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Author Topic: [WIP] Battle Stormer Classics  (Read 29661 times)

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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #150 on: November 05, 2013, 09:49:55 AM »
Alright guys, I have some plans for this game and, if everything goes well, I will be working on it again after the beta release of our Avengers Game (OpenBOR).

I have some ideas and I want to share with you guys to get some feedback:

Random item giver NPC - A NPC which comes to the screen (flying or not), throws an item (some can be hittable for giving itens, instead of just throws) and goes away.

- Item options: a bomb (can damage both player and bosses), a food (restore health) and a energy tank (gives a little power to you). A temporary shield could be done too.

Problems: none, I just need to have time to code it.

- Character options: Flitop from Mega Man, those things which give you weapons on Contra, the flying robot from Gunstar Heroes

• Hyper moves/Desesperation moves
- A move which could be done only with low health AND a full power bar, which can turn the tides on a battle.

problems: not all chars have sprites for that, so we would need to edit it. Plus, my idea was to make a low health only move, not including a power bar meter. But this could be too cheap. Maybe a time limit over instead?


Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #151 on: November 05, 2013, 10:00:16 AM »
How about using the POWs from Metal Slug?

Offline ExeLord

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Re: Battle Stormer Classics
« Reply #152 on: November 05, 2013, 10:14:21 AM »
Golden Axe's thieves are good punchable item carriers :) You know, pots filling 1 level of energy bar isn't a bad idea.
(this one from duel, though GA3 will fit more I couldn't find his sprites)
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #153 on: November 05, 2013, 11:27:54 AM »
Nice ideas!
btw, I plan to add this char as a playable char:

Offline Omega85

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Re: Battle Stormer Classics
« Reply #154 on: November 05, 2013, 11:45:50 AM »
İ support this as we were talking about this Game already. Maybe You should post the whole list of characters that You are doing. Same for bosses and all. İt will be easier for us to search for new things really.

Offline ExeLord

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Re: Battle Stormer Classics
« Reply #155 on: November 05, 2013, 12:01:30 PM »
I wonder what you didn't liked about my rip of him, but oh well... Good he'll be there. :Terry

P.S. I still have Imoto, his web magic animation, Tanuki and his cave that I ripped that time from Musya if you need those.
« Last Edit: November 05, 2013, 12:14:38 PM by ExeLord »
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #156 on: November 05, 2013, 12:12:27 PM »
Its not that. I wil use everthing from your rips (in fact, I already started this char back when you ripped it). I just found this sheet today and seams to be more frames. Its just that...no offense.

Offline ExeLord

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Re: Battle Stormer Classics
« Reply #157 on: November 05, 2013, 12:25:24 PM »
None offense taken. I see, he indeed have jump with spinning spear and projectile I never saw Imoto used anywhere + invincible palette. Though mine still have darkening before lighting magic and some bonus enemies :P Use both. I'm still very happy to see you reanimating my fav project :O*D
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #158 on: November 05, 2013, 12:31:48 PM »
Tanuki, the bear with giant balls, lol. That NEED to be on the game, hahaa

Offline ExeLord

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Re: Battle Stormer Classics
« Reply #159 on: November 05, 2013, 01:25:10 PM »
*nerd mode on*
They are raccoon dogs, not bears. And this one doesn't even have giant balls to begin with...
*nerd mode off*
But flame-breathing drunkard tanuki throwing bottles with sake(or maybe they are emptied before thrown, that's more logical), yes, it's good.
As about droppable items most common are: food, bomb, poison, energy potion, damage up, damage down, slow, shield, confusion(i.e. left is right, up is down, etc.). Could be items that restrict from jumping, using specials, using supers.
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #160 on: November 05, 2013, 01:31:57 PM »
Yeah, but I don't want to go THAT further on the itens. Or I won't finish this on this decade, lol

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #161 on: January 01, 2014, 05:14:04 PM »
First, Happy New Year to everyone.

Second, in 2014 we (me and Zvitor) plan to release a new version of this game, with some cool additions.
One char that people requested to me, over and over (just loses to Sonic and Mario) is Goku. The the problem, always, was the size and I never found a good sized Goku to use on the game, with good animation.

