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Author Topic: cyberbots project - new releases  (Read 1551 times)

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Offline xxxXx

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cyberbots project - new releases
« on: December 19, 2011, 04:35:03 PM »
Hey people, a realease at last :)

This time a bigger one... 1. gori from armorred warriors, definitely not my favourite, but a solid addition to the cast   2. borer a custom variant of blue worker, I really likd the idea :)  3. a custom stage for the project

I have some wip stages, but none of them is going to be done soon...  As for my other wips I'd like to make all the warlocks (4) both from AW and  CB. Hopefuly we'll se them sometime in Q2 next year...

any how marry christmas people :)

btw. leave comments here or at my post at mfg
http://mugenguild.com/forumx/index.php?topic=118565.40


Gori
(click to show/hide)

Borer
(click to show/hide)

another custom stage for the project:
(click to show/hide)



Offline O Ilusionista

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Re: cyberbots project - new releases
« Reply #1 on: December 19, 2011, 05:53:04 PM »
Dude, I am a BIG fan of your works :)

And hey, was this stage made by you?
http://img193.imageshack.us/img193/2553/borer.png

Offline CleanCheeks

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Re: cyberbots project - new releases
« Reply #2 on: December 19, 2011, 11:20:29 PM »
Thank you for frankensteining/customizing these works. Game exact replicas on mugen is kind of boring and pointless, lets take it to another level.
"I will think of you as I throw up into the toilet."

Offline rafhot

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Re: cyberbots project - new releases
« Reply #3 on: December 20, 2011, 12:21:49 AM »
Thanks for this christmas gift!:P
I am another big fan of your work on those machines

Some thing i really want to see is all those cybebots robots you did converted to the HD and released like happend in the HD release party
Can you imagine all those cyberbots in a huge size resolution fighting aganist normal  sized mugen characters? would be awesome

Offline xxxXx

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Re: cyberbots project - new releases
« Reply #4 on: December 20, 2011, 09:28:51 AM »
First of all thanks for warm comments, much appreciated :)

And hey, was this stage made by you?
http://img193.imageshack.us/img193/2553/borer.png

As for theis stage, it's a wip among quite a few other. Hopefully I'l finish this early next year.

Some thing i really want to see is all those cybebots robots you did converted to the HD and released like happend in the HD release party
Can you imagine all those cyberbots in a huge size resolution fighting aganist normal  sized mugen characters? would be awesome

cheers

Well while this sounds interesting, I don't know how to do that... If someone is willing to make it happen, why not...

Offline O Ilusionista

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Re: cyberbots project - new releases
« Reply #5 on: December 20, 2011, 11:26:51 AM »
Fala velhão :)

Quote
Some thing i really want to see is all those cybebots robots you did converted to the HD and released like happend in the HD release party
Can you imagine all those cyberbots in a huge size resolution fighting aganist normal  sized mugen characters? would be awesome

I have to disagree at this. One thing is true HD/HR, another thing is a filtered sprite, wich ends beeing as bad as hell. I do prefer pixelated char over blurried ones.

Offline xxxXx

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Re: cyberbots project - new releases
« Reply #6 on: December 20, 2011, 02:08:36 PM »
Fala velhão :)

I have to disagree at this. One thing is true HD/HR, another thing is a filtered sprite, wich ends beeing as bad as hell. I do prefer pixelated char over blurried ones.

you definitely have a point here. I actually have no filtered char in my rooster. still if anyone is willing to put some effort in this and someone else is going to use this, then why not...

Offline rellik

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Re: cyberbots project - new releases
« Reply #7 on: December 28, 2011, 12:39:58 AM »
NICE Unit Pair xxxXx!
I need to know tho is there a way to make the other Cyberbot chars get their arms Manually instead of that automatic Grab routine?

Offline xxxXx

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Re: cyberbots project - new releases
« Reply #8 on: December 28, 2011, 04:29:32 AM »
NICE Unit Pair xxxXx!
I need to know tho is there a way to make the other Cyberbot chars get their arms Manually instead of that automatic Grab routine?

yes, it's possible. you need to create a variable for arm damage (see rad for an example, he uses it for his superarmor) and then create the arm helper almost similarly, as it is currnetly done. It's currently done as a simple grab thing because I used Kong's coding (for compatibility). I imagine he used the simple grab routine because couldn't figure out how to make the arm fallow main body anim while being in thrown states. Its quite simple actually, you need to detect when p1 is in p2's grab state (as it is used by rad to prevent him from being thrown) and then make the arm helper to change sprite (not anim) to main body currently used sprite + 10000. still it might require some sprite renaming and duplicating.

hope that helps

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