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Author Topic: Win pose VS specific character  (Read 1051 times)

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Offline Fou

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Win pose VS specific character
« on: December 30, 2011, 07:28:59 PM »
I want to make a win pose when Meta Knight beat Kirby or Galacta Knight.
What is the problem ?

Quote
;---------------------------------------------------------------------------
; Win
[statedef 180]
type = s
ctrl = 0

[State 180, 1]
type = ChangeState
trigger1 = P2Name = "Kirby"
value = 1810

[State 180, 1]
type = ChangeState
trigger1 = P2Name = "GalactaKnight"
value = 18100

[State 180, 1]
type = ChangeState
trigger1 = !time
value = 181 + random%2



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Offline Space (DCL)

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Re: Win pose VS specific character
« Reply #1 on: December 30, 2011, 07:59:08 PM »
heres a few tips:
1. The "P2Name" (or P4Name) refers to the character's actual name. Not the display name. Instead of P2Name or P4Name i use enemy,name="name"
Example:
[State 180, 1]
type = ChangeState
trigger1 = enemy,name = "Kirby"
value = 1810

2. Set specific settings so it will be in either "single" mode or "turns", it wont seem right someway in Simul mode. Also, if you are going for a specific Kirby or Galacta Knight, add the author name too.
Heres a sample:
[State 180, 1]
type = ChangeState
trigger1=(TeamMode=Single)||(TeamMode=Turns)
trigger1=(enemy,TeamMode=Single)||(enemy,TeamMode=Turns)
trigger1 = enemy,name = "Kirby" && enemy,authorname = "author"
value = 1810
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Offline shootYr.

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Re: Win pose VS specific character
« Reply #2 on: December 30, 2011, 08:06:01 PM »
I'm guessing this is an issue of which state controller is being checked first. I suggest using ifelse (or boolean algebra) along with enemy or enemynear name instead of P2name.

Quote
[State 180, 1]
type = ChangeState
trigger1 = !time
value = ifelse(enemy,name = "GalactaKnight",18100,ifelse(enemy,name = "Kirby",1810,181+random%2))

Offline Fou

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Re: Win pose VS specific character
« Reply #3 on: December 30, 2011, 08:13:41 PM »
Thank a lot ! I got it !  :)

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