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Author Topic: Project X Zone (Namco X Capcom X Sega)  (Read 9143 times)

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Offline Moon Girard

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #75 on: April 26, 2012, 11:50:33 AM »
http://www.famitsu.com/news/201204/27013678.html

More screen shots in the spoiler.
(click to show/hide)

Offline HyperVoiceActing

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #76 on: April 26, 2012, 12:10:10 PM »
So now we have stand alone artwork for all the chars ... except Jill

Offline Moon Girard

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #77 on: April 30, 2012, 10:52:15 PM »
http://pxz.channel.or.jp/entry/capcom01_02.html
Site updated adds the new characters and Voice clips and VA interviews(excluding Alisa on the VA interviews) for them
also adds Jill's art finally

Offline HyperVoiceActing

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #78 on: April 30, 2012, 11:57:16 PM »
also adds Jill's art finally

Looks pretty fine  =P~

Can't wait for the next character reveals

Offline Moon Girard

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #79 on: May 15, 2012, 10:10:12 PM »
Monolith soft is also working on the game don't expect to see it on any system that isn't a nintendo system now.
New Characters
Sakura Taisen: Erica and Gemini
Dynamite Deka: Bruno
Street Fighter: Chun Li
Darkstalkers: Morrigan
Valkyrie no Densetsu: Valkyrie
Endless Frontier: Haken Browning and Kaguya Nanbu
« Last Edit: May 16, 2012, 11:52:16 AM by Zer0 »

Offline Moon Girard

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #80 on: May 16, 2012, 04:05:05 AM »
http://andriasang.com/con11b/project_x_zone_monolith/
Quote
Famitsu's latest look at Project X Zone has more than just character and gameplay revelations. The magazine also confirms that the 3DS crossover title is being developed by Monolith Software.

Monolith's Kouji Ishi,tani and Souichiro Morizumi, both credited as "Development Producer," appear alongside Namco Bandai producer Kensuke Tsukanaka for an interview. One of the major topics of the interview, and of Famitsu's feature as a whole, is gameplay.

Project X Zone uses the "Cross Active Battle System." Battles are grid-based, similar to other overhead strategy RPGs. When you attack an enemy unit on the grid map, you'll enter into a battle scene. Here, you can tap the d-pad and A button to perform combos.

We introduced the Cross Hit and Support Attack systems earlier in the day. Famitsu also mentions Critical Hits, which happens when you send an enemy into the air, then connect your next attack just before the enemy falls back to the ground.

In the interview, Morizumi hinted at a character growth component. Each character initially has access to two or three skills. As you level up, the character will gain additional skills, up to five. Individual skills may also get powered up.

The game encourages you to use as many of your skills as possible. If you use all your skills, you'll receive a bonus. It's beneficial to use multiple skills rather than using the same skill over and over again.

Screens show an "XP," or "Cross Point" gauge. As you strike enemies, this builds up. The gauge can be used for special attacks, and defensive moves on the map. All units in your party share the same gauge. Using one special move will deplete the gauge fully, so you'll need consider carefully when to use it.

The gauge can actually fill up to more than 100%. When you perform a Cross Hit, the gauge can build up to 150%.

<b>One area of focus for the team is tempo. They're making it so that enemy attacks will be handled quickly so that control will return to you immediately.</b>

Presentation also appears to be getting a major push. Most of the screens we've seen thus far have shown Super Robot Wars-style cut-ins for when your characters execute their special attacks. The game will also have special cut-ins for when you use your special attacks on bosses. The battles will also be fully voiced, and you'll also be treated to a variety of pre and post battle comments.

We should be getting a first look at all the new characters and some actual battle map screenshots either later tonight or tomorrow.


This is good news as having to sit there and press a direction why being attacked was one of the worst parts of NxC
« Last Edit: May 16, 2012, 04:16:38 AM by Zer0 »

Offline Magma MK-II

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #81 on: May 16, 2012, 11:00:11 AM »
Now bring back Weaponlord characters and it's all set!

Offline HyperVoiceActing

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #82 on: May 16, 2012, 12:02:55 PM »
Are Chun Li and Morrigan a team?

That's a strange pair-up I have to say: an Interpol officer and a sucubbus (however it's spelled)

Offline O Ilusionista

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #83 on: May 16, 2012, 12:37:10 PM »
The game seams to be very cool, But I miss some classic names from Sega, like Shinobi or a Golden Axe character

Offline HyperVoiceActing

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #84 on: May 16, 2012, 02:19:40 PM »
Well there was a new Shinobi game for the 3DS released not too long ago, I can see a Shinobi char making an apperance

Offline DEMONKAI

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #85 on: May 16, 2012, 06:52:46 PM »
Now bring back Weaponlord characters and it's all set!

DAMN

You took it back lol smh...

only way i used to end that game was WITH the last master!!  :D

it was as hard as Dino sh*t
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Moon Girard

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #86 on: May 16, 2012, 11:01:25 PM »
Site updated to lazy to post all the screens but there are some more
http://pxz.channel.or.jp/entry/capcom04_03.html
(click to show/hide)

I guess there is also some bad news as seen by the art Below Valkryie and Bruno don't have full body art works which leads me to believe they are Assist only characters like how there were some in Super Robot War OG Saga Endless Frontier Exceed. Good news Sanger and Ulala are not assist characters.
(click to show/hide)
« Last Edit: May 16, 2012, 11:08:31 PM by Zer0 »

Offline HyperVoiceActing

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #87 on: May 16, 2012, 11:36:45 PM »
When is the nearest JPN game convention?