Then my friend Omega shows me this Goku, from the PSX game  Dragon Ball Z: Idainaru Dragon Ball Densetsu which have an almost perfect size:


I will downsize Goku to 95% by code, so the details aren't lost on the process.

About Sonic...well, I always was AGAINST him, because his cartoon nature. But this question was in my head since the first day: if I have Sonic enemies, why I can't have Sonic himself? Judging by the size, Sonic won't be a problem, since he is not a human (and seeing him in action in Capcom vs The World makes me wonder). Mario, for example, would be totally out of question.

So, what do you think? Would be Sonic a good addition?

But I would stop there, with only Sonic. No other super deformed char. (Maybe TwinBee)

Offline Omega85

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Re: Battle Stormer Classics
« Reply #162 on: January 01, 2014, 05:20:55 PM »
I am happy that the Goku i suggested worked for you since you were actually going to use the DS version for Goku wich isn't bad. Thisone is just more classic and fits better in game.

I say yes about Sonic also. He is indeed good in size and all. If you use enemies from a certain game, i suggest you to add it's hero too but, since your game uses differences it won't be a big problem for sure. It depends on the character and it's game. Super Mario is in way too much games. Not having him isn't a big deal.

Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #163 on: January 01, 2014, 05:43:38 PM »
Not too sure on Sonic, though it would be cool it would probably make people start suggesting other similar stuff.

And if you're still up to suggestions, how about adding the characters from Trio the Punch?

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #164 on: January 01, 2014, 05:46:36 PM »
this one?


seams to be too big. But some enemies would be nice.

Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #165 on: January 01, 2014, 06:26:24 PM »
Yes, THAT one. I've been meaning to rip from this game for quite some time.

Offline Omega85

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Re: Battle Stormer Classics
« Reply #166 on: January 11, 2014, 04:36:21 AM »
I have seen you using the first Boss from Magic Sword and that gave me the idea to rip it's playable character called The Brave One. With some sizing and all, he could fit in game if interested.

http://www.spriters-resource.com/arcade/magicsword/sheet/59289/

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #167 on: January 11, 2014, 12:34:47 PM »
Yes, I think he fits nicelly.

Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #168 on: January 11, 2014, 01:51:37 PM »
I've already ripped some stuff from Trio the Punch

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #169 on: June 18, 2014, 11:12:45 AM »
A quick question: YES or NO to those Megaman bosses (and Mega Man per se)?

(the fox is just for size comparsion)

I was really avoiding non-standard sized chars, like SD chars, but Megaman (specially the classic serie) IS wall smaller than a normal char, so I don't see a problem with that. The same will work for Sonic: I can't make Sonic as tall as Batman.

Offline ExeLord

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Re: Battle Stormer Classics
« Reply #170 on: June 18, 2014, 02:00:24 PM »
If by that move you want to scrap all that avoiding cartoonish characters for this project rule you set or make an exception - do it. Well, for fun's sake of course.
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #171 on: June 18, 2014, 02:32:39 PM »
No, I am not taking that rule off (at least, not now). I just think it fits the game and Mega Man is a must-have

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #172 on: April 22, 2018, 09:55:55 AM »
Another online co-op playthrough, this time with Mugen!

Features me (Fang - Contra Hard Cops, in Brazil) and Magggas (Ritcher Belmon - Castlevania Bloodline, in Germany) playing mine and Zvitor's Battle Stormer Classics.



========= LINKS ========

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Download "Battle Stormer Classics" FOR FREE http://www.brazilmugenteam.com/bsc (WARNING - This old version doesn't works in Windows 8+. I will update this game once I can)

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #173 on: April 23, 2018, 05:06:26 PM »
i love these openbor games, what a shame i haven´t skill enough to make somewhat like that.
But this is Mugen :)

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #174 on: April 25, 2018, 11:50:09 PM »
Dart Vader stage udpated for Battle Stormer Clasics game.
Now it has animations :)

The stage will be modified when I change the lifebar position.


========= LINKS ========

Download "Battle Stormer Classics" FOR FREE http://www.brazilmugenteam.com/bsc (WARNING - This old version doesn't works in Windows 8+. I will update this game once I can)

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