collapse

Author Topic: [WIP] Battle Stormer Classics  (Read 29647 times)

0 Members and 4 Guests are viewing this topic.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
[WIP] Battle Stormer Classics
« on: January 04, 2012, 09:23:07 PM »
Hello Guys, I am here to show a project me and Zvitor were working: Battle Stormer Classics

DOWNLOAD VERSION 2.0
http://www.infinitymugenteam.com/Forum_345/index.php?topic=48491.0



The project gameplay is very simple, far more based on platform games rather than fighting games:

• one round, no defense and no auto turn
• Two attack buttons and one special
• Some interactive backgrounds (platforms, items, breakable objects, etc.)
• Interactive lifebars, which reacts when the player was hit
• Non-playable bosses
• Characters from 16-bit systems or more

This version 2.0 features:
• 22 playable characters
• 25+ bosses / non-playable characters
• 43+ stages
• Story
• Compatible with newer Windows versions
• Non-moleboxed content
• Bonus Stage
• Interactive stage
• Stage Fatality





INFO

This project was born of a divergence of ideas during the process of project development Nostalgia Super Wars, from MDI. Zvitor and I had some ideas that were not compatible with that project but were thinking that would work out.

After some attempts, Zvitor decided to leave the previous project and suggested that we have our own design, which I readily supported. The characters made for that project are still available in the previous project (is up to the MDI to use them or not). I still am part of that project, but this will be my focus now.

So is how all this was born. We thanks MDI for the great inspiration:)

GAMEPLAY

The gameplay is very simple project, far more based on plataform games rather than fighting games:

- one round, no defense and no auto turn
- Two attack buttons and 1 special
- Some interactive backgrounds (platforms, items, breakable objects, etc.)
- Interactive lifebars, which reacts when the player was hit

ROSTER


We do not decide the characters yet, but we want to focus more on characters from platform games than shooting Characters from . We are accepting suggestions, since some rules are followed:

- Characters from 16-bit systems or more
- No super deformed characters (big head, for example) or too cartoonish characters
- The characters must fit into the size limit of the image below:



Minor characters (or larger) will be accepted  provided they are not human (such as animals, monsters, robots, etc.) or characters that are actually smaller than normal, such as the case of Mega man. Bosses are not affected by this rule.

IMAGES

The main goal is to be retro, so we will mix some sources from many games

The character selection screen, with the title screen from the source game (not every char will be playable):


Versus screen, with more game info:


In game screenshot


More to come. Any suggestion, drops us a line.

Video preview:

« Last Edit: September 28, 2021, 11:18:31 AM by O Ilusionista »



Offline Kriven

  • Infinity Regular
  • ****
  • Posts: 863
  • Last Login:February 04, 2021, 04:30:43 PM
  • Rock on, Mario!
    • Email
Re: Battle Stormer Classics
« Reply #1 on: January 04, 2012, 10:55:28 PM »
Power Rangers.

All of them.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Battle Stormer Classics
« Reply #2 on: January 05, 2012, 12:58:29 AM »
hey guys, is this edit good? he seams to be Sub Zero?
« Last Edit: January 05, 2012, 01:03:55 AM by O Ilusionista »

Offline ZVitor

  • IMT Content Architect
  • *
  • Posts: 2683
  • Last Login:October 25, 2024, 07:34:33 PM
    • Email
Re: Battle Stormer Classics
« Reply #3 on: January 06, 2012, 02:15:11 PM »
dont look like sub-zero pose,
but should be great see some fighter like him or ryu converted to this game.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Battle Stormer Classics
« Reply #4 on: January 06, 2012, 06:13:13 PM »
Video preview


I've made some resize tests, and some ended great, like Captain America
Ryon sent me Belmont sff (from Castlevania X) and he is making more sff to us.

MDI authorizeds me to use Fang and Eric

Offline Fou

  • Mage of the sun
  • RMM Contributor
  • ****
  • Posts: 534
  • Last Login:March 01, 2019, 11:22:55 AM
  • I can taste your fear... and IT'S DELICIOUS !
    • Fou-the-mage
    • Email
Re: Battle Stormer Classics
« Reply #5 on: January 06, 2012, 07:54:41 PM »
Look good ! But just a notice, The eggman robot is called "Death Egg Robot" not metal eggman ^^'

(click to show/hide)

Offline Enso

  • C.R.O.M. Dancer, Sprite Artist, Winner of Sprite of the Week Contest #71, and Winner of Round 6 and 15 in Last Person To Post Wins!
  • Infinity Regular
  • ****
  • Posts: 1556
  • Country: Guam gu
  • Last Login:April 11, 2024, 03:41:40 AM
Re: Battle Stormer Classics
« Reply #6 on: January 06, 2012, 08:34:52 PM »
That's so damn too awesome! I've never liked using small characters for Mugen, but for this one, it looks entirely excellent! By the look of it.


Sig by TGM

(click to show/hide)

Offline Tha Lando ( Le CROM )

  • The coming return of the Omega Erro Sennin of CROM!
  • IMT Content Architect
  • *
  • Posts: 6415
  • Country: United States us
  • Last Login:October 18, 2024, 02:58:07 AM
  • The King Crom. Sprite HD Artist
    • Crom Interactive
    • Email
Re: Battle Stormer Classics
« Reply #7 on: January 06, 2012, 08:43:58 PM »
yoooo this looks total kicka$$ ! Metal Eggman looks extremely HARD to beat !

