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Author Topic: For now, I'm back, How long, I dunno... Alien MotherShip V2 SWARM!  (Read 2314 times)

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Offline ClubSyN-X-TReME

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For now, I'm back, How long, I dunno... Alien MotherShip V2 SWARM!
« on: September 12, 2011, 12:27:45 PM »
Some teaser shots.
A 1.0 Project.


(click to show/hide)

I have finally converted...
« Last Edit: October 07, 2011, 12:01:03 PM by ClubSyN-X-Treme.NeT »



Offline O Ilusionista

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Re: For now, I'm back, How long, I dunno...
« Reply #1 on: September 12, 2011, 02:11:08 PM »
Good to hear about you, my friend.

so you finally moved to 1.0?
Look, its my Shin Kazuma :)

I will try it right now.

Offline ClubSyN-X-TReME

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Re: For now, I'm back, How long, I dunno...
« Reply #2 on: September 13, 2011, 02:37:33 AM »
Yeah, I had fun using him in the game. I'm currently porting all my projects over to 1.0.
I started to take a liking to it.

Offline O Ilusionista

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Re: For now, I'm back, How long, I dunno...
« Reply #3 on: September 13, 2011, 09:51:04 AM »
yeah, I got tired of Winmugen bugs.
Mugen 1.0 still have some bugs (delta, tiles, freqmul doesn't works) but its far better.

Offline ClubSyN-X-TReME

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Re: For now, I'm back, How long, I dunno...
« Reply #4 on: September 13, 2011, 10:09:57 AM »
I really think that me creating a hi res everything screenpack did the trick. Everything feels smoother and neater.

Offline O Ilusionista

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Re: For now, I'm back, How long, I dunno...
« Reply #5 on: September 13, 2011, 10:43:21 AM »
Too sad they are going into the wrong way with Mugen 1.1, but its life.

I can't wait to start to code (in fact, I've started a bit) chars with Lua scripting.

Offline Acey

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Re: For now, I'm back, How long, I dunno...
« Reply #6 on: September 13, 2011, 11:42:36 AM »
Too sad they are going into the wrong way with Mugen 1.1, but its life.

I can't wait to start to code (in fact, I've started a bit) chars with Lua scripting.

Personally, I would love an engine that will allow us to import do 3d models and start working that angle, such as MvC3. The "alternate perspective" video really opened my eyes at to how far Capcom has progressed beyond all of us.

Offline O Ilusionista

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Re: For now, I'm back, How long, I dunno...
« Reply #7 on: September 13, 2011, 07:53:47 PM »
I have to disagree with you on that. I really don't want an engine wich imports 3D models. There are tons of engines to make that already.

Personally, I think that new zoom in mugen 1.1 is useless, because the new graphic engine is HEAVY.

Offline ClubSyN-X-TReME

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Re: For now, I'm back, How long, I dunno...
« Reply #8 on: September 13, 2011, 08:03:22 PM »
Personally, I think that new zoom in mugen 1.1 is useless

Good bye backedgedist, frontedgedist, pos x y, and screenpos x y triggers, Zooming will break you!

Offline SanjiSasuke

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Re: For now, I'm back, How long, I dunno...
« Reply #9 on: September 13, 2011, 08:07:23 PM »
1 post: Check out SyN's fantastic new 1.0 stuff.
The rest: Discussing MUGEN 1.0 (1.1) :D

What do you mean by heavy? Because I quite liked the zoom thing in the previews I've seen.

I also think that all stages that don't have Zoom code in them don't zoom, and they'll use the old code/triggers with it instead, just like they do now. But I don't have it so I'm not 100%

Offline ClubSyN-X-TReME

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Re: For now, I'm back, How long, I dunno...
« Reply #10 on: September 13, 2011, 08:12:28 PM »
Its still on topic, lol. I basically said I switched to 1.0, we are just sharing our thoughts and experiences on it.
When I have more progress to show, it will go back to the project discussion.

Hevay as in it uses a new graphic renderer which removes the 256 color limit and solves the gradient issue. Alot of older pc's can't properly run 1.1. Also 1.1 isnt all about zooming, there is much more.

-rotating explods
-explods not affected by evnshake
 those are just some. I am not a 1.1 tester but im sure it offers a hell of alot more than just "Zooming"

Offline SanjiSasuke

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Re: For now, I'm back, How long, I dunno...
« Reply #11 on: September 13, 2011, 08:15:49 PM »
Got my info on the zoom from Chrono_Strife's video:
Quote
This shows off a new feature in 1.1 which is the stage zoom effect. When characters space apart the stage can be set to zoom out. This can also be disabled if preferred, but to a DBZ guy like myself I think I'll update all my stages to support zoom.

I agree that some stages definitely need to stay unzoomed, but it'd be great to do 2v2 on full size stages.

Offline ClubSyN-X-TReME

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Re: For now, I'm back, How long, I dunno...
« Reply #12 on: September 13, 2011, 08:16:52 PM »
updated my last comment

Offline SanjiSasuke

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Re: For now, I'm back, How long, I dunno...
« Reply #13 on: September 13, 2011, 09:35:20 PM »
removes the 256 color limit solves the gradient issue
-rotating explods
-explods not affected by evnshake
:thumbsup:
I knew about the 256 color thing, but the others are very exciting as well. Happy I swapped computers my old was couldn't even run 1.0 correctly.
It uses OpenGL in 1.1 right?

Offline A!

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Re: For now, I'm back, How long, I dunno...
« Reply #14 on: September 14, 2011, 06:13:07 AM »
Good to see you back.  

Quote
rotating explods

couldnt modify explod already do that?

Also,

Quote
explods not affected by evnshake

This will look better

« Last Edit: September 14, 2011, 07:55:27 AM by =A= »
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline ClubSyN-X-TReME

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Re: For now, I'm back, How long, I dunno...
« Reply #15 on: September 14, 2011, 10:27:27 AM »
Quote
couldnt modify explod already do that?

Nope, just scale

Offline Jelux Da Casual

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Re: For now, I'm back, How long, I dunno...
« Reply #16 on: September 14, 2011, 01:11:12 PM »
So, Insane Strider anyone?
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Offline ClubSyN-X-TReME

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Re: For now, I'm back, How long, I dunno...
« Reply #17 on: September 14, 2011, 02:29:55 PM »
Lol i know right?

Offline Jelux Da Casual

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Re: For now, I'm back, How long, I dunno...
« Reply #18 on: September 14, 2011, 02:59:28 PM »
Lol i know right?

I see you trolling there good sir.
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Offline ClubSyN-X-TReME

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Re: For now, I'm back, How long, I dunno...
« Reply #19 on: September 14, 2011, 04:16:12 PM »
Not really..
i was saying that in reference to i need to be making him

Offline Jelux Da Casual

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Re: For now, I'm back, How long, I dunno...
« Reply #20 on: September 14, 2011, 04:19:02 PM »
Not really..
i was saying that in reference to i need to be making him

Man, right now even if you cleaned up the old one, I'd lose it.
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Offline DEMONKAI

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Re: For now, I'm back, How long, I dunno...
« Reply #21 on: September 14, 2011, 04:55:17 PM »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline ClubSyN-X-TReME

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Re: For now, I'm back, How long, I dunno...
« Reply #22 on: September 15, 2011, 09:05:45 AM »
Well, If I do, i know I gave him a crap load of attacks, and It will be my first 1.0 character.
Right now im too lazy to go through the moves list also they need to be sorted and better balanced.

Lux if interested, or anyone, point out the stuff I should keep and alter or remov e because I know I went a waaaay bit overboard with alot of stuff.

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Re: For now, I'm back, How long, I dunno...
« Reply #23 on: September 15, 2011, 03:43:28 PM »
Ok then, time to take him out of retirement do dole out the pain once again.
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Offline ClubSyN-X-TReME

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Re: For now, I'm back, How long, I dunno...
« Reply #24 on: September 19, 2011, 08:07:01 AM »
Alright.
Ill be waiting.

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