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Author Topic: Mugen 1.0 Rogue  (Read 16723 times)

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Offline JagwarKnight

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Re: Mugen 1.0 Rogue
« Reply #75 on: October 26, 2011, 10:07:44 PM »
Hey Acey, I love your Rogue and really enjoy playing her BUT, one question.

Was it intentional for her to be able to Chain SPECIAL TO SPECIAL *Cap locks for a reason* or not?reason I ask was because this can lead into some combos that should not be doable, like ground Repeating punches to the Rising  Repeating punches to Air Repeating punches,etc and they don't have to hit either; you can miss and STILL cancel  it into another special.

Reason I'm pointing this out is because... well, No one else, here OR at the guild, has *unless that's what Cyanide ment on the chaining issue*.

Offline theFuTur3

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Re: Mugen 1.0 Rogue
« Reply #76 on: October 26, 2011, 10:49:17 PM »
Hey Acey, I love your Rogue and really enjoy playing her BUT, one question.

Was it intentional for her to be able to Chain SPECIAL TO SPECIAL *Cap locks for a reason* or not?reason I ask was because this can lead into some combos that should not be doable, like ground Repeating punches to the Rising  Repeating punches to Air Repeating punches,etc and they don't have to hit either; you can miss and STILL cancel  it into another special.

Reason I'm pointing this out is because... well, No one else, here OR at the guild, has *unless that's what Cyanide ment on the chaining issue*.

i normally dont give feedback but this caught my attention as well...

u know what i did the same thing and was wondering too...like after her punching hyper into air i can chain into her air punches and she seems to keep going a little longer
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Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #77 on: October 26, 2011, 11:20:51 PM »
Fury Punch can chain into Fury Uppercut. It can only chain back into Fury Punch again if you're in the corner. If either of these chains are done you lose the opportunity to Fury Punch chain into Hyper Fury Punch, since Hyper Fury Punch is a ground only hyper so it is a viable option if your hyper meter is less than 1 level.

Offline JagwarKnight

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Re: Mugen 1.0 Rogue
« Reply #78 on: October 26, 2011, 11:29:58 PM »
Fury Punch can chain into Fury Uppercut. It can only chain back into Fury Punch again if you're in the corner. If either of these chains are done you lose the opportunity to Fury Punch chain into Hyper Fury Punch, since Hyper Fury Punch is a ground only hyper so it is a viable option if your hyper meter is less than 1 level.

ah, gotcha, though,you CAN cancel either one into the power Drain however,won't hit but it can be done the lest, will test to see if it can chain into Stolen Specials and Flight however

Oh, Almost forgot. The Thor Stolen Special and it's Hyper has a bug. it freezes the Opponent  after hits, leading to a very easy infinite  of doing the move over and over again

Edit: Finished my Tests, she CAN hit with the power Drain if the Fury punch hits a un-blocking Opponet and also, Ground Fury punch can also cancel into Stolen Specials. She can't cancel fury punch into flight though. Fury Uppercut Canceled Power Drain won't connect, however
« Last Edit: October 26, 2011, 11:52:50 PM by JagwarKnight »

Offline HyperVoiceActing

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Re: Mugen 1.0 Rogue
« Reply #79 on: October 26, 2011, 11:41:13 PM »
Also I'd like to point out another thing I just noticed.

When she starts Round 2 she starts a hyper before the announcer says "Fight" and then cancels the hyper afterwards

Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #80 on: October 27, 2011, 11:37:43 AM »
Also I'd like to point out another thing I just noticed.

When she starts Round 2 she starts a hyper before the announcer says "Fight" and then cancels the hyper afterwards

@ JagwarKnight - Fury Punch shouldn't be able to chain into Power Drain, I'll fix that. Power Drain should only be chainable from normal attacks. In general stolen powers aren't chainable from the normal attacks but I see how Thor's stolen power, without a soft knockdown, can be an infinite. Will fix that too.

Offline JagwarKnight

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Re: Mugen 1.0 Rogue
« Reply #81 on: October 27, 2011, 01:07:33 PM »
@ JagwarKnight - Fury Punch shouldn't be able to chain into Power Drain, I'll fix that. Power Drain should only be chainable from normal attacks. In general stolen powers aren't chainable from the normal attacks but I see how Thor's stolen power, without a soft knockdown, can be an infinite. Will fix that too.
Um, I was talking about the stolen powers being chained from Fury punch, not normal attacks, That part is fine

Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #82 on: October 27, 2011, 01:17:53 PM »
Um, I was talking about the stolen powers being chained from Fury punch, not normal attacks, That part is fine
You said,:"Edit: Finished my Tests, she CAN hit with the power Drain if the Fury punch hits a un-blocking Opponet "

I said:
"Fury Punch shouldn't be able to chain into Power Drain, I'll fix that" Done. Then I also metioned, not in response to anything you said, that Stolen Power's shouldn't be chainable from normal attacks. Sorry for the confusion I caused with that extra comment. Also, as you did mention, she shouldn't be able to cancel Fry Punch into stolen specials, I'll fix that too.

Offline Tazzer

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Re: Mugen 1.0 Rogue
« Reply #83 on: October 27, 2011, 01:26:20 PM »
I don't know if this is an issue with Rogue or with Haggar (though I think it's with Rogue because it hasn't happened to anyone else so far.):

After you grab Rogue with Haggar and press Forward and K, when they impact the ground a clone of Rogue is created temporarily.

Also, while I'm here, I'm using the IMT screenpacks and Haggar's Intro and Ending do not play in the red one (I haven't tried the blue one yet.)

***Edit**** Nevermind, the clone thing must have been a crazy fluke.  I can't recreate it.

Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #84 on: October 27, 2011, 01:39:37 PM »
I don't know if this is an issue with Rogue or with Haggar (though I think it's with Rogue because it hasn't happened to anyone else so far.):

After you grab Rogue with Haggar and press Forward and K, when they impact the ground a clone of Rogue is created temporarily.

Also, while I'm here, I'm using the IMT screenpacks and Haggar's Intro and Ending do not play in the red one (I haven't tried the blue one yet.)

***Edit**** Nevermind, the clone thing must have been a crazy fluke.  I can't recreate it.

The clone was probably Rogue's Jacket cloning then killing itself, sometimes there is just nothing more you can do.

RE: Haggar, works over here, try downloading him again.  :thumbsup:

Offline JagwarKnight

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Re: Mugen 1.0 Rogue
« Reply #85 on: October 27, 2011, 01:48:34 PM »
You said,:"Edit: Finished my Tests, she CAN hit with the power Drain if the Fury punch hits a un-blocking Opponet "

I said:
"Fury Punch shouldn't be able to chain into Power Drain, I'll fix that" Done. Then I also metioned, not in response to anything you said, that Stolen Power's shouldn't be chainable from normal attacks. Sorry for the confusion I caused with that extra comment. Also, as you did mention, she shouldn't be able to cancel Fry Punch into stolen specials, I'll fix that too.

No harm, no foul, a simple misunderstanding on both our parts but as long as the problem is fixed and all sides are happy, it's all good :cool

Offline Tazzer

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Re: Mugen 1.0 Rogue
« Reply #86 on: October 27, 2011, 03:15:14 PM »
I redownloaded him and they did work.  Which means that it was me.  I don't tend to use the Close up head/shoulder shots for ports.  Mine are generally from the head to the waist.   So it was something with fighter factory.   When I changed out the 9000, 1 port for mine and saved it, the intro and ending didn't work.  Turns out it was picky about the way that I saved it.  Initially I just went to File and save.  So I made the same changes and this time went under the "Sprites" menu to save and it worked with the intro and ending staying intact.   It's odd, I don't know why it mattered how I saved it.  :-??

Anyway, it's all good now.

As for Rogue, I bet you're right and it was her jacket.  I can definitely live with that though, she's that cool.

Offline weredog

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Re: Mugen 1.0 Rogue
« Reply #87 on: November 02, 2011, 11:37:38 AM »
Me and my friends were playing mugen and one of my friends was playin goku the new one and it just dawned on me...are there any plans of her copying goku..It would be awesome if she took gokus power and with the smart pallette got the gold hair lol or could throw a spirit bomb ...DROOLS  :w00t: just an idea lol

Offline HyperVoiceActing

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Re: Mugen 1.0 Rogue
« Reply #88 on: November 02, 2011, 12:09:02 PM »
Not sure if we're gonna include anime/manga characters

Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #89 on: November 02, 2011, 12:32:53 PM »
Yeah, she will most definately be stealing for Goku eventually. I'll most likely group all the DBZ chars under one single stolen power set.

Offline G.P.O.A - GatlingPunchRalf

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Re: Mugen 1.0 Rogue
« Reply #90 on: November 02, 2011, 05:29:51 PM »
I can't wait for the SNK characters! I'm looking forward to taking Ralf's Gatling Punch and Galactica Phantom :w00t:

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Offline ROLEINMUGEN

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Re: Mugen 1.0 Rogue
« Reply #91 on: November 02, 2011, 05:34:08 PM »
Hey Acey, great work, i'ts an awesome char and I want to keep it bit I would like to change her big portrait... Is there a way to do it?

Offline Arkady

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Re: Mugen 1.0 Rogue
« Reply #92 on: November 02, 2011, 05:37:17 PM »
you cannot change it until fighter factory 3 comes out then you can access the .SFF and change the port

Offline Acey

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Re: Mugen 1.0 Rogue
« Reply #93 on: November 02, 2011, 06:01:34 PM »
There are directions on how to do it the hard way on the electbyte website in their wiki. I think most pople would prefer to wait until FF3 comes out though.

Offline weredog

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Re: Mugen 1.0 Rogue
« Reply #94 on: November 03, 2011, 01:06:56 PM »
FANTASTIC!!!!!!!!!!!!!! :w00t: :w00t: :w00t: Love ya acey!

Offline usguy

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Re: Mugen 1.0 Rogue
« Reply #95 on: November 05, 2011, 04:25:34 AM »
Hey Ace, i couldn't open her on 1.0 i've done all the practical stuff but she still don't open...any suggestions?....i love your stuff man.....keep it coming.. :O*D :O*D

Offline Jelux Da Casual

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Re: Mugen 1.0 Rogue
« Reply #96 on: November 05, 2011, 07:07:19 AM »
Hey Ace, i couldn't open her on 1.0 i've done all the practical stuff but she still don't open...any suggestions?....i love your stuff man.....keep it coming.. :O*D :O*D

Dude read thread, we just went over this like two or three posts ago.

Honestly, why do people think it's ok to just say stuff without doing a little reading first...
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Re: Mugen 1.0 Rogue
« Reply #97 on: November 07, 2011, 11:27:11 PM »
Don't know if it was pointed out yet but when I try to steal bastions powers it doesn't work

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Re: Mugen 1.0 Rogue
« Reply #98 on: November 07, 2011, 11:38:41 PM »
it should, she steals electrosphere. I've done it several times. Do you mean in Second Coming or the stand-alone releases?
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Offline HyperVoiceActing

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Re: Mugen 1.0 Rogue
« Reply #99 on: November 08, 2011, 12:00:37 AM »
Stand alone. I have the same problems

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