Offline Kriven

  • Infinity Regular
  • ****
  • Posts: 863
  • Last Login:February 04, 2021, 04:30:43 PM
  • Rock on, Mario!
    • Email
Re: Battle Stormer Classics
« Reply #8 on: January 07, 2012, 07:51:43 AM »
I really dig what I'm seeing here.
I wish I could make characters so I could contribute ;-;

Edit: I modified Link's sprites to somewhat fit the style, if you're interested. I could edit the rest of his sprites. I could also try some resizing and redrawing and see where that goes, since he's a little short...

« Last Edit: January 07, 2012, 08:34:02 AM by Kriven »

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Battle Stormer Classics
« Reply #9 on: January 07, 2012, 03:05:45 PM »
link is just too small...

New boss: Fire Demon (from Ghostbusters Genesis game)

Offline Fou

  • Mage of the sun
  • RMM Contributor
  • ****
  • Posts: 534
  • Last Login:March 01, 2019, 11:22:55 AM
  • I can taste your fear... and IT'S DELICIOUS !
    • Fou-the-mage
    • Email
Re: Battle Stormer Classics
« Reply #10 on: January 07, 2012, 07:42:31 PM »
I really dig what I'm seeing here.
I wish I could make characters so I could contribute ;-;

Edit: I modified Link's sprites to somewhat fit the style, if you're interested. I could edit the rest of his sprites. I could also try some resizing and redrawing and see where that goes, since he's a little short...


link is just too small...

For me, Link is a good idea, and we can edit for make him bigger.
Why not ? I like Nintendo characters.

(click to show/hide)

Offline Enso

  • C.R.O.M. Dancer, Sprite Artist, Winner of Sprite of the Week Contest #71, and Winner of Round 6 and 15 in Last Person To Post Wins!
  • Infinity Regular
  • ****
  • Posts: 1556
  • Country: Guam gu
  • Last Login:April 11, 2024, 03:41:40 AM
Re: Battle Stormer Classics
« Reply #11 on: January 07, 2012, 08:04:44 PM »
I think Link could be a have a taller height. He doesn't have to have the same height as Wolvie but a little shorter than that. I think it's better we have Link a little taller from that sprite (Kriven's shown sprite of Link), and a little shorter than Wolverine. The height size looks like it's from NES.


Sig by TGM

(click to show/hide)

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Battle Stormer Classics
« Reply #12 on: January 07, 2012, 08:14:22 PM »
I would use this, but its too big

Offline ZVitor

  • IMT Content Architect
  • *
  • Posts: 2683
  • Last Login:October 25, 2024, 07:34:33 PM
    • Email
Re: Battle Stormer Classics
« Reply #13 on: January 07, 2012, 08:19:40 PM »
nice link,...
im excited to star king of dragons stages....
...
fire demon will have one ghostbusters stage?

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Battle Stormer Classics
« Reply #14 on: January 07, 2012, 08:22:45 PM »
nice link,...
im excited to star king of dragons stages....
...
fire demon will have one ghostbusters stage?

Yeah Exe Lor...er...someone needs to rip it :)

About Link, maybe this will work?



is the size right?

Offline Enso

  • C.R.O.M. Dancer, Sprite Artist, Winner of Sprite of the Week Contest #71, and Winner of Round 6 and 15 in Last Person To Post Wins!
  • Infinity Regular
  • ****
  • Posts: 1556
  • Country: Guam gu
  • Last Login:April 11, 2024, 03:41:40 AM
Re: Battle Stormer Classics
« Reply #15 on: January 07, 2012, 11:54:57 PM »
I guess so (mentioning the height). But looks okay. Almost taller as Wolverine (I mean). I don't know how tall they are between Wolvie and Link. If you guys don't want to work on Link, then that's fine.


Sig by TGM

(click to show/hide)

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Battle Stormer Classics
« Reply #16 on: January 08, 2012, 12:37:21 AM »
I want to make it, I just need to find the right sprites

A classical battle

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Battle Stormer Classics
« Reply #17 on: January 08, 2012, 08:47:58 AM »
Yeah Exe Lor...er...someone needs to rip it :)
Huh? Wha? *heard nothing*
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Battle Stormer Classics
« Reply #18 on: January 08, 2012, 10:45:11 AM »
thanx for the emulator, Exelord.  Now Alisia have her own stage :)

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Battle Stormer Classics
« Reply #19 on: January 08, 2012, 11:29:37 AM »
Nice :thumbsup:
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Daeron_red_fire

  • RMM Contributor
  • ****
  • Posts: 74
  • Last Login:December 01, 2013, 08:21:45 AM
    • Email
Re: Battle Stormer Classics
« Reply #20 on: January 08, 2012, 12:14:16 PM »

"Zippo its mah middle name"

Offline Ganbare-Lucifer

  • Infinity Mystical Ninja
  • Infinity Regular
  • ****
  • Posts: 547
  • Country: Chile cl
  • Last Login:September 06, 2024, 06:24:32 PM
  • Shinubis, Goemon's Descendant
    • Tediz_Ozito
    • Skype - Ado-Redwolf3
    • Lucifer's MUGEN Site!
Re: Battle Stormer Classics
« Reply #21 on: January 08, 2012, 12:18:26 PM »
...and why not...



 :-??
(click to show/hide)
"Set it up!"

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Battle Stormer Classics
« Reply #22 on: January 08, 2012, 12:23:46 PM »
Arcade avengers works with resizing (but some edits are required)
Golden Axe works with resizing too (I've tested with GA3)
« Last Edit: January 08, 2012, 12:31:33 PM by O Ilusionista »

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Battle Stormer Classics
« Reply #23 on: January 08, 2012, 12:32:19 PM »
About GA3, would you put that Chronos panther in game?
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Battle Stormer Classics
« Reply #24 on: January 08, 2012, 01:33:55 PM »
Yes, is exactly who I want from that game :)

Be gone, demon!

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal