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Offline O Ilusionista

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Fighter Factory 3 Beta
« on: December 17, 2011, 05:20:40 PM »
Straight from VirutallTek's post (I can believe nobody noticied this yet):
WARNING: keep an eye at Guild's topic for more recent news http://mugenguild.com/forumx/index.php?topic=137126.0


Hello,

Today, I'm releasing Fighter Factory 3 Beta to the public. This program is a hard work of one year, sorry for the long delay, but isn't easy to make a professional strength tool like this.
It has some great improvements:
- Very fast.
- Smooth.
- Supports Windows 7 features.
- Multi-platform.
- Highly customizable.
- Can create and edit more than just characters.
- Uses a caching system that supports compression + filtering.
- New text editor capabilities like code folding and syntax validation.
- Supports OpenGL for rendering.
- Fully unicode.

Briefy description

Fighter Factory 3 is a full featured M.U.G.E.N. editor. Using it, you can create and edit characters, stages, fonts, and everything you want. This new version provides full support for M.U.G.E.N. Beta and 1.x versions.
Now, you can use the interface that you want, like Classic and Ultimate versions of Fighter Factory. In addition, you have the Neo interface, with more options and a better look.
Fighter Factory isn't an automated program. It provide all possible tools and functions to allow the user to use your creativity and make your projects in a fast and easy way. The program will not do all the work for you. ;)

Important notes

It's still in the beta stage, because I want to add more features that will need caution.
Make sure that you backup everything if you don't want to loss any data (when you open Fighter Factory you assume all risks, your data is your responsability).
The AIR full text editor is disabled for now. I'm working on a better way to manage this and allow to edit animations in the DEF too.
The Lua scripting system is functional, but I not finished all "bindings", to allow Lua to see Fighter Factory code and use it.

Main features

- Interface similar to Classic and Ultimate versions.
- Support for M.U.G.E.N. Beta and bellow, including the private 1.1 Alpha.
- Improved backup functionality (sub-folder with the current time/date each backup).
- Improved Run in M.U.G.E.N. function (allow more than one M.U.G.E.N. to be defined).
- Supports Undo/Redo in SFF and SND (AIR with the full text mode).
- Quick find mode to easy and fast search in any editor (Backward, Circular, RegExp, Case sensivity).
- DEF in text mode.
- Supports Cut/Copy/Paste in SFF.
- Better image editing capabilities.
- New interesting functions: 'split RGB channels' and 'Save sprites (aligned)' in SFF and 'Use this CLSNs in all other instances of this frame' (AIR).
- Palette editor similar to the Classic version, with more functions.
- Better GIF generation: time accurate and LZW compressed.
- Fast CLSN creation: you just need to draw the CLSN in the place you want.
- Multi-selection of CLSNs.
- Remove all selected CLSNs with Delete and move with the arrow keys.
- Highlights the full M.U.G.E.N. syntax and check errors.
- Syntax error navigation.
- Function to toggle comments in all selected lines (line start).
- Integrated documentation.
- Import/Export SFF, AIR and SND.
- Customization of keyboard shortcuts.
- Text encoding detection to convert from multi-byte to unicode encodings (Japanese, Korean, Chinese, Arabic, ... support).
- Hierarchical list of text groups/blocks (tree).
- Dynamic code snippet system.

Screenshots



Bug reporting

When reporting a problem, include any error message / screenshot, steps to reproduce the problem, more detailed informations like current editor, last used function and send any useful file (Fighter Factory error report or log) or the file that you are currently working in (I promise, it don't will be leaked).

Optionally, you can include the type of the bug:
- Heisenbug: a bug that disappears or alters its characteristics when an attempt is made to study it. by [jacob]
- Hindenbug: a catastrophic data destroying bug - "Oh the humanity!". by [mike-robinson]
- Counterbug: a bug you present when presented with a bug caused by the person presenting the bug. by [mike-robinson]
- Bloombug: a bug that accidentally generates money. by [mike-robinson]
- Schrödinbug: refers to a function/feature that appears to fluctuate between buggy and correct (like Schrödinger's cat, fluctuating between alive and dead), until somebody looks at the source code (opens the box), at which point it becomes permanently bugged. by [aaronaught]
- Loch Ness Monster Bug: a bug which cannot be reproduced or has only been sighted by one person. by [russau] (Also, Bugfoot is a great alternative).
- UFO bug: a bug presented by customers, who, even when they're shown that it doesn't exist, will repeatedly report it again and again, believing it is real. by [Tuqui]
- Mad girlfriend bug: a bug whose immediate effect remains hidden - the app outwardly seems to function normally and tells you that everything is fine. by [jeduan-cornejo]

Finally, I'm interested on Bloombug bugs. :D

Acknowledgements

{_Carnificina_}, Beatrice, vans, Legendary XM-90 for the great help in all previous versions.
Cyanide, Cybaster, Jesuszilla, Juano16, Liero, O Ilusionista, RajaaBoy, Zero-Sennin for the best possible private beta testing of the current version and the help in previous versions too (these are my idols).
Kain the Supreme, KoopaKoot, Maximilianjenus, PotS, for accepting my invitation but didn'thave time/conditions to test.
(DG), _Josue_, AnArquia B, Angel, Awesome, Binho, Carnavalesco-Man, Chon Wang, Don Drago, Doom, Duende Macabro, Erradicator, Ex Inferis, Ex Shadow, FerchogtX, Fervicante, Godita, Pao, Hero, Hiei SSJ, Iced, InicianteZERO, MabsKMK, MadkaT, MalaDingDong, Mantovao, Misamu, Poemi Watanabe, Raposo, Rednavi, Riptide, Sal-azul, Sam, SpyderBoy, Superleosam, Toninho 3rd, Toshio, Vans, xande, xursinix, Yin Yang, to be part of the Fighter Factory's history, with feedback and suggestions.
Comunity of the forums Mugen Fighters Guild, MugenBR, Pão de Mugen (all others included indirectly).
Elecbyte to make this buggy engine and give me problems (you don't know why) :P

Important! You need to download the first link before installing any update! Many people are downloading only the last update.

Windows version (3.0.770) - http://www.mediafire.com/?b8anefef2siynt5

Linux version (3.0.700) - http://www.mediafire.com/?q5z2avwvn4aujz1

You will need the lastest packages of:
- libPhonon4
- libQtCore4
- libQtGui4
- libQtNetwork4
- libQtOpenGL4
- libQtWebKit4
- libQtXML



No more, El Psy Congroo!
« Last Edit: December 25, 2011, 09:42:22 PM by O Ilusionista »



Offline A!

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Re: Fighter Factory 3 Beta
« Reply #1 on: December 17, 2011, 05:28:49 PM »
I got sent a message about this being released, didn't know if i was allowed to post it though.

Quote
Fixed a problem in the search by name (AIR)

So glad this is fixed

Quote
- Fast CLSN creation: you just need to draw the CLSN in the place you want.
- Multi-selection of CLSNs.
- Remove all selected CLSNs with Delete and move with the arrow keys

And all these are amazing.  

One question is it possible to use CLSN boxes from previous animations, like 1010 can use 1001's CLSN boxes.  Sorry if that's already been stated, i cant read everything you wrote.

EDIT: Also, does this save as SFF as SFFv2?
« Last Edit: December 17, 2011, 07:34:26 PM by =A= »
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline O Ilusionista

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Re: Fighter Factory 3 Beta
« Reply #2 on: December 17, 2011, 05:38:34 PM »
Quote
I just checked mugen guild, it has...a beta anyway

People should at least try the tool before to say something like that... o.O#
I've using this tool for almost one year, to make chars, stages, addons. Everything you've downloaded from me on this year was made on Fighter Factory 3.
So...please, try the tool before to judge.

I will point some new cool stuff:

- SFFv2 support for mugen 1.0 and for the Mugen 1.1 (PNG 24bits - and with alpha transparency - will only work on Mugen 1.1)


- Layered image editor, like photoshop


- Split 24bit color images into 8 bits RGB channels, to create stages using the RGB method


- Code syntax check

And many more. You should try it :)

I hope this will increase the number of Mugen 1.0 stuff.

Offline A!

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Re: Fighter Factory 3 Beta
« Reply #3 on: December 17, 2011, 05:39:47 PM »
I think you have misread what i posted.
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline O Ilusionista

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Re: Fighter Factory 3 Beta
« Reply #4 on: December 17, 2011, 05:40:24 PM »
Quote
One question is it possible to use CLSN boxes from previous animations, like 1010 can use 1001's CLSN boxes.  Sorry if that's already been stated, i cant read everything you wrote.

You can say to FF3 use the same CLSN everytime it encounters a specific frame, for example. So you draw CLSN for the frame 0,3 and everytime you use this frame, FF3 will copy its clsn if you want

Offline A!

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Re: Fighter Factory 3 Beta
« Reply #5 on: December 17, 2011, 05:47:49 PM »
Quote
You can say to FF3 use the same CLSN everytime it encounters a specific frame, for example. So you draw CLSN for the frame 0,3 and everytime you use this frame, FF3 will copy its clsn if you want

That's amazing.

EDIT: Got an error opening kfm720 - Unexpected token 'CLSN2'
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline ATiC3

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Re: Fighter Factory 3 Beta
« Reply #6 on: December 17, 2011, 06:02:05 PM »
So can we update via the program or do we have to download the updates and copy them in the installation folder?
 

Offline ~Hale "R@CE" Caesar~

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Re: Fighter Factory 3 Beta
« Reply #7 on: December 17, 2011, 06:36:55 PM »
I absolutely love this NEW FIGHTER FACTORY!!! It puts both the classic and ultimate together plus new stuff and its far beyond the others, the stuff you can do with this will help people out alot

 One thing I did notice is that when tryin to import another air file into another air file, fighter factory 3 crashes.... Have you had this problem or is it just me?

Offline ColdCuts13

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Re: Fighter Factory 3 Beta
« Reply #8 on: December 17, 2011, 07:06:33 PM »
I try to open the program but ended up getting an error message.

Coming Soon............I hope!

Offline O Ilusionista

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Re: Fighter Factory 3 Beta
« Reply #9 on: December 17, 2011, 09:34:26 PM »
Updated the post with a urgent update.

I try to open the program but ended up getting an error message.

Which errror, could you post a screen shot?

Post Merge: December 17, 2011, 09:36:22 PM
That's amazing.

EDIT: Got an error opening kfm720 - Unexpected token 'CLSN2'


Its happens when it encounter an error at AIR

So can we update via the program or do we have to download the updates and copy them in the installation folder?

download and copy

I absolutely love this NEW FIGHTER FACTORY!!! It puts both the classic and ultimate together plus new stuff and its far beyond the others, the stuff you can do with this will help people out alot

 One thing I did notice is that when tryin to import another air file into another air file, fighter factory 3 crashes.... Have you had this problem or is it just me?

Don't know if guys noticed, but you can choose the layout you want at options. Classic, Ultimate, New, Stage, etc.

I will take a look about the air.

Offline Tha Lando ( Le CROM )

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Re: Fighter Factory 3 Beta
« Reply #10 on: December 17, 2011, 11:59:31 PM »
wowm i am def gonna try this O, i am learning to get my hands dirty in coding now so i will see whats up with this beta and try to learn from it and put it to good work for what it can do. thanx for sharing this bro.  :w00t: :w00t: your one of the greatest man.  ::salute::

Offline O Ilusionista

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Re: Fighter Factory 3 Beta
« Reply #11 on: December 18, 2011, 12:05:38 AM »
Can you still edit the things in the sctrl list on the fly? It's not a quick button but i might be missing something. Pulled over my stuff from FFC.

Also, i have recreated the oldschool MCM like crosshair that has been dropped if anyone is interested.

Yes, you can.

And you can do even more: you can use the script editor to do your on block of codes:

on VIEW menu, click on TEXT TOOLBAR (it will be avaliable just if you open a char, not a stage).
You can use a premade code:


or make/edit your own


to see all the sprite with this palette, you need to uncheck the "switch to the sprite palette" option

and we have a full script editor tool, under tools, which uses Lua:



Offline Yun0

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Re: Fighter Factory 3 Beta
« Reply #12 on: December 18, 2011, 08:49:27 PM »
i need a tutorial on how to do trasparency... have 3 days trying and nothing



Offline SanjiSasuke

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Re: Fighter Factory 3 Beta
« Reply #13 on: December 18, 2011, 09:13:01 PM »
If you mean transparency as in PNG 24-bits with Alpha Channel Transparency, that is MUGEN 1.1 only. (although FF3, as Ilu said, does support it.)

If you mean traditional pink/green background transparency:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=34125.0

(Note: That tut is quite old and uses older FF. You could also do this with an image editor, or the new FF3. Some image editors have the transparent color in the top left corner instead, like my GIMP does)

Offline Yun0

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Re: Fighter Factory 3 Beta
« Reply #14 on: December 18, 2011, 09:40:00 PM »
yep, the mugen 1.1 version



Offline SanjiSasuke

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Re: Fighter Factory 3 Beta
« Reply #15 on: December 18, 2011, 10:25:43 PM »
Ah, okay. As I don't have 1.1, I'll just guess until someone actually helpful (Ilu) comes along.

It doesn't work with just normal transparency? Like adding the alpha channel and working with the transparency? I'm curious, too, I'll probably reformat my WIP sprites, so-far.

 >:-(-|
You have 1.1!?

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Re: Fighter Factory 3 Beta
« Reply #16 on: December 19, 2011, 01:17:21 AM »
Wait, what? Since when is there a MUGEN 1.1? This can't be by Elecbyte, because I just checked their website multiple times... /:O
 

Offline Tha Lando ( Le CROM )

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Re: Fighter Factory 3 Beta
« Reply #17 on: December 19, 2011, 01:49:53 AM »
Wait, what? Since when is there a MUGEN 1.1? This can't be by Elecbyte, because I just checked their website multiple times... /:O

i think its still in the testing phase bro Atic3 , i have already seen the videos of it on youtube. i cant wait to get it myself cause i already have a project i wanna do just for it to take advantage of its capabilities.  :w00t: ::salute::

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Re: Fighter Factory 3 Beta
« Reply #18 on: December 19, 2011, 11:45:18 AM »
Cool, FF3 is out! Even if it's still in beta form, I'm sure it works wonders. New features are really impressive. Porting my chars to FF3 right now and gonna give it a test run :)

Offline O Ilusionista

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Re: Fighter Factory 3 Beta
« Reply #19 on: December 19, 2011, 11:53:25 AM »
Ah, okay. As I don't have 1.1, I'll just guess until someone actually helpful (Ilu) comes along.

It doesn't work with just normal transparency? Like adding the alpha channel and working with the transparency? I'm curious, too, I'll probably reformat my WIP sprites, so-far.

 >:-(-|
You have 1.1!?

Alpha Channel transparency is different than normal transparecy: http://en.wikipedia.org/wiki/Alpha_compositing or http://en.wikipedia.org/wiki/RGBA_color_space
On the normal method, you set one of the colors to be transparent. But with Alpha Channel, you set the transparency of the color itself, with 255 levels. The image bellow show it:



This kind of image isn't supported by any Mugen version prior to Mugen 1.1 (private beta, still on wip). If you wanna check it, take a look at this video:


Wait, what? Since when is there a MUGEN 1.1? This can't be by Elecbyte, because I just checked their website multiple times... /:O

...but you haven't checked their forum, hehehe.

Cool, FF3 is out! Even if it's still in beta form, I'm sure it works wonders. New features are really impressive. Porting my chars to FF3 right now and gonna give it a test run :)

Thanks. I hope we can see more Mugen 1.0 content by now. To make SFFv2 is easy and with the compression the SFF size lower a lot.

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Re: Fighter Factory 3 Beta
« Reply #20 on: December 19, 2011, 12:37:12 PM »
Thanks. I hope we can see more Mugen 1.0 content by now. To ma
ke SFFv2 is easy and with the compression the SFF size lower a lot.
Yep, planning to start working on Mugen 1.0 chars in 2012, just need to read up on the new coding that needs to be implemented. And now that we have FF3 to work with SFFv2, it should be a breeze.

Offline O Ilusionista

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Re: Fighter Factory 3 Beta
« Reply #21 on: December 19, 2011, 12:45:18 PM »
First post updated with an importante program update.
----------------------------------------------------------

Copy from my MFG post since it have some important info:

Keep in mind that FF3 was targeted, mainly, for Mugen 1.0. This is one discussion I had with Virtualltek long time ago.
Winmugen is old, bugged and we need to focus on the newer versions. Its compatible with Winmugen, but its not the main target of the program. VT even added some Mugen 1.1 features.

So there are things you reported which doesn't makes any sense, for example:



This isn't something from FF, it comes from Mugen itself. If you wanna use shared palette sprites, everyone knows (or should know) that we need to group then toghter and if you add a non shared palette sprite, EVERY sprite after it won't share the first palette. This was changed back on Winmugen release.  

So, that is just a warning/remember to the lazy creator :) If you wanna fix it, just use the sprite organizer, which were rebuild and now it organize the sprites based on its palette too, which is an amazing thing.

Quote
Can you make option for enable/disable this window? Not very interesting to receive it anytime, especially during stage creation.

You are doing something wrong. I've using FF3 for almost everything I've released since the start of the developement and I NEVER received this message doing stages. You will receive it just if you open old chars or if you doing something wrong.


Quote
And also for this, unnecessary display it when working with SFF#1.

I think you don't got it. Its asking if you wanna save the palettes too, by extracting from the SFF. Mugen 1.0 doesn't uses palettes like winmugen (you can use if you want) but the palettes are build inside of the SFF.

Quote
+ Not able to check "shared palette" for SFF#1, because that option deleted now.(

Geez, because you don't need it anymore  --;

Again, as I said before, this was changed back at winmugen release. Open FF3 and insert a image, you will see it showing the palette on the right. If you add another image wich shares the same palette, it will automatically use that palette and group the image. When you add a image wich doens't use that palette, it won't used the shared palette. Simple like that.

And, like I said, everyone should know that if you add a image with the shared palette then you add an image which doesn't share the previous palette, it won't allow you to insert a image wich uses the first palette after the last image.

Offline Yun0

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Re: Fighter Factory 3 Beta
« Reply #22 on: December 19, 2011, 05:29:02 PM »
SO, IF THE ALPHA CHANEL ONLY WORKS FOR THE 1.1... HOW CAN I, FOR EXAMPLE, MAKE A SELECT POTRAIT FOR ACEY'S ROGUE MAKING A TRANSPARENCY IN FF3 FOR MUGEN 1.0???  :cool



Offline O Ilusionista

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Re: Fighter Factory 3 Beta
« Reply #23 on: December 19, 2011, 05:54:34 PM »
You can only use RGBA on Mugen 1.1
But, as far as I know, it just works for Stages, not for chars.

Offline SanjiSasuke

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Re: Fighter Factory 3 Beta
« Reply #24 on: December 19, 2011, 06:05:14 PM »
Yeah, O sorry I meant normal transparency as in when working in an image editor. Like all I have to do it select the pink BG and press "Delete" (with Alpha channel on) and it'll be gone, not the current MUGEN method.

So it is just as simple as that? If so, Elecbyte needs to release that 1.1! (Any clue how progress is going? The videos look promising, but there aren't any recent ones I know about)

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Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

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