Offline Moon Girard

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #88 on: May 17, 2012, 12:12:59 AM »
TGS in steptember if they don't do anything for E3
Juri is in probably a enemy

Offline HyperVoiceActing

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #89 on: May 17, 2012, 09:14:02 AM »
Neat little observation.

Offline Moon Girard

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #90 on: June 22, 2012, 12:28:47 AM »
http://andriasang.com/con1lz/project_x_zone_characters/Over 200 Characters includes allies and enemies

Quote
Namco Bandai still hasn't revealed the exact playable character count for Project X Zone. But today, we got another hint.

The game's official blog revealed today that the game has over 200 characters. This figure includes allies and enemies. It does not include characters who appear exclusively in event scenes.

The "enemy" characters aren't just generic designs. You'll find enemies from the various franchises used for both bosses and standard foes.

Joining the character count, the blog provided one little gameplay bit. When it's time to move one of your ally units, a phase which is referred to as the ally "phase," you can freely move the character around his highlighted area, much like in an RPG. You'll find things like treasure boxes and obstacles in the area. There's no penalty for making extraneous movements to open treasure boxes and destroy obstacles before attacking the enemy, so you can do quite a bit during a single phase. The attack command has to come last, though, as the character's turn automatically ends after this.

Firebrand is here so i'd expect Arthur

http://www.siliconera.com/2012/06/21/firebrand-is-in-project-x-zone-as-an-enemy/


Offline HyperVoiceActing

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #91 on: June 22, 2012, 01:16:29 AM »
Pretty neat info. I would have rather heard of new playable chars but I'll take it

Offline DEMONKAI

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #92 on: June 22, 2012, 01:23:13 AM »
 :O*D
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Moon Girard

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #93 on: June 26, 2012, 10:22:11 PM »
http://andriasang.com/con1og/project_x_zone_date/
Quote
    Famitsu has a final October 11 release date for Project X Zone this week. The 3DS crossover strategy game will be priced Â¥6,280.

    The magazine also has some new character reveals:

    Imca: Valkyria Chronicles 3
    Arthur (Ghosts 'n Goblins)
    Rikiya Busujima (Zombie Revenge)
    Fren (Tales of Vesperia)
    Devilotte (Cyberbots)

    These crossover characters will be joined by at least two original characters, Kogoro (voiced by Toshihiko Seki) and Mii Ouryuuji (voiced by Yukari Tamura -- I'm not sure about the writing of the name).

They mean Flynn and not Fren,

Since linking to the picture on Andriasang doesn't work and there' is a whole lot of them i don't want to have to rehost u guy will have to check the link.

http://andriasang.com/con1p9/project_x_zone_screens/
Quote
Famitsu.com has posted new screenshots of Project X Zone, showing the new characters that were revealed in Weekly Famitsu this week. As reported earlier, the game's cast now includes Imca (Valkyria Chronicles 3), Arthur (Ghosts 'n Goblins), Rikiya Busujima (Zombie Revenge), Flynn (Tales of Vesperia) and Devilotte (Cyberbots). View the gallery below for the screens.

The screens also show two original characters, Kogoro Tenzia and Mii Kouryuuji:

There are a couple of gameplay details in Famitsu's report regarding the mysterious "Solo Units." Thus far, the details we've received on the battle system involve Pair Units -- that is, units formed by two characters. You can also add a Solo Unit to this Pair Unit. During battle, you can use the Solo Unit's skills, and also make the Solo Unit perform a Solo Attack by pressing L.

Here's how you can create an attack with five party members. When you perform an attack with the Pair Unit you're currently moving, if another Pair Unit is in the vicinity, you can press R to call the other Pair Unit in for a Support Attack. Press L, and your Solo Unit will also come into the attack, resulting in five character carnage.

Finally, a look at the game's first print run packaging. In addition to a special box, this includes a booklet introducing the characters and their games, and a "crossover soundtrack CD" featuring the game's background music. This isn't a limited edition -- just the first print run of the standard edition, which sees release on October 11, priced ¥6,280.
« Last Edit: June 27, 2012, 12:01:28 PM by Zer0 »

Offline HyperVoiceActing

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #94 on: June 27, 2012, 02:51:10 PM »
Yeah I recognize that princess from MvC1. And Arthur looks neat. Did they say who's partnered with whom when it came to these new chars?

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #95 on: June 27, 2012, 03:15:22 PM »
And Arthur looks neat.
Yeah, strawberry boxers suiting him well ;*)) (not to mention he isn't chibi there, which is great...)
Game looking good so far, I liked NxC, SRW: Endless SRW OG Saga: Endless Frontier was not so bad, hope this would be good one.
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Moon Girard

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #96 on: June 27, 2012, 03:31:46 PM »
Yeah I recognize that princess from MvC1. And Arthur looks neat. Did they say who's partnered with whom when it came to these new chars?

Every one revealed in this reveal is a Solo Unit(like Ulala,Sanger,Valkyrie and Bruno) the can team up with any other teams

Offline HyperVoiceActing

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #97 on: June 27, 2012, 04:20:48 PM »
Ah I see. Thanks

Offline Moon Girard

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #98 on: July 01, 2012, 10:40:18 PM »
Pv is out

Offline HyperVoiceActing

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Re: Project X Zone (Namco X Capcom X Sega)
« Reply #99 on: July 01, 2012, 11:33:45 PM »
Looks awesome.

Gotta say, even though it'll probably never happen given what kind of tone the game is going for, I still would love to see Sonic in this

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