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Author Topic: Mugen 1.0 Incredible Hulk  (Read 4256 times)

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Offline Acey

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Mugen 1.0 Incredible Hulk
« on: October 08, 2011, 12:34:10 PM »


Hulk here has quite a variety of updated. His jumping HP, standing HP and crouching HP all now have MvC3 properties. And he has super armor, MvC2 style super armor, so it's always there! This might be a good time to adjust down the difficulty level.  ;D

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Offline SanjiSasuke

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Re: Mugen 1.0 Incredible Hulk
« Reply #1 on: October 08, 2011, 12:38:35 PM »
standing HP ... have MvC3 properties.
:'(
I'm terrified now. :-SS

Offline Jelux Da Casual

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Re: Mugen 1.0 Incredible Hulk
« Reply #2 on: October 08, 2011, 03:37:59 PM »
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Offline Jelux Da Casual

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Re: Mugen 1.0 Incredible Hulk
« Reply #3 on: October 14, 2011, 09:13:07 PM »
Ok, something I've noticed across the board about super armor recently (both Hulk and Bastion) is if they're doing a special or hyper and you hit them, they'll stop and start the particular move over again.

EX: Playing as Captain Marvel, I shot Hulk while he was preforming the Rock Smash hyper, and everytime I shot him, he started the hyper over again, falling rocks and all.

EX2: Shot him in the air during regular Gamma Wave, he stopped and repeated Gamma Wave.

The super armor, rather then letting characters finish their moves uninterrupted is instead making them repeat the move, reagardless or not whether they have the hyper.

Same thing happens with Bastion and Symboite Onslaught as well. If you hit either of them during any attack, they will repeat that attack again, sometimes before even finishing the attack they're doing. That's generally how I beat them both, getting them stuck in an attack loop that either misses or I can dodge and force again.

The Super Armor code needs some looking into.
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Offline Acey

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Re: Mugen 1.0 Incredible Hulk
« Reply #4 on: October 14, 2011, 09:16:50 PM »
Ok, something I've noticed across the board about super armor recently (both Hulk and Bastion) is if they're doing a special or hyper and you hit them, they'll stop and start the particular move over again.

EX: Playing as Captain Marvel, I shot Hulk while he was preforming the Rock Smash hyper, and everytime I shot him, he started the hyper over again, falling rocks and all.

EX2: Shot him in the air during regular Gamma Wave, he stopped and repeated Gamma Wave.

The super armor, rather then letting characters finish their moves uninterrupted is instead making them repeat the move, reagardless or not whether they have the hyper.

Same thing happens with Bastion and Symboite Onslaught as well. If you hit either of them during any attack, they will repeat that attack again, sometimes before even finishing the attack they're doing. That's generally how I beat them both, getting them stuck in an attack loop that either misses or I can dodge and force again.

The Super Armor code needs some looking into.

What is supposed to happen is that they after they hit and go through the super armor script they pick up the animation from the same animation element they left off on while hit. I wonder what's going on during the hypers (maybe super pauses) to not properly record the animelem in the assigned variable so the animation is reset at elemenet 1 2 or 3 (the possibility for default for hitanimations). I'll tinker with it a bit.

Offline Jelux Da Casual

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Re: Mugen 1.0 Incredible Hulk
« Reply #5 on: October 14, 2011, 09:33:37 PM »
What is supposed to happen is that they after they hit and go through the super armor script they pick up the animation from the same animation element they left off on while hit. I wonder what's going on during the hypers (maybe super pauses) to not properly record the animelem in the assigned variable so the animation is reset at elemenet 1 2 or 3 (the possibility for default for hitanimations). I'll tinker with it a bit.

You know, I had a rough idea of what was happening, but I didn't know how to explain it. Basically, they're supposed to be interrupted and set back the the same place simultaneously, but they're being interrupted and being reset instead.
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Offline Jelux Da Casual

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Re: Mugen 1.0 Incredible Hulk
« Reply #6 on: October 17, 2011, 02:01:57 AM »
OMG, he has a dive kick?!

Acey, what the heck we're you smoking when you decided a dive kick was a good idea for a tank?!
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Offline ZVitor

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Re: Mugen 1.0 Incredible Hulk
« Reply #7 on: October 17, 2011, 02:12:31 AM »
maybe was kong ideia, kong loves dive kick

Offline Jelux Da Casual

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Re: Mugen 1.0 Incredible Hulk
« Reply #8 on: October 17, 2011, 02:28:47 AM »
maybe was kong ideia, kong loves dive kick

Oh gawd, didn't even think of that...
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Offline Acey

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Re: Mugen 1.0 Incredible Hulk
« Reply #9 on: October 17, 2011, 10:42:57 AM »
OMG, he has a dive kick?!

Acey, what the heck we're you smoking when you decided a dive kick was a good idea for a tank?!

ZVitor was right, it was a Kong idea. I think all the chars he made after Wolverine has dive kicks. I loved it so I left it there. Gamma Foot!

Offline -Whiplash-

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Re: Mugen 1.0 Incredible Hulk
« Reply #10 on: October 17, 2011, 11:28:38 AM »
ZVitor was right, it was a Kong idea. I think all the chars he made after Wolverine has dive kicks. I loved it so I left it there. Gamma Foot!

Wow. Did he notice Wolverine had one and think:

"Oh man I love this! Everyone should have one!"

Offline SanjiSasuke

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Re: Mugen 1.0 Incredible Hulk
« Reply #11 on: October 17, 2011, 08:59:33 PM »
What? But that's Wolvie's thing! He doesn't have like a drill fist right?

Offline Acey

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Re: Mugen 1.0 Incredible Hulk
« Reply #12 on: October 17, 2011, 09:34:19 PM »
Wow. Did he notice Wolverine had one and think:

"Oh man I love this! Everyone should have one!"

Honestly I think that's what happened.

Offline weredog

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Re: Mugen 1.0 Incredible Hulk
« Reply #13 on: October 27, 2011, 02:22:29 PM »
AAAHHHhhhhh how do you turn down his AI lmao it's like once I get to him I just quit the game

Offline Acey

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Re: Mugen 1.0 Incredible Hulk
« Reply #14 on: October 27, 2011, 02:27:55 PM »
AAAHHHhhhhh how do you turn down his AI lmao it's like once I get to him I just quit the game

In mugen go to options, select difficulty level.

Offline weredog

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Re: Mugen 1.0 Incredible Hulk
« Reply #15 on: October 27, 2011, 02:38:47 PM »
lol ok thank acey ...I thought it might be like most thing that kong makes were in the def file you chosse which ai level to use like low med and hard

Offline Acey

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Re: Mugen 1.0 Incredible Hulk
« Reply #16 on: October 27, 2011, 03:01:37 PM »
Once everything slows down again we'll be updating all of Kong's MvC2 releases so that they exclusivly use mugen 1.0 AI too.

Offline SanjiSasuke

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Re: Mugen 1.0 Incredible Hulk
« Reply #17 on: October 27, 2011, 06:44:42 PM »
TBH, I took on Juggs and Hulk w/ Gambit, and I didn't find them overly difficult...not too easy either.

Offline SPRIGGAN

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Re: Mugen 1.0 Incredible Hulk
« Reply #18 on: October 27, 2011, 11:37:32 PM »
TBH, I took on Juggs and Hulk w/ Gambit, and I didn't find them overly difficult...not too easy either.
Honestly that's why i finally made the switch to 1.0,cause it sucks playing 1 or 2 guys and the 3rd just rapes,and there's nothin you can do about it,just ruins the arcade mode.
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