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Author Topic: Kitty Pryde/Shadowcat Release Thread  (Read 4719 times)

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Offline HyperVoiceActing

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Kitty Pryde/Shadowcat Release Thread
« on: March 01, 2012, 10:07:27 AM »
« Last Edit: May 13, 2012, 11:51:20 PM by Acey »



Offline Tha Lando ( Le CROM )

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #1 on: March 01, 2012, 10:40:33 AM »
cool hypersonic!  :thumbsup:

Offline Ref Cortez

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #2 on: March 01, 2012, 10:45:39 AM »
Looks like I'ma be late for work. Lls… and I don't work until 5. Lol thanx!
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Offline Macaulyn97

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #3 on: March 01, 2012, 10:56:28 AM »
 :o

Offline HyperVoiceActing

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #4 on: March 01, 2012, 04:03:27 PM »
I hope you all enjoy my first character release  :)

Offline Acey

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #5 on: March 01, 2012, 04:54:54 PM »
Great job on the first release HyperSonic. Below are some things I noticed that might help out:


General
* She has no hit sparks for most attacks.
* Check debug messages for code error messages (statedef 196)

AIR File
* The standing hit box is much larger then her body.
* The standing normal attack hitboxes tend to be longer than her body.

Game Play
* If you try to do a 5 hit crouch combo (lp, lk, mp, mk, hp) into launcher the launcher won't hit.
* Crouching mp does not combo into crouching hp so you can't do a 3 hit crouching launch combo either  lp -> mp -> hp (launcher).
* She can't cancel any special attacks into hyper attacks.
* D,F,P attack is very slow and unblockable. The recovery time is very slow too leaving Shadowcut very vulnerable.
* D,B,K attack is very slow and unblockable. The opponent can easily hit the running Shadowcat.
* D,F,K is also unblockable and when she misses she keeps running in one spot.
* Shadowcat's pause when she calls Lockhead pause is too long. Shadowcat get's traped in the animation and the opponent is free to dash foward and take advantage of wait time.
* D,F, PP hyper attacks gains hyper meter. Also there is no pause so player 2 is free to move around and beat up on Shadowcat while the hyper is beginning.
* D,F, KK hyper attack gains hyper meter too. It is also unblockable but can easily be hit out of.
* Her D,B, PP hyper does too little damage considering it requires 2 levels of hyper meter. (note: sometimes it does no damage like in the corner while sometimes it will do half a life bar damage).

CNS and ST files:
* A lot of the Special Attack hitdef attributes are classified as normal or hyper attacks.
* A lot of the Hyper Attack hitdef attributes are classified as normal attacks.
* For more info on hitdef attr see the IMT Wiki by clicking here.
* The pause times in the hitdef always pause the opponent longer than Shadowcat which gives her an unfair advantage on block.

CMD AI:
* The AI combo is in reverse. The higher state numbers should be on the top to ensure the combo is performed by the AI.
* KatKlaw dragon punch motion attack doesn't work because it is places after the Ghost Attack quarter circle attack in the CMD file.

That's all I have, good job overall. Thanks for sharing.

Offline C.R.O.M.-Mugen-Ninja

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #6 on: March 01, 2012, 05:35:42 PM »
Though I'd share this I made of Kitty


Love Kitty C: Good Hyper & Co
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Keep fighting, keep struggling, keep creating, and have fun ~

Offline HyperVoiceActing

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #7 on: March 01, 2012, 06:19:54 PM »
Thanks for the feedback Ace. And glad you all enjoy it

Offline Arkady

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #8 on: March 01, 2012, 07:33:06 PM »
where's B-5?

Offline TheClone45

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #9 on: March 01, 2012, 07:37:26 PM »

By theclone45 at 2011-01-02

Offline Sabaki

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #10 on: March 01, 2012, 10:32:54 PM »
Congrats on your 1st character release, HyperSonic92  :) . It's awesome you were able to make an original character, as well.

Offline Space (DCL)

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #11 on: March 01, 2012, 11:57:35 PM »
Your first character AND original character, you should be proud of yourself HyperSonic
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zzz...I'm top tier...screw you Doom and Wesker...zzz

Offline HyperVoiceActing

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #12 on: March 02, 2012, 12:30:40 AM »
I'm rather proud of it myself, thanks

Offline Arkady

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #13 on: March 10, 2012, 05:22:31 PM »
cant wait for your next release(s)

Offline Acey

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #14 on: March 10, 2012, 10:08:50 PM »
Your first character AND original character, you should be proud of yourself HyperSonic

I totally agree.

Offline HyperVoiceActing

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #15 on: March 10, 2012, 10:15:22 PM »
I totally agree.
Thanks man. I'm really glad you all enjoy Kitty this much

cant wait for your next release(s)
Well you're helping me on at least one more of them so you would know when that will come around LOL

Offline wolviesam

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #16 on: March 10, 2012, 10:56:54 PM »
Nice team work all of you guys, i think this is the begining x more cool stuff on the future dudes....Congratulations and keep it up fellas!  :thumbsup:

Offline B-5

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #17 on: March 31, 2012, 10:32:11 PM »
I've been MIA lately, but I'm glad to see our work released. Also nice to see Hypersonic getting all the credit :)

Offline HyperVoiceActing

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #18 on: April 01, 2012, 12:28:51 AM »
Been wondering where you were. Me, Ark, and Acey are already fixing the bugs and stuff BTW. Just wanted you to know that

Offline makro

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #19 on: April 06, 2012, 01:23:44 PM »
Congratulations for the release!  :)
I see lot's of potential for her in future updates
keep the good work :thumbsup:

Offline HyperVoiceActing

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #20 on: April 06, 2012, 03:52:36 PM »
Thanks man, we're working hard on the next update.

Offline HyperVoiceActing

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #21 on: May 13, 2012, 07:41:19 PM »
Preview of the sprite update I plan to give to Kitty (credit to Acey for helping with the sprite)



It probably won't come along with the next release but I'll try to get it done as fast as I can

Offline warecus

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #22 on: May 14, 2012, 05:22:36 AM »
awesome

Offline dev.

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #23 on: May 14, 2012, 07:00:10 AM »
old school looking.I like it.

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Re: Kitty Pryde/Shadowcat Release Thread
« Reply #24 on: May 14, 2012, 09:51:26 AM »
Preview of the sprite update I plan to give to Kitty (credit to Acey for helping with the sprite)



It probably won't come along with the next release but I'll try to get it done as fast as I can
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