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Author Topic: Fighter Factory 3 Beta  (Read 4766 times)

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Offline O Ilusionista

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Re: Fighter Factory 3 Beta
« Reply #25 on: December 19, 2011, 07:16:10 PM »
Update 5 - http://www.mediafire.com/?53zv4ocppuu724m

- Fixed a small problem in the code folding
- You will be asked to save external palettes only if the current project is a character
- Fixed a crash when closing the first tab in the States editor
- Fixed some problems in the change image function
- Characters takes priority over storyboard. Storyboards inside the character DEF will be supported later

Offline Yun0

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Re: Fighter Factory 3 Beta
« Reply #26 on: December 20, 2011, 09:23:27 PM »
You can only use RGBA on Mugen 1.1
But, as far as I know, it just works for Stages, not for chars.

so there's just no way right now?



Offline .:K.I.N.G:.

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Re: Fighter Factory 3 Beta
« Reply #27 on: December 21, 2011, 05:14:20 PM »
looks very nice, i checked it out briefly and it seems to add a lot, VT also considered many of my suggestions meant to ease up and fasten the creation process which is cool :thumbsup:
I found a bug with changing interfaces as some loses some of icons and menu icons, not sure it was reported already tho! also it crashed on me while changing the interface after a character was loaded under winxp.
I'm a Dude Playing a Dude, Disguised as Another Dude

Offline Magma MK-II

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Re: Fighter Factory 3 Beta
« Reply #28 on: December 22, 2011, 07:37:23 AM »
Just how many dll's does this program needs?

Offline Arkady

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Re: Fighter Factory 3 Beta
« Reply #29 on: December 24, 2011, 06:52:21 PM »
ok i just started reading this thread, and the original first link (the actual download) doesnt work,( or is deleted) can there be a nice simple link to one updated version if this program? not 5 links to updates to a older update (sorry if that seems to come off as gift horse and all) but i havent been able to get this, and even if i did  there is another overwritting update

Offline Tazzer

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Re: Fighter Factory 3 Beta
« Reply #30 on: December 24, 2011, 09:22:31 PM »
The links aren't working anymore.  Could you fix this please?

Offline O Ilusionista

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Re: Fighter Factory 3 Beta
« Reply #31 on: December 25, 2011, 09:45:23 PM »
New update in the first post.

Changed the Apply button in the Options window to confirm the changes without closing the window
Changed the 'Insert palette in the images' function to ignore the Alpha channel when the source image is RGB only
Automatically press the next button when you hit Enter in a line edit control on the Quick search
Added an option to disable the current line navigation
Color capture in the SFF editor locks the sprite (prevent from moving)
Fixed a crash after changing the interface preset
Added an option to force the SFF editor to switch to the current AIR editor sprite
Improved the change image function (only ask for palette if the source image have a different one)
Fixed small problems in the syntax highlight
Fixed a problem with the "only indexes" of the Import from another project function
Fixed many bugs in the Image editor (undo/redo, crop, resize, filters)
Automatically adjust the image indexes when editing the palette (Image editor)

You can use enter to do the first search now. Any other search must be done with the Space key (Qt works this way).

If anyone wants to use "regular" templates on FF3 just take a look inside the folder scripts/project/Template. I added the Winane AI activation template. You can add new ones in the same way.

Offline DEMONKAI

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Re: Fighter Factory 3 Beta
« Reply #32 on: December 25, 2011, 11:24:44 PM »
awesome sh*t -O- :)

im very curious to try this out seriously :O*D
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline ColdCuts13

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Re: Fighter Factory 3 Beta
« Reply #33 on: December 30, 2011, 03:08:07 PM »
Updated the post with a urgent update.

Which errror, could you post a screen shot?

Here's one!

Coming Soon............I hope!

Offline ClubSyN-X-TReME

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Re: Fighter Factory 3 Beta
« Reply #34 on: January 16, 2012, 06:24:32 AM »
So far it working for me. I was able to obtain the latest build from another user here since the original links aren't working.
Thanks to all who contrubited in making this app. I am going to attempt to convert all of my works to 1.0 if time permits. Thanks.

Offline O Ilusionista

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Re: Fighter Factory 3 Beta
« Reply #35 on: January 16, 2012, 07:42:50 AM »
The version posted here is already outdated. You need to check MFG topic to get the newer one

Offline LeechKing

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Re: Fighter Factory 3 Beta
« Reply #36 on: January 16, 2012, 07:45:22 AM »
problem is I can't seem to access MFG... its been a week now... says can't display whatsoever...  o.O#

Offline O Ilusionista

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Re: Fighter Factory 3 Beta
« Reply #37 on: January 16, 2012, 07:46:52 AM »
yes, its down for a while

Offline ATiC3

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Re: Fighter Factory 3 Beta
« Reply #38 on: January 18, 2012, 05:58:10 PM »
Would you mind uploading it here then? :)
 

Offline Rage

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Re: Fighter Factory 3 Beta
« Reply #39 on: March 06, 2012, 10:36:19 PM »

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