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Author Topic: Project X Bug thread  (Read 23135 times)

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Offline Acey

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Project X Bug thread
« on: October 11, 2011, 06:46:20 PM »
OK, here is the place to put up your bug reports. Anything you may find can be posted here. The sooner we get reports, the faster we can fix these little things. I'll start the show off.

1) Two of Emma Frost's hypers have Normal hitdef properties. (opps, missed that).
2) Rogue is doing moves from non-EoH characters, crazy Rogue!
3) Cable is doing 3 hyper start sounds on one hyper, cause he's that strong.

Edit: Fixed and uploaded again.
« Last Edit: October 11, 2011, 06:52:43 PM by Acey »



Offline HyperVoiceActing

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Re: Project X Bug thread
« Reply #1 on: October 11, 2011, 07:42:43 PM »
Dangit I was hoping you wouldn't fix the non-EoH Rogue flaw

Offline KenFan9276 - Member of CROM

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Re: Project X Bug thread
« Reply #2 on: October 11, 2011, 07:46:01 PM »
...Crap. Less Rouge powers. >:C

What about the DC abilities? *troll face*

Offline HyperVoiceActing

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Re: Project X Bug thread
« Reply #3 on: October 11, 2011, 08:53:37 PM »
You managed to fix the "Bishop isn't affected by Typhoon" glitch?

Offline Acey

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Re: Project X Bug thread
« Reply #4 on: October 11, 2011, 09:48:01 PM »
You managed to fix the "Bishop isn't affected by Typhoon" glitch?

That's not a bug actaully, a variety of attacks act differently on him, for example Bishop absorbes Gambit's cards so they don't explod on him.

Offline Acey

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Re: Project X Bug thread
« Reply #5 on: October 12, 2011, 11:40:36 AM »
Team Lifebar portraits were ajar, fixed and uploaded new file.

Offline prnzokoshiro

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #6 on: October 12, 2011, 12:47:44 PM »
I've DL'd it both yesterday and today, and tried both times to open the executable; it opens and then closes itself/crashes a few seconds later.  The mugen .ini or whatever gets to "loading fonts..." and the stdout gets to "Initializing graphics."  What could be the problem?  I thought it could've been that I downloaded it at the wrong time yesterday, but I got it today and it's the same issue.  Any ideas?

Offline ExeLord

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #7 on: October 12, 2011, 12:50:12 PM »
Hmmm, that's strange but same for me when I'm trying to load from shortcut, when opening from folder it works without any problem...
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Offline ~Hale "R@CE" Caesar~

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Re: Project X Bug thread
« Reply #8 on: October 12, 2011, 01:02:40 PM »
 Okay guys, I really like this game, so I took some time to gather what feedback I could :

FEEDBACK IS IN HERE
(click to show/hide)




« Last Edit: October 12, 2011, 01:17:11 PM by BL@DE X : THE P@TCH KING »

Offline Acey

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #9 on: October 12, 2011, 01:17:34 PM »
@ EXLord, I tried a shortcut and the worked over here, Windows 7?

@ Prawnz-ok-oshiro, the stout file should stop at initializing graphics so that's good, sounds like the error is probably some kind of font related, mind to post your the mugen.log for us?

Offline prnzokoshiro

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #10 on: October 12, 2011, 01:21:09 PM »
sure here it is

------------------------------------------
X.S.C.    ver 1.00 (2011.01.18) status log
------------------------------------------
Parsing command line...
Command line: F:\X-Men Second Coming\X-Men Second Coming.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 2078154...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...BGMThreadInit returned 0
OK
Initializing graphics...gameCoord 640x480...render mode 0_0...trying 640x480x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...OK
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...Couldn't load
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...Error loading VictoryBG
SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/ProjX/fight.def...OK
    Reading [Files]...OK
    Loading fonts...


Offline Jelux Da Casual

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #11 on: October 12, 2011, 01:24:13 PM »
I find with any mugen I'm running, I have to open the folder directly to launch from the exe. If I try to launch from a drop-down menu, it fails. If I launch a short-cut from a drop-down menu though, that works out fine so I do that most of the time.
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Offline prnzokoshiro

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #12 on: October 12, 2011, 01:31:53 PM »
I have noticed in the past that certain programs have had problems opening from shortcuts to my external drive, so I usually open up the .exe directly straight from its folder... in this case, it's still not working..

Offline Macaulyn97

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #13 on: October 12, 2011, 01:32:50 PM »
i hope they release birdy for download and jean too

Offline Acey

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #14 on: October 12, 2011, 01:35:55 PM »
  Loading fight data
    Opening fight data file data/ProjX/fight.def...OK
    Reading [Files]...OK
    Loading fonts...


What is your OS?

Could you humor me and drop it on the drive that has your operating system (drive C probably) and give that a go?

Offline Acey

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Re: Project X Bug thread
« Reply #15 on: October 12, 2011, 01:40:35 PM »
That's a good list, we'll get it fixed up today, except for Bishop, that's on purpose.

Offline prnzokoshiro

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #16 on: October 12, 2011, 01:44:46 PM »
What is your OS?

Could you humor me and drop it on the drive that has your operating system (drive C probably) and give that a go?

It's Win7.. ok, that works.  I'll just run it from C.  Thanks Aye-ceh lol

Offline Acey

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #17 on: October 12, 2011, 01:46:42 PM »
I'm guessing the mugen libraries need to either draw from the windows/fonts folder or some other OS related service, glad it worked, now we know.

Offline prnzokoshiro

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #18 on: October 12, 2011, 01:52:46 PM »
oh, btw, on my other comp there's only 2 GB RAM, and I usually have to share this one at certain times of day so I switch off... if I run Mugen 1.0 at anything larger than 640 x 480 in a window, it's too slow to play... but if I run it in full-screen, sometimes when I exit it crashes the desktop.  In winmugen I can run it in large windows without any speed problems or other issues, so is there anything I can do with 1.0 so I don't have to play it in a little window?

edit:  oh, I'm sorry if this is off-topic and has to be moved?
« Last Edit: October 12, 2011, 02:15:39 PM by prnzokoshiro »

Offline ExeLord

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #19 on: October 12, 2011, 01:55:51 PM »
OS? Win XP x64. Log with shortcut:
(click to show/hide)
What consumer society is?

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Offline Acey

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #20 on: October 12, 2011, 02:28:23 PM »
oh, btw, on my other comp there's only 2 GB RAM, and I usually have to share this one at certain times of day so I switch off... if I run Mugen 1.0 at anything larger than 640 x 480 in a window, it's too slow to play... but if I run it in full-screen, sometimes when I exit it crashes the desktop.  In winmugen I can run it in large windows without any speed problems or other issues, so is there anything I can do with 1.0 so I don't have to play it in a little window?

edit:  oh, I'm sorry if this is off-topic and has to be moved?

For other types of performance issues read the game manual.  :thumbsup:

Offline Acey

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Re: X-Men: Second Coming for Mugen 1.0
« Reply #21 on: October 12, 2011, 02:29:42 PM »
OS? Win XP x64. Log with shortcut:
(click to show/hide)

You're having the exact same issue as Pyron-Ok-Oshiro, however the shortcut is set up it can't find your windows folder.

Offline ExeLord

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Re: Project X Bug thread
« Reply #22 on: October 12, 2011, 02:35:26 PM »
My OS is on D: drive :-?? On C: is different one. So Game and OS on same drive... But anyway, I've added shortcut to total commander's panel and it works from there fine, so no big issue for me ;D
What consumer society is?

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Offline Jelux Da Casual

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Re: Project X Bug thread
« Reply #23 on: October 12, 2011, 03:07:57 PM »
Not so much a bug as is a complaint. Bastion phase 2 is bullcarp. He can get locked into a routine so that when you hit him during a move, he'll repeat the move, sometimes before he even finishes it.

Plus the fact that he's invincible while the portal is open is ridiculous cause the portal doesn't stay closed long enough, sometimes by the time you realize their aren't sentinels flying all over the screen it's too late.
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Offline Acey

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Re: Project X Bug thread
« Reply #24 on: October 12, 2011, 03:20:34 PM »
Not so much a bug as is a complaint. Bastion phase 2 is bullcarp. He can get locked into a routine so that when you hit him during a move, he'll repeat the move, sometimes before he even finishes it.

Plus the fact that he's invincible while the portal is open is ridiculous cause the portal doesn't stay closed long enough, sometimes by the time you realize their aren't sentinels flying all over the screen it's too late.

Just like Symbiote Onslaught, you gotta learn "the trick" to Bastion 2nd form.

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