collapse

Author Topic: [WIP] Battle Stormer Classics  (Read 29640 times)

0 Members and 3 Guests are viewing this topic.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Battle Stormer Classics
« Reply #225 on: September 24, 2021, 09:17:02 AM »
Here is the game story intro. What are Neff's plans?
Voice Acting - Psykai (same VA of Air Man and Bass from RMM)

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #226 on: September 28, 2021, 11:20:10 AM »
I got an idea for a cool boss from an early Genesis game:


But, of course, no Mickey

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: [WIP] Battle Stormer Classics
« Reply #227 on: September 29, 2021, 07:05:17 AM »
Mickey as a boss FTW! :D Joking, cool idea, kinda reminds me one from Kirby, but way more evil >:D
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #228 on: October 07, 2021, 04:28:48 PM »
New boss: Baxter Stockman

I've recovered on an external drive a lost char I did back in 2006 - Baxter Stockman, from TMNT arcade game and I decided to add him as a new boss for the Battle Stormer Classic project :)

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #229 on: October 09, 2021, 02:59:42 PM »
I've added a new bonus game: Pang (arcade).

It comes from an old arcade game, do you remeber it? :)


Comes with its own stage too.


I've coded it on my last live and you can watch me developing it here
&t=11778s
« Last Edit: October 09, 2021, 03:22:16 PM by O Ilusionista »

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #230 on: October 11, 2021, 10:16:53 AM »
Here comes a new boss of the game: Clayface, from The Adventures of Batman and Robin (SNES). He will be available on the next update.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #231 on: October 12, 2021, 01:05:03 PM »
"OHHHHHHHHHHHH" :)
Wizard from King of Dragons joined Battle Stormer Classics.


I also improved this stage, with different layers/parallax scrolling.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #232 on: October 14, 2021, 01:43:24 PM »
One more playable character for the Battle Stormer Classics project:



Name: Ledge, the Wizard (thanks Austin Reed for the info)
Game: Kings of Dragons
Console: SNES
Year: 1991

Comes with some spells from the original game and new stuff, like teleport dash, float and other things.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #233 on: October 19, 2021, 10:51:14 AM »
Full gameplay preview with Leger the Wizard, from King of Dragons (SNES / ARCADE) and Bren McGuire (Mega Turrican, Mega Drive) in Battle Stormer Classics project:

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #234 on: April 28, 2022, 11:26:40 AM »
A new boss arrives on the game: Fire Breath, from Sonic the Hedgehog 3 (Sega Genesis / Mega Drive), courtesy of Supermystery, against some playable characters.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #235 on: January 12, 2023, 10:10:57 AM »
Preview of two new playable characters - Ledger the Wizard (King of Dragons) and Hero (Castlevania: Reincarnation) against some of the new bosses/bonus chars: Pang (Pang), Mutual Alien (Contra Alien Wars) and Clayface (Batman)


Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #236 on: February 08, 2023, 09:13:55 AM »
I had a crazy idea on how to implement the TMNT on BSC:

Make the 4 turtles to act as one. You Control Leonardo, and the other 3 are ai controlled entities.
To Ballance It a bit, all 4 share the same life bar - so any hit to any turtle will reduce your health.

Thoughts?

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #237 on: March 14, 2023, 11:27:15 AM »
What if you could play with Robotnik/Eggman and be the hero of the story?

Changing the character selection setting, we can play with the "Death Egg Robot", the final boss of the game "Sonic the Hedgehog 2" on the Sega Genesis, released in 1992.

But it's a lot harder than it looks: I had to cut the several times I died, especially against the final boss. Despite being powerful, he can't turn to change sides and is a giant hitbox :)

Follow this journey, as we pass through the universes of Batman, Castlevania, Altered Beast and others.

Find out here and download

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #238 on: October 05, 2023, 12:54:45 PM »
Playing Team Arcade mode with Moran (Castlevania Ressurection) and Fang (Contra Hardcops) in version 2.1 that will be released soon.


Moran is one of those characters that has a tool for every situation and can be overpowered against some bosses, but have a lot of difficulty against others - I had to record this video a few times until I got used to his weaknesses.

The next version should be out by the end of this month.

Battle Stormer Classics is a oldschool game, on a boss rush mode, featuring classics chars from classic games. The project gameplay is very simple, far more based on plataform games rather than fighting games

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: [WIP] Battle Stormer Classics
« Reply #239 on: October 31, 2023, 09:23:52 AM »
I finally finished the next build of Battle Stormer Classics (a boss rush game with 16 bit era characters) and I should update it this weekend.

Some screens from the next release:

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[Today at 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal