collapse

Author Topic: Metalman - Revamp  (Read 1392 times)

0 Members and 2 Guests are viewing this topic.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Metalman - Revamp
« on: December 25, 2011, 02:33:31 AM »
Merry Christmas!   :w00t:
Here is my present for you, my Metalman Re-Vamp.  All the sprites are touched up and redone and some minor coding updates.  I am very happy I was able to re-vamp this character as it was my first Mugen character and was the reason I started creating characters in the first place.
In the future a RMM version of Metalman will be coded with power sets like every other character in RMM.
Metalman is Mugen 1.0 compatible and also has Win quotes.
There are still a couple of cloning issues that pop up because of how the blades are coded, this can hopefully be resolved in the near future.  Please Enjoy!







http://www.infinitymugenteam.com/Uploads/LASPACHO/Metalman%20Re-Vamp/Metalman.zip
« Last Edit: December 25, 2011, 03:06:18 AM by laspacho »



Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Metalman - Revamp
« Reply #1 on: December 25, 2011, 05:12:38 AM »
nice release
sorry if I was able to fix it :(

Offline shootYr.

  • [Magnum]
  • Contributor
  • ****
  • Posts: 1112
  • Last Login:September 11, 2012, 07:27:16 PM
  • What're you gonna do to me?...
Re: Metalman - Revamp
« Reply #2 on: December 25, 2011, 11:45:18 AM »
-Crouch is misaligned
-It's really easy to spam the air "Throw Blade" attacks.
-If I perform "Air Blade Barrage" when close to the ground the move can be cancelled without Metalman throwing a single Blade.
-The Blades don't have to hit on every tick y'know. Having them hit on everytick while using short pausetimes causes spark and hitsound spam.
-You can rewrite this

Quote
[state 225,7]
type = changestate
triggerall = MoveHit && command = "holdup" && time > 16
trigger1 = animelem = 6 || animelem = 7 || animelem = 8
ignorehitpause = 1
value = 90

As

Quote
[state 225,7]
type = changestate
triggerall = animelemtime(6)>1
trigger1 = MoveHit && command = "holdup"   
value = 90

-Most of the clsns (Especially on the attacks and movement animations) are terrible. I suggest you reference Megaman's hitbox data in order to improve MetalMan's clsns since he uses Megaman as a base.

-The red clsns on the projectiles shouldn't be so big. In fact, the blue clsns should be bigger in comparison to the red. The way you have it now is backwards.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Metalman - Revamp
« Reply #3 on: December 25, 2011, 03:28:47 PM »
Cool, thanks for the feedback.  All stuff that can be looked at for next time.   I would like this version of Metalman to have one more "Final" update before getting moved to the new RMM template.  ^^(PM)^
Remember this was my first character that I made back in 2007.  Metalman is currently on the old EOH template.  When Metalman gets moved to the RMM template all this needs to be re done anyways.  Along with the power sets he will also have a HP instead of just throwing a blade.  The blade throw will work like a Ryu fireball.  I would also like to modify the bladed armed fury move with some spinning blades on his arms.  I just haven't though of how I want to do it yet as I need to come up with some new blades for it.

--

If you guys haven't seen it yet my Metalman was used in a Wily vs Eggman Death Battle over at Screw Attack . com

http://www.screwattack.com/shows/originals/death-battle/death-battle-eggman-vs-wily
« Last Edit: December 25, 2011, 03:34:42 PM by laspacho »

Offline Shadic54

  • The ultimate life form!
  • Forum Member
  • ***
  • Posts: 356
  • Last Login:May 25, 2020, 02:41:33 AM
  • Being attacked by zombies!
Re: Metalman - Revamp
« Reply #4 on: December 26, 2011, 05:19:13 PM »
Praise the lord. Im not using the old one forever. Thanks.
« Last Edit: December 26, 2011, 05:47:37 PM by Sonic54 »
God bless America!

Offline Ganbare-Lucifer

  • Infinity Mystical Ninja
  • Infinity Regular
  • ****
  • Posts: 547
  • Country: Chile cl
  • Last Login:September 06, 2024, 06:24:32 PM
  • Shinubis, Goemon's Descendant
    • Tediz_Ozito
    • Skype - Ado-Redwolf3
    • Lucifer's MUGEN Site!
Re: Metalman - Revamp
« Reply #5 on: December 28, 2011, 04:32:28 PM »
Thanks! Metal Man Looks Cool...

WAIT!...

i also wished Wood Man... but why you isn't released him in Christmas too?



i'm dissapoint...

forever and for all the eternity...
(click to show/hide)
"Set it up!"

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Metalman - Revamp
« Reply #6 on: December 28, 2011, 05:19:37 PM »
Don't worry, Woodman will get coded in 2012.   ;)

Offline Ganbare-Lucifer

  • Infinity Mystical Ninja
  • Infinity Regular
  • ****
  • Posts: 547
  • Country: Chile cl
  • Last Login:September 06, 2024, 06:24:32 PM
  • Shinubis, Goemon's Descendant
    • Tediz_Ozito
    • Skype - Ado-Redwolf3
    • Lucifer's MUGEN Site!
Re: Metalman - Revamp
« Reply #7 on: December 28, 2011, 07:22:00 PM »
2012!?!?

I DON'T WANT HIM IN 2013, I Just want him in on the New Year or in my birthday 24 of January

sorry, i'm a big Wood Man fan that i can't wait... D;

BTW: Metal Man it's kicka... kickbutt...  ;*))
(click to show/hide)
"Set it up!"

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal