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Author Topic: Multi Chars - "To Six" Edit Project  (Read 44667 times)

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Offline dura7ll3ur

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Re: Multi Chars - "To Six" Edit Project
« Reply #175 on: July 01, 2013, 06:45:14 PM »
UPDATE 13.07.01 : Mario edit! (One night insomnia...)
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Check first post.
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Offline MatreroG

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Re: Multi Chars - "To Six" Edit Project
« Reply #176 on: July 06, 2013, 08:00:51 PM »
Thanxs to the longs night of insomnia...!

Nice edit  :)

Offline dura7ll3ur

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Re: Multi Chars - "To Six" Edit Project
« Reply #177 on: August 15, 2013, 10:02:56 AM »
UPDATE 13.08.15 : Zankuro edit! Re-made from scratch with Ali's version. Rework on gameplay. 1 original hyper added + 1 Level 3 hyper.
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Check first post.
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Offline ELECTRO

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Re: Multi Chars - "To Six" Edit Project
« Reply #178 on: August 15, 2013, 01:46:50 PM »
Super Co0L!!! He plays great in this style.

Offline MrAdam

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Re: Multi Chars - "To Six" Edit Project
« Reply #179 on: August 16, 2013, 07:21:01 PM »
Jubei is great, Zankuro is now amazing, Mario is Great, Now if only you'd do kang from Rage of Dragons, I could Die Happy

Offline Afterthought

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Re: Multi Chars - "To Six" Edit Project
« Reply #180 on: August 16, 2013, 09:57:43 PM »
Why don't you people just wait to see what he does? The people on this forum, I swear.
Jeez...  *Iceman ThumbsDown!*

Offline Laforga

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Re: Multi Chars - "To Six" Edit Project
« Reply #181 on: October 19, 2013, 08:45:39 AM »
Outstanding work you´re doing bro, but what a long stride!
Keep it up, your releases are fantastic....thumbs up!

Offline [PRB] | TheFclass97

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Re: Multi Chars - "To Six" Edit Project
« Reply #182 on: October 22, 2013, 09:45:11 PM »
Really good looking chars but I can NEVER download your characters for some reason. I can never find any link whats so ever  :-?? to any of your creations. Help me out plz?


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Offline argyone

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Re: Multi Chars - "To Six" Edit Project
« Reply #183 on: January 20, 2014, 12:51:05 PM »
i know duracelleur youre taking a break and im not tyring to be offenisve but i have a question:

do you even played with your edits?
serious question..
im not an expert on mugen but serious just on 1st playthrough and overlok your chars ive noticed the following

-jubei-

when you double tap backward he gets stuck in the air unless you press any any button

- yoshitora-

every time he gets hit by a strong attack he's ''freezing'' on the floor unable to get up

-reiji-

when you press run he keeps running uanble to press any button or command until he gets hit

-galford-

hyper move down,right x+y costs no super power

-charlotte-


mutiple times on playthrough floating up in the air in different situations

-lee rekka-

x+y is an infinite attack causes way too much damage and fills the super meter like crazy

-washizuka-

-freezing on the ground just like yoshitora,
-after using hyper move ( down,left x+y) super meter fills completly no matter if you had 3 or 1 superbar before,
-after getting hit and standing up when you press forward he does an auto hyper move attack even when you have no super meter

-zantetsu-

hyper move (down,left a+b) costs no super power

-marco-

every hyper move costs 3 powerbars and does over the half of the lifebar damage oO
supose you reduce the damage and make them all lvl 1 hypers

-kazuki kazama-

not a big deal but power up sound when you pressing a+b sounds skipping and crappy as hell

-bishamon-


i couldnt even install this char oO
no matter what i try he simply doesnt show up in my select screen?

so all in all you chars are very fun to play and ive downloaded all of them but some of them are simply unusable..
im not a coder or something but  you didnt even noticed that your char is freezing when getting hit on the ground ?
this leads me to a simple question: you even played with them when you finished them?
not just in training mode? or even in training mode? in any mode?

wish you could fix that because the idea of converting 2-3 button chars into some sort of vs/mvc style is great and your chars are amazing
simply just because you edited chars i wanted to play in a 6 button style since i heard first time about mugen.

you really bringing me back childhood memories when you first released your samurai showdown chars in your style but its a shame
some of the best are unplayable just because of very very big bugs you should have noticed when you played with your finished character.. -_-

 pardon if in any way i dis-courage u..i tried not to. Stay Bless   :)







Offline dura7ll3ur

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Re: Multi Chars - "To Six" Edit Project
« Reply #184 on: January 23, 2014, 06:18:17 AM »
-jubei-
when you double tap backward he gets stuck in the air unless you press any any button
Works well for me...

- yoshitora-
every time he gets hit by a strong attack he's ''freezing'' on the floor unable to get up
Ok. Update soon.

-reiji-
when you press run he keeps running uanble to press any button or command until he gets hit
Ok. Update soon.

-galford-
hyper move down,right x+y costs no super power
Works well for me...

-charlotte-
mutiple times on playthrough floating up in the air in different situations
Ok. Update soon.

-lee rekka-
x+y is an infinite attack causes way too much damage and fills the super meter like crazy
Ok. Update soon.

-washizuka-
-freezing on the ground just like yoshitora,
-after using hyper move ( down,left x+y) super meter fills completly no matter if you had 3 or 1 superbar before,
-after getting hit and standing up when you press forward he does an auto hyper move attack even when you have no super meter
Ok. Update soon.

-zantetsu-
hyper move (down,left a+b) costs no super power
Works well for me... costs no super power in training mode but it's good in arcade mode

-marco-
every hyper move costs 3 powerbars and does over the half of the lifebar damage oO
supose you reduce the damage and make them all lvl 1 hypers
This character won't be updated since Marco from R@ce has replaced this one in my roster.

-kazuki kazama-
not a big deal but power up sound when you pressing a+b sounds skipping and crappy as hell
Ok. Update soon.

-bishamon-
i couldnt even install this char oO
no matter what i try he simply doesnt show up in my select screen?
I don't know what to do for you, just downloaded and it shows in my select screen.

so all in all you chars are very fun to play and ive downloaded all of them but some of them are simply unusable..
im not a coder or something but  you didnt even noticed that your char is freezing when getting hit on the ground ?
this leads me to a simple question: you even played with them when you finished them?
not just in training mode? or even in training mode? in any mode?
I'm not a player. I usually test characters in training mode that's why sometimes I can forget some things here and there.
And I'm not a good coder too. I know how to edit things and this is enough for me.

pardon if in any way i dis-courage u..i tried not to. Stay Bless  :nutrox:
No discouraged at all. I have a life. I will update things I can update.
Thanks for your feedback!
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Offline dura7ll3ur

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Re: Multi Chars - "To Six" Edit Project
« Reply #185 on: February 09, 2014, 08:11:02 AM »
UPDATE 14.02.09 : Washizuka, Kazuki, Lee Recca and Yoshitora updated. ++ Neo edit!
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Check first post.
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Offline O Ilusionista

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Re: Multi Chars - "To Six" Edit Project
« Reply #186 on: February 09, 2014, 01:48:34 PM »
Hey duracelleur,
there is an old char of mine that I never updated, but maybe you could adapt it for your TO SIX project

http://brazilmugenteam.com/chars-2/chars-ilusionista/falcon-ex/

If you wanna convert him for your style, I would be happy :)

Offline dura7ll3ur

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Re: Multi Chars - "To Six" Edit Project
« Reply #187 on: April 24, 2014, 03:08:58 PM »
UPDATE 14.04.24 : Just to announce that a bunch of tosix edits will come very soon.
Call it the first ToSix Event. 1 character a day. 17 days ready from now. Expect things to begin on may 5th.
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Offline MatreroG

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Re: Multi Chars - "To Six" Edit Project
« Reply #188 on: April 25, 2014, 08:19:01 AM »
A "ToSix Event";  :o & Crazy!

Excellent news for me!

Offline dura7ll3ur

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Re: Multi Chars - "To Six" Edit Project
« Reply #189 on: April 27, 2014, 06:57:13 PM »

Some more teasing...... (you'll recognize some shadows coming to the event)
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Offline dan_aracena

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Re: Multi Chars - "To Six" Edit Project
« Reply #190 on: April 27, 2014, 10:30:08 PM »
Awesome Duracelleur ... i can wait for your event to start ...... I recognize two figures that interst me a lot ..... Some clues about the other chars?????

Offline ExeLord

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Re: Multi Chars - "To Six" Edit Project
« Reply #191 on: April 28, 2014, 01:37:56 AM »
Looking on the teaser I can say we can expect some neat stuff when event begins :thumbsup: I won't say whom I recognized and not, I think it's better being complete surprise ;D
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Offline warecus

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Re: Multi Chars - "To Six" Edit Project
« Reply #192 on: May 02, 2014, 01:11:42 PM »
I hope taskmaster is a part of this since his author/creator said it was cool to edit now

Offline volzzilla

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Re: Multi Chars - "To Six" Edit Project
« Reply #193 on: May 03, 2014, 11:06:40 AM »
I hope taskmaster is a part of this since his author/creator said it was cool to edit now

he posted a couple weeks ago that he himself isn't done editing. i take it you want him edited to change the gameplay? i know its a little different than the typical comic char gameplay, but give it a chance. i love the current gameplay. i'll never be considered an expert player in general with mugen, but i can do real damage with him due to taskmaster's gameplay and how i've adapted to it.
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Offline dura7ll3ur

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Re: Multi Chars - "To Six" Edit Project
« Reply #194 on: May 03, 2014, 01:15:02 PM »
I hope taskmaster is a part of this since his author/creator said it was cool to edit now

Not in the todo-list since the char will be completed by the author soon...

Offline WizzyWhipitWonderful

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Re: Multi Chars - "To Six" Edit Project
« Reply #195 on: May 03, 2014, 05:09:27 PM »
Is Jin Chonrei on your list?

Offline exit370

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Re: Multi Chars - "To Six" Edit Project
« Reply #196 on: May 04, 2014, 10:45:26 AM »
Hi duracelleur,

I'm not a coder or spriter, but I am a gamer. Just wanted to say that we all appreciate the work that you do.  Don't down-rate yourself so much. The work you do and the site that you have will always be appreciate and wanted by myself and people like me. Please continue and know that you are a valued member of the mugen society. Again, thanks so much.

Exit

Offline dura7ll3ur

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Re: Multi Chars - "To Six" Edit Project
« Reply #197 on: May 04, 2014, 03:23:40 PM »
Hi duracelleur,

I'm not a coder or spriter, but I am a gamer. Just wanted to say that we all appreciate the work that you do.  Don't down-rate yourself so much. The work you do and the site that you have will always be appreciate and wanted by myself and people like me. Please continue and know that you are a valued member of the mugen society. Again, thanks so much.

Exit

Thanks Exit! I appreciate your words.

Offline dura7ll3ur

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Re: Multi Chars - "To Six" Edit Project
« Reply #198 on: May 04, 2014, 07:40:56 PM »

Enter my so called first ToSix event. Since I took many late in this project this year, I challenged myself to edit 30 new character in a row. 24 ready for now. So what to expect for those characters? Still CNS and CMD basic edits to feet the 6 buttons MVC gameplay I'm so fond of. I didn't code new hypers or specials for them, they have the original ones made by the original creators. So, again, I am just sharing edits made by a fanatic 2d fighting geek. ++

Day 01 : Decapre edit.
(click to show/hide)

http://www.duracelleur.com/mugen

Offline Macaulyn97

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Re: Multi Chars - "To Six" Edit Project
« Reply #199 on: May 04, 2014, 07:57:05 PM »
Interesting.

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