2
« Reply #182 on: December 22, 2012, 07:56:03 PM »
You are made of sheer brilliance, Verz. I love all your DC and Marvel wips. God, I'm praying one day we'll have them all in our rosters.

 thanks man... i love making characters.. i really do enjoy the art part of it more than the gaming itself.. i guess thats why i focus more on the sprites and leave the coding to someone else.. it helps me get more work done faster and this way i can bring to you guys the fans this creations faster..

 

Offline MatreroG

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Re: MARVEL SUPER HEROES 2
« Reply #183 on: December 28, 2012, 08:45:35 PM »
 :Terry Daredevil.
At last, a great version is coming...
 %%-

Offline verz36

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Re: MARVEL SUPER HEROES 2
« Reply #184 on: January 02, 2013, 11:58:36 AM »
 hey guys as you all know we are working on a rulk and that said, lets talk a little about that..

 he is gonna be a mixed of hulk and monk.. for kicks and punches he will have monks moslty with few hulks.. the thing that we thinking to do to make him different from hulk is the specials and hypers...

as of now for specials im working on the pile driver of zangief, a jumping angled forwards that hugo has.. we also thinking on a stomp that shakes the ground. a rush forwards of some kind different from hulks for sure.. another option can be that super size magum he was shown in the comics.. for hypers no ideas yet but we can also use help here if anybody has any ideas for moves we want to hear for sure.. also if you have an idea can make a mock up, that would help even more..

 i was told to show more and share more info too about the game. i never liked before to show much of the work i do but im considering to change that.. so you can expect few sprites, animations or screens here and there from time to time..


Offline ChAoTiC

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Re: MARVEL SUPER HEROES 2
« Reply #185 on: January 02, 2013, 12:02:10 PM »
That sounds amazing man, thats exacty what im trying to do with My megaman.  The creative process is an extremely hard one but once things come together and it looks mind blowing its hard not to show off whats going on.  We need more and more of this kind of mentality in this community.

Offline NX-MEN

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Re: MARVEL SUPER HEROES 2
« Reply #186 on: January 02, 2013, 12:11:59 PM »
Thats great news Verz!!! Keep it up!!  ^^(PM)^

Hope u resurrect BlackBolt for the project!!!
 

Offline dev.

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Re: MARVEL SUPER HEROES 2
« Reply #187 on: January 02, 2013, 12:38:07 PM »
Indeed great news. Luv this project.

Offline HyperVoiceActing

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Re: MARVEL SUPER HEROES 2
« Reply #188 on: January 02, 2013, 01:06:28 PM »
i was told to show more and share more info too about the game. i never liked before to show much of the work i do but im considering to change that.. so you can expect few sprites, animations or screens here and there from time to time..
I understand your hesitation, don't want a repeat of the past

Maybe you can have watermarks on the animations to avoid such things?

Offline warecus

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Re: MARVEL SUPER HEROES 2
« Reply #189 on: January 02, 2013, 04:12:09 PM »
maybe a offenders hyper

or riding silver surgers board with teraxx's axe

Offline metamutant

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Re: MARVEL SUPER HEROES 2
« Reply #190 on: January 02, 2013, 07:04:35 PM »
riding silver surfers board with teraxx's axe



lol comics are funny

Rulk, Ghost Rider, Venom = Dragon ball type fusion



with bike



Maybe level 3 hyper with his new team of Thunderbolts already made in mugen (or in progress Flash Venom).



Seeing as how he is a general - Rulk grabs a tank and throw it at the opponent exploding on contact.

