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Author Topic: GAROU MOTW 2  (Read 6631 times)

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Offline C.R.O.M. - Shadaloo Lives!

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Re: GAROU MOTW 2
« Reply #25 on: February 23, 2012, 05:09:26 PM »

Offline O Ilusionista

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Re: GAROU MOTW 2
« Reply #26 on: February 23, 2012, 06:06:29 PM »
Andy? Pretty cool! Its one of my favorites.

Question: will be names like Bob Wilson or Sokaku?

Offline L...

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Re: GAROU MOTW 2
« Reply #27 on: February 24, 2012, 07:32:21 AM »
Andy? Pretty cool! Its one of my favorites.

Question: will be names like Bob Wilson or Sokaku?

Not at first moment, because i'm working alone, but they are excellent chars and very welcome to future versions.

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Re: GAROU MOTW 2
« Reply #28 on: February 24, 2012, 07:38:35 AM »
If you need Bob's sprites, you can take from my Bob Wilson ex.

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Re: GAROU MOTW 2
« Reply #29 on: February 24, 2012, 08:21:15 AM »
If you need Bob's sprites, you can take from my Bob Wilson ex.

Thanks, but the problem is programming the char and adapts it to the game system, it takes time and i have to prioritize chars most significant as Billy, Yamazaki and Krauser, but like i said, Bob and Sokaku have their place and will be included as soon as i can, is dificult to decide who comes first because Fatal Fury have a lot of good chars.

Offline Tha Lando ( Le CROM )

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Re: GAROU MOTW 2
« Reply #30 on: February 24, 2012, 08:29:44 AM »
ahhh Just Defend system. cool. i wanna see what you definetly do with it as i played the holy heck out of it. lol. I am an even long standing fighting gamer. i am at the 40 mark. lol. So this will be pretty nifty to see how you do it. :thumbsup:
currently the fighting games are more concern about graphics and theres no real inovation.

well Graphics are innovation as well with next gen gaming consoles that push more power to give even better visuals for your hard earned money. Movesets are another innovation and there are pretty good games that do justice to that , it just comes down to what ones preferences are and opinions on what innovations they particularly like and can adapt to well. I like Virtua fighter 5 fighting game mechanics cause they are the deepest ever presented in a fighting game. So with more fighting games coming about new things are being cooked up for us fighting gamers to either play on the fly with pickup and go style or deep and involved to being technical depending on what kind of actual fightiung game style you favor more.  keep up the cool work bro.  :thumbsup: ::salute:: Andy looks sweeet! 8)

Offline O Ilusionista

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Re: GAROU MOTW 2
« Reply #31 on: February 24, 2012, 12:39:14 PM »
Thanks, but the problem is programming the char and adapts it to the game system, it takes time and i have to prioritize chars most significant as Billy, Yamazaki and Krauser, but like i said, Bob and Sokaku have their place and will be included as soon as i can, is dificult to decide who comes first because Fatal Fury have a lot of good chars.

Do you have an template? Maybe I can help you with Bob, since is my favorite :)

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Re: GAROU MOTW 2
« Reply #32 on: February 24, 2012, 02:17:08 PM »
I will provide the template, your help is very welcome.

Offline DEMONKAI

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Re: GAROU MOTW 2
« Reply #33 on: February 24, 2012, 06:43:27 PM »
Do you have an template? Maybe I can help you with Bob, since is my favorite :)

bet i still have the throwback bob you did eons ago,,,,

L will be in good hands on that sh*t i see already :O*D
Lots and lots of supers so f*ckin what

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Offline L...

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Re: GAROU MOTW 2
« Reply #34 on: July 03, 2012, 09:36:48 PM »
ANDY GAROU MOTW 2

Andy is finally finished!


