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Author Topic: Enabling and Disabling Super moves in a character  (Read 1706 times)

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Offline gouki%

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Enabling and Disabling Super moves in a character
« on: December 18, 2011, 02:01:25 AM »
Is there any kind of way to enable or disable super moves in a character?  @-)


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Offline Space (DCL)

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Re: Enabling and Disabling Super moves in a character
« Reply #1 on: December 18, 2011, 02:11:38 AM »
Is there any kind of way to enable or disable super moves in a character?  @-)

Disable Supers? The easiest way would be to set the characters power level to the minimum, which is 1.
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Offline gouki%

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Re: Enabling and Disabling Super moves in a character
« Reply #2 on: December 19, 2011, 12:56:57 PM »
What if a character has multiple supers? Does that means that his entire power level has to be 1. Its just one super that I don't want to use.
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Offline O Ilusionista

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Re: Enabling and Disabling Super moves in a character
« Reply #3 on: December 19, 2011, 01:14:26 PM »
Just delete it from CMD.

Offline Space (DCL)

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Re: Enabling and Disabling Super moves in a character
« Reply #4 on: December 19, 2011, 01:48:34 PM »
no need to delete it, just use the Null ctrl
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Offline O Ilusionista

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Re: Enabling and Disabling Super moves in a character
« Reply #5 on: December 19, 2011, 03:46:21 PM »
There are some cases where the command sets variables and even if you use NULL it will be triggered.

Offline gouki%

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Re: Enabling and Disabling Super moves in a character
« Reply #6 on: December 25, 2011, 08:30:00 PM »
What variables should I be looking for?
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Offline Acey

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Re: Enabling and Disabling Super moves in a character
« Reply #7 on: December 30, 2011, 11:57:28 AM »
Open the CMD file and look for the name of the move.

for example:

[Command]
name = "HyperMegaman"
command = ~D, DF, F, x+y

I found the move by looking for the one with "command" that does the hyper, then I take note of the name of the move. All of these commands are at the top of the CMD file. Then search the body of the CMD file, so if I did a search for "HyperMegan" I found this code:

[State -1, Hyper Megaman]
type = ChangeState
value = 3300
triggerall = var(59) = 0
triggerall = command = "HyperMegaman" && (stateno != [3000,3999])
triggerall = power >= 1000
trigger1 = Statetype = S && ctrl
trigger2 = var(16) = 1 && stateno!= 3300 && ctrl
trigger3 = stateno = 1300
trigger4 = (StateNo = [200,650]) && (Movecontact) && time > 2
trigger5 = StateNo = 1100
trigger6 = stateno = 1400
trigger7 = stateno = 1800

This set of code is called a SCTRL (state control). It has a type, a value and a variety of triggers that cause the move "HyperMegaman" to be activated. Now you have two options.

1) Delete all of this code for the Hyper attack

or

2) Change the "type = ChangeState" to "type = null"

The null option is best if you might want to use the code again later. Otherwise just delete it all.

Offline gouki%

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Re: Enabling and Disabling Super moves in a character
« Reply #8 on: January 01, 2012, 10:29:35 PM »
Thank you so much Acey you're the best  :w00t: Just another question, would I have to change anything in the CNS file as well ?  Thanks again
« Last Edit: January 01, 2012, 10:39:12 PM by gouki% »
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