Offline HyperVoiceActing

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Re: MARVEL SUPER HEROES 2
« Reply #191 on: January 02, 2013, 08:16:42 PM »
I think a lot of those seem overkill

Offline CosmicToxin

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Re: MARVEL SUPER HEROES 2
« Reply #192 on: January 02, 2013, 09:02:26 PM »
super overkill, but cool and very interesting @-)

Offline verz36

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Re: MARVEL SUPER HEROES 2
« Reply #193 on: January 07, 2013, 10:56:48 AM »
 
 now lets talk about electro and share some info on him. loganir and i are working on an update for him so let me say a few things here and also thank him for all the help he is giving me and the rest of cool stuff to come in the future.


so as you guys know, electro was my first ever wip and as such, it was never perfect or near perfect. there was a lot of things that could had been done with him. thru all this time i learned a lot and i think its about time to give electro what he needs and thats an update. when i was working on him i did many other things that didnt made it to the release.. his sprites lack details and proper shading.. this im working on as of right now and making good progress. will also finish the things i was working on that didnt make it to the release.. he also needs some basic attacks and im replacing some of his old ones like some air kicks that im not satisfy with. his intros and win poses are not really doing anything for him.. i never made any and those were just put together using some of his regular sprites so this update will have proper ones. some of his old supers and hypers might be replace by new ones that we have made and will make too. loganir is gonna give him the game play with combos and all that that he created for our game. loganir will also add more electricity for him because the old one dont have enough of this so we will work in making a lot of cool fx.. im sure when he is done, you guys will like the result too since a lot of you guys liked what we did with cyclops.. expect a few surprises with this one for sure..

 im gonna show a difference between old and new sprites here so you guys see what we talking about.. and also you all are welcome to try any pallettes you want, the ones that we like we will include and credit will be given..



 let us thank hyper for the voices, he did a real good job on those.. 

Offline HyperVoiceActing

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Re: MARVEL SUPER HEROES 2
« Reply #194 on: January 07, 2013, 11:15:34 AM »
I also recall Electro having some new outros for the WuCash Spider-Man project as well (where he removes his mask revealing his scars from The Gauntlet) will he have those as well or are they exclusive to the project?

Offline verz36

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Re: MARVEL SUPER HEROES 2
« Reply #195 on: January 07, 2013, 01:02:26 PM »
I also recall Electro having some new outros for the WuCash Spider-Man project as well (where he removes his mask revealing his scars from The Gauntlet) will he have those as well or are they exclusive to the project?

 never saw those you talking about.. i havent seen wucash around in a long time but those new moves you saw in that video are the ones that i did that didnt made it to the release.. about intros and outros, i never did any so if you saw this one you talking about, then maybe he did that.. i like the stage he did for electro and that would be awesome to have for msh2 also.. the one we got at unlimited is retooled for doc now..but im not sure which way we going until i dont get in contact with wucash..

 i still not sure about what we doing with intros and outros yet, we still have work to do before we get to them..

Offline HyperVoiceActing

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Re: MARVEL SUPER HEROES 2
« Reply #196 on: January 07, 2013, 01:22:50 PM »
never saw those you talking about.. i havent seen wucash around in a long time but those new moves you saw in that video are the ones that i did that didnt made it to the release.. about intros and outros, i never did any so if you saw this one you talking about, then maybe he did that.. i like the stage he did for electro and that would be awesome to have for msh2 also.. the one we got at unlimited is retooled for doc now..but im not sure which way we going until i dont get in contact with wucash..

 i still not sure about what we doing with intros and outros yet, we still have work to do before we get to them..
Well I can't find the screenshots, they seem to have disappeared (that's happened to me a lot lately)

Offline NX-MEN

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Re: MARVEL SUPER HEROES 2
« Reply #197 on: January 07, 2013, 02:46:51 PM »
Nice shading!!!  ^^(PM)^

Good luck on the update and keep up the excellent work!! :)
 

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Re: MARVEL SUPER HEROES 2
« Reply #198 on: January 07, 2013, 03:34:56 PM »
 forgot to mention that he will have a new walks also..
here is a sample i did this long time ago, but we are thinking on making the torso move a little to side to side.. still thinking on what to do for his walk back..


Offline HyperVoiceActing

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Re: MARVEL SUPER HEROES 2
« Reply #199 on: January 07, 2013, 04:45:15 PM »
Yeah maybe go with a torso animation.

Of all the specials he currently has, which ones do you think you'll keep?

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