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Re: GAROU MOTW 2
« Reply #35 on: July 03, 2012, 10:42:35 PM »
Now THAT'S pretty impressive...!  :thumbsup: Will he have a special intro with Hakutomaru? That would be cool... Great job! ::salute::

Offline C.R.O.M.-Mugen-Ninja

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Re: GAROU MOTW 2
« Reply #36 on: July 04, 2012, 06:39:25 AM »
WOW! :D This look's good! I've never heard of the project until now! you got my support!!! and u said something about Franco and Hon-Fu for this game?! Cool some of my favs atleast Hon is! :D

Andy look's awesome! I like how he plays from the video atleast! Can't wait to try him!
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Re: GAROU MOTW 2
« Reply #37 on: July 04, 2012, 09:34:59 AM »
now thats f*ckin groovey  :O*D

great update man on the progress. Now i gotta see terry ^-^
Lots and lots of supers so f*ckin what

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Offline Infinite Power

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Re: GAROU MOTW 2
« Reply #38 on: July 04, 2012, 10:39:31 AM »
This game is looking really cool, can't wait to see more.

Now Die, Mortal.

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Re: GAROU MOTW 2
« Reply #39 on: July 05, 2012, 11:57:03 AM »
Hi there! Just stumbled upon your project thread and gotta say I am impressed with what you've done so far. Your description and demonstration about the game's system is very well thought out and shows a chance for some high-level gameplay. Good  %%- with the completion of your project  :)

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Re: GAROU MOTW 2
« Reply #40 on: July 11, 2012, 01:54:20 AM »
I've gotta say, I think deciding to look around the community again now has really told me that it's time to keep my eye on MUGEN again. Thanks for letting me extend my childhood again! Really lookin' forward to this project.
"But just because a game has a beautiful display does not mean that the game is fun to play." - Gunpei Yokoi
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Re: GAROU MOTW 2
« Reply #41 on: August 21, 2012, 04:46:12 PM »
Some updates about Garou MOTW II:

Blue Mary's new visual, by Mastertkof:

http://i1126.photobucket.com/albums/l608/mastertkof2/EXBlueMaryGarou.gif

http://i1126.photobucket.com/albums/l608/mastertkof2/pals.png

http://i1126.photobucket.com/albums/l608/mastertkof2/tests.png

http://i1126.photobucket.com/albums/l608/mastertkof2/teste-1.gif


Andy Bogard will have some sprite edits too!

Now we are 3 working, Mastertkof in sprit edit, arts and screen pack (with Hloader's help),  GT Yzan workin on stages programing and me.

Offline DEMONKAI

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Re: GAROU MOTW 2
« Reply #42 on: August 21, 2012, 05:13:14 PM »
 :O*D :Terry
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline ExeLord

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Re: GAROU MOTW 2
« Reply #43 on: August 21, 2012, 05:28:34 PM »
That Mary looks cool :thumbsup:
(click to show/hide)
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Re: GAROU MOTW 2
« Reply #44 on: August 21, 2012, 10:50:07 PM »
I've gotta say, I think deciding to look around the community again now has really told me that it's time to keep my eye on MUGEN again. Thanks for letting me extend my childhood again! Really lookin' forward to this project.


92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline L...

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Re: GAROU MOTW 2
« Reply #45 on: August 22, 2012, 06:31:50 AM »

Offline DEMONKAI

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Re: GAROU MOTW 2
« Reply #46 on: August 22, 2012, 02:50:20 PM »
Groovy!   :O*D
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline L...

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Re: GAROU MOTW 2
« Reply #47 on: August 26, 2012, 07:17:32 PM »
Some latest images, now with some effects in high resolution (like the Power Geyser), what will be the default for all chars in the game.









Offline DEMONKAI

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Re: GAROU MOTW 2
« Reply #48 on: August 27, 2012, 12:40:23 PM »
groovy...You got my terry lookin flavaful with those sexy FX :O*D
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Anderson Masters

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Re: GAROU MOTW 2
« Reply #49 on: September 28, 2012, 01:36:42 PM »
Hi!
greetings...
i'm MasterTkof
the art director of this project
L request me to post some news in this forum...
so... some pics n news

(click to show/hide)
first open beta in some days... coming soon

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