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Author Topic: Mugen 1.0 X-People  (Read 3321 times)

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Offline Acey

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Mugen 1.0 X-People
« on: October 08, 2011, 12:28:54 PM »


Banshee has come a long way over the years and the most requested item was an 8 way air dash, so here it is. Banshee really controns the screen now and is killer at cross over attacks. His second hyper is a stronger version of his first hyper, only requiring level 2 power. Velocity changes, game play, cool stuff...

Wolverine has a whole new face, literally. He still has his two modes, masked and unmasked but the unmasked version has new faces all throughout the character. In addition to the tons of updated sprites Wolverine also chains in a very MvC3-ish style.

Download Banshee
Download Wolverine
Download On The Top of the World Stage



Offline SanjiSasuke

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Re: Mugen 1.0 X-People
« Reply #1 on: October 08, 2011, 12:33:08 PM »
No Rogue yet...

But very happy on the Banshee updates. Maybe I can actually use him effectively now. :)

Offline HyperVoiceActing

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Re: Mugen 1.0 Marvel Universe (who died)
« Reply #2 on: October 08, 2011, 03:48:48 PM »
I think Banshee is missing some sounds when he does his standing and air attacks (when he doesn't hit someone)

Offline Shadic54

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Re: Mugen 1.0 X-People
« Reply #3 on: October 08, 2011, 04:35:47 PM »
Finally a Banshee update
God bless America!

Offline soniku2

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Re: Mugen 1.0 X-People
« Reply #4 on: October 08, 2011, 06:21:16 PM »
Can't wait for the punisher update!

Offline boogerboy

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Re: Mugen 1.0 X-People
« Reply #5 on: October 08, 2011, 07:13:38 PM »
Can't wait for the punisher update!
Punisher update? I don't think he's in this party.
Game on!

Offline Jelux Da Casual

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Re: Mugen 1.0 X-People
« Reply #6 on: October 08, 2011, 08:18:35 PM »
Punisher update? I don't think he's in this party.

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Offline Acey

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Re: Mugen 1.0 Marvel Universe (who died)
« Reply #7 on: October 08, 2011, 09:45:16 PM »
I think Banshee is missing some sounds when he does his standing and air attacks (when he doesn't hit someone)

I'll look into it, I literally updated Banshee just this last Wednesday, because originally he wasn't going to get an update for this party due to the amount of work, but I got it all in, combos, new moves, tighter hyper code, etc...

Offline HyperVoiceActing

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Re: Mugen 1.0 X-People
« Reply #8 on: October 08, 2011, 10:11:35 PM »
How come Banshee has a 2nd stance for when he stands up from a crouch

Offline Acey

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Re: Mugen 1.0 X-People
« Reply #9 on: October 08, 2011, 10:51:16 PM »
How come Banshee has a 2nd stance for when he stands up from a crouch

That was his original Cyclops stance before I made him a custom new stance, and you know me, hate throwing anthing away (in mugen).

Offline HyperVoiceActing

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Re: Mugen 1.0 X-People
« Reply #10 on: October 08, 2011, 11:20:01 PM »
That was his original Cyclops stance before I made him a custom new stance, and you know me, hate throwing anthing away (in mugen).
I see. Just wondering what that was for

Offline metamutant

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Re: Mugen 1.0 X-People
« Reply #11 on: October 10, 2011, 11:42:17 AM »
No sound for Siryn during helper.

Offline Acey

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Re: Mugen 1.0 X-People
« Reply #12 on: October 10, 2011, 12:21:14 PM »
Banshee's sounds have been updated and uploaded.

Offline Jelux Da Casual

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Re: Mugen 1.0 X-People
« Reply #13 on: October 10, 2011, 06:19:45 PM »
Wolverine's got Berserker Barrage issues.

Maskless: Does only two-hit non-mashable on any punch level, but can be repeated with a medium two-punch for an infinite. EX: Berserker barrage, MPx2, berserker barrage, MPx2, etc.

Masked: Berserker Barrage when blocked can be mashed indefinitely on any punch level.
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Offline metamutant

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Re: Mugen 1.0 X-People
« Reply #14 on: October 10, 2011, 06:42:59 PM »
Banshee's sounds have been updated and uploaded.

Thanks, the sounds are better now.   Just curious, why is Banshee not in XSC or Project X?

Offline HyperVoiceActing

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Re: Mugen 1.0 X-People
« Reply #15 on: October 10, 2011, 06:52:37 PM »
Thanks, the sounds are better now.   Just curious, why is Banshee not in XSC or Project X?
Maybe cause Acey just didn't think of it

Offline metamutant

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Re: Mugen 1.0 X-People
« Reply #16 on: October 10, 2011, 08:04:36 PM »
That's why my question was directed at her.  But if you have anymore irrelevant statements go ahead. Not that it matters at all, but Banshee seems like a good fit.

Offline SanjiSasuke

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Re: Mugen 1.0 X-People
« Reply #17 on: October 10, 2011, 08:11:16 PM »
Woah, calm down, stop wailing like a...Banshee. 8)

Seriously, I don't think Hyper meant anything insulting, no need to get all angrified.

Offline Jelux Da Casual

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Re: Mugen 1.0 X-People
« Reply #18 on: October 10, 2011, 08:21:24 PM »
That's why my question was directed at her.  But if you have anymore irrelevant statements go ahead. Not that it matters at all, but Banshee seems like a good fit.

Wow, K. Mostly because Banshee didn't have a major role in the Messiah Complex story-arc. Albeit, neither did Birdy (you know, being dead and all) but that was just a little extra something since X-Fields basically kept the project alive for so long
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Offline ZVitor

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Re: Mugen 1.0 X-People
« Reply #19 on: October 10, 2011, 08:32:43 PM »
Thanks, the sounds are better now.   Just curious, why is Banshee not in XSC or Project X?
color problems, and need a more solid moveset,

but dont worry, he will be there.

Offline prnzokoshiro

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Re: Mugen 1.0 X-People
« Reply #20 on: October 13, 2011, 09:21:10 PM »
is this a bug thread also for these chars?

Offline ZVitor

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Re: Mugen 1.0 X-People
« Reply #21 on: October 13, 2011, 09:26:08 PM »
here

Offline prnzokoshiro

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Re: Mugen 1.0 X-People
« Reply #22 on: October 13, 2011, 09:31:38 PM »
Banshee's QCB + P combos into itself... just noticed that I can keep anybody in the corner forever with it by varying between the weak, mid and strong punch versions.

Offline Jelux Da Casual

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Re: Mugen 1.0 X-People
« Reply #23 on: October 13, 2011, 09:37:32 PM »
Banshee's QCB + P combos into itself... just noticed that I can keep anybody in the corner forever with it by varying between the weak, mid and strong punch versions.

Huh, never thought to try doing it repeatedly. I was chaining that move into a punch combo, then back into the move again.
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Offline Acey

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Re: Mugen 1.0 X-People
« Reply #24 on: October 13, 2011, 09:58:07 PM »
I'll check that out too, you should be able to chain to normal attacks back into the special attack (to a certain extent) but not special into special.

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